Search results

Jump to navigation Jump to search
  • * Improve the ion cannon description ...hines and so on are visible on the galaxy map for the first time. And ion cannons and mass drivers, etc.
    186 KB (31,438 words) - 17:26, 13 July 2020
  • -Sniper and Ion Cannon shots are now twice as fast as before. -Ion cannons are now immune to nuclear blasts.
    47 KB (7,691 words) - 11:53, 16 September 2017
  • ...r you? Figure out a way to engage them on their own, and then kill them. Ion cannon gutting your ships early on in? Swarm that as your first priority, ...pecially if they are the dreaded speed booster or regenerator trains. Ion cannons are usually a prime first target on such high level planets, because they a
    14 KB (2,437 words) - 19:50, 1 February 2015
  • ...can still have a number of extra stacks killed per single shot such as Ion Cannons. If a limit to the amount of stacks killed per shot exists, it is multiplie ** For instance, how do you mathematically calculate a strength number for an ion cannon that does infinite damage to lower-mark ships. Is it infinity stren
    646 KB (109,259 words) - 11:44, 22 September 2021
  • -Warheads, Ion Cannons, Orbital Mass Drivers, and Core Warhead Interceptors can no longer be munit ...e engine health to avoid a huge parking lot of them on AI planets with ion cannons killing the CPU with repeated failed pathfinding.
    66 KB (10,612 words) - 11:54, 16 September 2017
  • ...on of, for example, a sabotaged ion cannon when the planet was full of ion cannons. ...erwhelming attack (thus freezing the building budget) and then got its 5th ion cannon in some other way (buying with excess raw resources, etc).
    349 KB (57,816 words) - 12:25, 31 January 2015
  • * [[AI War:Ion Eye|Ion Eye]]s are enormously powerful ion cannons that must be powered directly from the AI's warp grid. The AI will only dev ...Plasma Eye|Plasma Eye]]s are enormously powerful batteries of plasma-siege cannons that must be powered directly from the AI's warp grid.
    4 KB (667 words) - 02:28, 25 August 2016
  • *Blasphemous Elderling now has a modified Ion cannon weapon. Shoots 6 "drill" beams that each deals up to 10% of targets ...tting is enabled, then any weaponized 'nasty picks' for planets (eyes, ion cannons, etc) take 1/5th normal damage as they are shot.
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • ** once you start encountering Ion Cannons (units that rapidly one-shot I and sometimes II ships) they are necessary ...he way up to Mark V now, so this isn't always the case! Watch out for any Ion Cannon that out-marks your ships.''
    7 KB (1,177 words) - 14:12, 1 February 2015
  • -CounterSpies and Ion Cannons are now better at automatically choosing their targets, and they also now s ...wer-level ships and cloaked ships respectively. This makes it so that the ion cannon noise is much more meaningful, in the sense that it means it is inst
    5 KB (872 words) - 11:50, 16 September 2017
  • * Ion Cannon mass increased to 5, so they can't be paralysed anymore. ...ulti beam, engine slowing and engine stun, paralyzers, shield overdriving, ion damage, the various death effects, melee weapons, weapon jammers, and fusio
    50 KB (8,414 words) - 11:12, 15 October 2018
  • * Ion Cannons: [[AI War:Ion Cannons|What Do I Do About Them?]]
    27 KB (4,189 words) - 11:36, 9 August 2021
  • ...n]] that was introduced in the expansion The Zenith Remnant. These giant cannons pose little threat to smaller fleet ships, but really hit hard against larg
    889 bytes (152 words) - 14:07, 1 February 2015
  • -The following ships are now immune to minor electric shots: warp gates, ion cannons, data centers, AI Troop Accelerators, Counter Spies, Planetary Cloakers, At ...ts are no longer immune to being insta-killed, although the shots from ion cannons have little hope of hitting them before they re-cloak.
    16 KB (2,661 words) - 13:39, 1 February 2015
  • -Ion Cannons no longer require supply. -Ship bonuses against turrets no longer ocunt against tractor beams or ion cannons. This levels the playing field a bit for all ships with these, without mak
    107 KB (17,661 words) - 11:54, 16 September 2017
  • ...s do non-turrets (grav generators, shield generators, tachyon arrays, beam cannons, etc). Tractors may be moved to the no-power list, we'll see. ...arm post, planetary cloaker, attrition emitter, magnifier, super terminal, ion cannon, orbital mass driver, and warhead suppressor.
    182 KB (30,453 words) - 13:10, 11 January 2018
  • *Ion cannons and OMDs are no longer captured by taking over the planet, but by hacking. *to the AI he sells ion cannons, OMD, fortresses, black hole generators, troop accelerators and possibly mo
    44 KB (7,548 words) - 13:50, 25 April 2022
  • ...ng|100px|left|Eye]] || valign="top" | Ion Eyes are enormously powerful ion cannons that must be powered directly from the AI's warp grid. The AI will only de | {{AlgCtr}} | Ion Beam || {{AlgCtr}} | Command-Grade || {{AlgCtr}} | Fusion Cutters, Minor E
    2 KB (304 words) - 08:58, 17 August 2016
  • * '''Spirecraft Ion Blaster''' (Mark I-V) ...ships immune to insta-kill. Unlike the fixed-position ion cannons, these ion ships are both mobile and much shorter-ranged, but they are still extremely
    27 KB (4,399 words) - 09:07, 23 October 2018
  • * '''Spirecraft Ion Blaster''' (Mark I-V) ...ships immune to insta-kill. Unlike the fixed-position ion cannons, these ion ships are both mobile and much shorter-ranged, but they are still extremely
    28 KB (4,541 words) - 20:03, 6 August 2020

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)