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  • ...Starship|Riot Control]], and [[Neinzul Enclave Starship|Neinzul Enclave]] Starships
    4 KB (544 words) - 20:20, 15 May 2015
  • * Fixed the stealth starships having no graphics on them past mark 1. ** Also sniper starships and assault starships.
    123 KB (20,999 words) - 17:37, 25 October 2018
  • **Ships like "Munitions Boosters and some Starships ** Example: Raid StarShips can attack command stations under force fields and kill them very quickly.
    4 KB (674 words) - 19:48, 1 February 2015
  • ...nasty AI that uses raid-oriented fleet ships and really likes sending Raid Starships along with normal waves. | Extra Ships in wave: Four times the normal number of Starships
    24 KB (3,558 words) - 16:52, 18 May 2019
  • Enclave Starships bring a long-awaited feature: mobile space docks. New map types and new cap ** Various Enclave Starships roam around the galaxy with different personalities and goals, and with dif
    17 KB (2,826 words) - 19:48, 1 February 2015
  • * Shield Starships and Shield Guardians now use a new dedicated-shield-generator durability cl ...hips. So a dead-and-rebuilding starship constructor would keep pumping out starships during the rebuilding, rather than waiting until after it was done.
    182 KB (30,453 words) - 13:10, 11 January 2018
  • * Fix a bug where scout starships showed as a weird icon with ??? in the Tech Menu. * Fix (hopefully) a problem with Assault Starships and Mercenaries getting confused
    154 KB (26,552 words) - 11:21, 1 August 2018
  • -The knowledge cost of raid starships has been increased from 4,000 to 6,000. -The metal and crystal costs of all starships have been switched (now crystal is now emphasized over metal).
    3 KB (445 words) - 13:35, 1 February 2015
  • ** Various Enclave Starships roam around the galaxy with different personalities and goals, and with dif ...nclave starships enters the galaxy, so even if all of the starting enclave starships are killed off, more will arrive in a while.
    15 KB (2,373 words) - 19:47, 1 February 2015
  • * '''Inf''' (immune) - [[AI_War:Raid Starship|Raid Starships]], melee ships, teleporting ships, [[AI_War:Sniper|Snipers]], Neinzul ships * 300,000 - [[AI War:Bomber Starship|Bomber Starships]], [[Riot Control Starship]]s-III (10,000*Mark), [[AI War:Spire Frigate|Spi
    3 KB (453 words) - 12:16, 23 September 2017
  • ...o using (at least in the early game). Engine damage (spider turrets, riot starships), staggered tractor turrets putting "no entry" forcefield caps on wormholes * It can construct [[Spire Frigate]]s, which are fairly sturdy starships with a longish range continuous beam weapon (which is different from zenith
    30 KB (5,095 words) - 15:36, 22 December 2016
  • ...r home planet command station is immune to nukes, just like core ships and starships are, so those will at least survive (you won't lose the game immediately ju There are a lot of potential uses for EMPs, but the best are in concert with starships or with a fleet waiting just on the other side of a nearby wormhole. Once
    6 KB (1,154 words) - 14:06, 1 February 2015
  • -Scout Starships will no longer trigger the AI to build anti-starship arachnids. In general -Previously, scouts were not being insta-killed by counter-spies, but scout starships were. Fixed. Scouts are no longer immune to being insta-killed, although
    16 KB (2,661 words) - 13:39, 1 February 2015
  • Guardians are AI reserved starship-like units. Unlike starships, they can't join regular waves and don't roam the planet they defend, inste ...ardian|Disassembler Guardian]]<br/>Huge alien guardian that swallows enemy starships and gradually attritions them. If the guardian is destroyed, they are eject
    10 KB (1,457 words) - 12:01, 21 August 2016
  • ...rce fields up and no ships able to shoot at you (unless the enemy also has starships, or the ships in question are core ships). ...e not there. These units, specifically the more easily obtained ones (raid starships and snipers are in every player's arsenal) allow you to destroy special ite
    4 KB (802 words) - 14:01, 1 February 2015
  • -Anti-Starship Arachnids now properly show their strength against starships in their Strong Vs. list. -All Starships and core ships are now immune to nuclear explosions and absorb emps.
    5 KB (872 words) - 11:50, 16 September 2017
  • ...enemy ships over a wide area. Middling firepower specially geared towards starships and other large targets. ** Huge alien guardian that swallows enemy starships and gradually attritions them. If the guardian is destroyed, they are ejec
    27 KB (4,399 words) - 09:07, 23 October 2018
  • ...A micro-inclined player will also do well to keep their bomber and bomber-starships away.
    2 KB (266 words) - 12:14, 4 March 2015
  • ...enemy ships over a wide area. Middling firepower specially geared towards starships and other large targets. ** Huge alien guardian that swallows enemy starships and gradually attritions them. If the guardian is destroyed, they are ejec
    28 KB (4,541 words) - 20:03, 6 August 2020
  • ...rds are the ultimate in long-range fire-support of all the fleet ships and starships in the human arsenal. With each powerful volley, a portion of the oppositio ...ment (keeping them alive). A cap of bombards is about equal in cost to two starships, but worth much more. If necessary, retreat these out of the wormhole while
    3 KB (424 words) - 12:29, 16 February 2015

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