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  • ...are now limited on what map types they can appear on based on the terrain types. So you no longer get really strange natural wonders showing up on Mars an * The various "foward" buildings of the AI have largely been removed or condensed, and in a few cases renamed. These
    202 KB (34,152 words) - 15:38, 19 November 2015
  • ** There's more that needs to be done here, but the AI model will need some reworking before that's possible, and there's not room * Fixed a bug where ships with disabled steering (basically just those affected by the stunner) were ignoring that
    402 KB (68,779 words) - 12:25, 31 January 2015
  • ...h AIs, whether the player has a positive handicap relative to the AIs, the AI modifiers, and all the other relevant start-game factors, multiplied times ...remember the last ship type that they were assigned by a player (human or AI) to kill. They will then adjust their targeting accordingly, preferring shi
    47 KB (7,691 words) - 11:53, 16 September 2017
  • [[File:AIWarLogo.jpg|center|AI War]]<br/> Humanity has already fought its war against the machines -- and lost. AI death squads stand watch over every planet and every wormhole, the few rema
    43 KB (6,703 words) - 19:47, 1 February 2015
  • [[AI War 2: The Pivot]] ...ship that the Thanatos is built around was found in a nebula prior to the AI revolt.
    161 KB (27,377 words) - 16:31, 24 April 2018
  • =What exactly are the features in the base game of AI War?= ...ce, or just serves as a plain old reference if you want to look up certain types of information.
    41 KB (6,447 words) - 19:47, 1 February 2015
  • * Formations, which were in early versions of AI War 2 and tied to control groups at the time, have been renamed Fleet Forma * Build Queue Policies, which were in early versions of AI War 2 and tied to control groups, are being phased out. Along with the met
    122 KB (21,444 words) - 14:29, 18 April 2019
  • [[AI War 2: The Era of Discovery]] ...www.kickstarter.com/projects/arcengames/ai-war-ii-0/posts/2169345 Pivoting AI War 2: Bring The Fun!].
    154 KB (26,552 words) - 11:21, 1 August 2018
  • [[AI War 2: Post Completion]] This all culminated in the release of DLC3 and the AI War 2 Complete Edition. You can read [https://store.steampowered.com/news/
    126 KB (20,934 words) - 21:28, 22 April 2022
  • AI Updates -Added support for removing individual AI types from consideration for random selection by placing disabledaitypes.txt file
    66 KB (10,612 words) - 11:54, 16 September 2017
  • == AI Updates == -added support for AI plots, which are enabled in the new "AI Plots" tab in the new game lobby.
    41 KB (6,639 words) - 19:47, 1 February 2015
  • [[AI War 2: Making Alpha Fun]] * The various types of warheads now have their proper graphics.
    123 KB (20,999 words) - 17:37, 25 October 2018
  • * Fixed a very longstanding bug where the "list of normal bot types that could be spawned on this spot" used during mission mapgen was never be ...NG says GG by pumping all its levels into just one or two really nasty bot types.
    160 KB (26,781 words) - 17:21, 2 February 2015
  • * 7 new Mission Types ...have been won, meaning various of the unlocks are skipped and more mission types are available right at the start.
    363 KB (62,010 words) - 19:50, 1 February 2015
  • -The AI will no longer have capturable energy reactors on its planets. This can no AI Updates
    48 KB (8,166 words) - 13:40, 1 February 2015
  • * The "lash" from the Reaper miniboss has been disabled for now, as it was confusing and seemed buggy even though it technically wa * Two new sizes of "test only" room types have been added. These are used during tutorials as well.
    108 KB (18,595 words) - 17:35, 25 October 2018
  • * 37 New enemies, including 15 elite types and 7 Minibosses. * 5 New Enchant types
    278 KB (45,949 words) - 19:51, 1 February 2015
  • ** Normally dynamic skies are disabled on any graphics card that doesn't support at least a 3,000 megapixel per se ** We'd disabled one code method temporarily while testing another water issue, and forgot t
    192 KB (32,418 words) - 19:50, 1 February 2015
  • * 4 new Mission Types ...etas but minus the intermediate bugs. See [[AI War:AI War#Release History|AI War's three-year post-release history]] for how this works.
    345 KB (59,053 words) - 19:51, 1 February 2015
  • ...k on this link to be directed to the correct page: [[AI War:Minor Factions|AI War Minor Factions]]<br/> ...d in any combination with each other, and in combination with the usual AI types, plots and map styles. These minor factions exist on planets from game star
    10 KB (1,590 words) - 15:57, 22 November 2018

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