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  • * Example end-day Normal difficulty bot levels: * Example end-day Hard difficulty bot levels:
    160 KB (26,781 words) - 17:21, 2 February 2015
  • === An example of a modifier=== ===Another example===
    10 KB (1,520 words) - 18:48, 2 July 2018
  • Here's an example of some xml that has a tutorial step with a single condition in it: ...structure, by the name property in the xml. "CombatEngineer" would be one example.
    27 KB (4,282 words) - 16:22, 4 October 2019
  • ...ve will immediately become threat. Every AI planet has a wave "theme". For example, an AI planet might send in large groups of raiders, raptors and stingrays, ...ens, Hunters and Praetorian will now be at least that level a minimum. For example, if the AI is at tech level 3, all waves will contain units at mark 3 and W
    44 KB (7,548 words) - 13:50, 25 April 2022
  • ...they are on becomes a deepstrike planet (if a command station is lost, for example) the ships will now run away ...benefit, group all ships of the same type (all your Skeleton Warriors, for example) in a single fleet. Or if you don't like stacking, scatter your Skeleton Ar
    338 KB (54,548 words) - 10:53, 26 June 2023
  • Example of the Tech cycle: ...that ships were released from, their percentage of the non-reserve ships (example below) that were released gets a corresponding percentage of the reserve sh
    11 KB (1,701 words) - 15:33, 24 April 2015
  • ...icles, you would get different damage characteristics to all of them. For example, placement of engines, size of passenger compartments, material and amount ...health. I like for all of the ships, even amongst fighter-type ships for example, to be slightly unique in subtle ways in addition to the major ways. In a
    9 KB (1,682 words) - 13:59, 1 February 2015
  • .../08/delegation-in-game-design.html delegation of those complexities]. For example: ...the game doesn't misunderstand them to frustrating effect; this is but one example of a wider approach to the game that prevents players from having to engage
    36 KB (6,383 words) - 10:23, 22 February 2015
  • ...ual ships are now only able to hit any minefield once per second. So, for example, if Ship A hits minefield 1, and if it survives that hit, it then has 1 sec ...but-different-in-the-specifics alternative for some circumstances (for one example among many: if there are no advanced factories remaining on the map, and yo
    151 KB (24,808 words) - 19:48, 1 February 2015
  • ...ormal "multi-building-while-holding-shift" behavior that happens when, for example, placing tractor turrets by holding down the left-mouse-button and shift. ...west health would result in the health bar "jittering" back and forth. An example is placing two tractor turrets, and the health "racing" as they grow. Now
    165 KB (27,263 words) - 19:48, 1 February 2015
  • ** For example, a neinzul enclave starship had an internal engine health value high enough *** Those adjacent planets can still be put on alert any other way (for example, but another bordering human world without a jammer or by a significant hum
    407 KB (65,607 words) - 12:09, 16 September 2017
  • <b>Example 1:</b> [[AI War:Missile Frigate|Missile Frigate Mk I]] firing on a [[AI War <b>Example 2:</b> [[Bomber|Bomber Mk I]] firing on a [[Missile Frigate|Missile Frigate
    6 KB (974 words) - 13:18, 24 February 2015
  • ** A notable example is that if you create a world (which is always done in singleplayer) and pi ...ere problems if you happened to open the dispatch menu during the day (for example) and then sent out NPCs after it had transitioned to night, their chance of
    89 KB (14,646 words) - 19:51, 1 February 2015
  • ===Here's an example usage:=== ...tes a single "starter" bullet with no velocity (it's still visible in this example, but that's probably not desirable), which does the following five times:
    19 KB (2,981 words) - 12:51, 5 January 2018
  • ...ere is a significant mismatch between how many stacks are on a planet (for example, 1 squad of > 100 stacks and a bunch of squads with 0 stacks) then the big ...used to default to saying "I need to outnumber you 5 to 1 to attack", for example.
    105 KB (17,355 words) - 23:34, 5 March 2019
  • ...mations because it doesn't know the target faction when we compute things (example: in the multi-AI case, different AIs will respond with different strengths ...eedback to see how reasonable the estimates are. If you have feedback (for example "This hack was really easy but flagged as Orange or Red" or "This hack was
    278 KB (47,062 words) - 16:30, 11 October 2019
  • ...ay of setting up a basic faction, as well as providing a heavily commented example faction that does work, but isn't balanced or otherwise useful for play. Ov This is going to be building an Example Faction found on the forums
    20 KB (2,859 words) - 20:19, 13 August 2020
  • ** Example: having the customize loadout screen open for a specific unit, then using t ...are all doing actions-over-time on a turn, but it's no longer true if, for example, three of them are set in standby and the last one exhausted all AP.
    174 KB (30,027 words) - 18:47, 15 June 2024
  • ==== Even So, The AI Won't Have The Tempo, And Here's A Better Example Of Why ==== Perhaps my favorite example of great FPS AI is Far Cry 2, because they act like real people and respond
    10 KB (1,936 words) - 19:48, 1 February 2015
  • ...d after the character and spell damage are added together. So, taking the example from above again: now if you have a spell that does 1000 damage, and your c ...om where their collision box was. For amoeba shots against a wall, as one example, this would previously be an issue.
    192 KB (32,418 words) - 19:50, 1 February 2015

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