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  • ...d the "Hunter" and "Shark" AI plots. There are also new bonus ship types, AI types, map styles, core guard posts, guardians, core turret controllers, an Now you may optionally assign a secondary type to each of the two AI players so you can see what it's like to play against a Speed-Racer/Thief a
    14 KB (2,253 words) - 20:05, 6 August 2020
  • ...o AI War, players face off against the Neinzul minor factions, against new AI types in general, and enlist the help of the friendlier members of this new ...ated pack of velociraptors hunting you against the backdrop of the regular AI forces. For advanced players, the Hybrid Hives provide more cut-throat oppo
    17 KB (2,826 words) - 19:48, 1 February 2015
  • Until this expansion, the only known aliens in the AI War universe were the Zenith. This micro-expansion introduces a new alien The base game of AI War includes 27 "bonus" ship classes beyond the base fighter, bomber, friga
    15 KB (2,373 words) - 19:47, 1 February 2015
  • <big>'''What Are The General Behaviors That AI Ships Can Have?'''</big> ...to an individual ship type, there seem to be multiple "modes" in which the AI can use its ships. Sort of like FRD, attack-move, or normal for the humans
    4 KB (657 words) - 19:47, 1 February 2015
  • ...option. For a more general discussion of the difficulty of the game, see [[AI War:Choosing A Difficulty Level|Choosing A Difficulty Level]].'' Each AI has a difficulty setting ranging from 1 to 10 affecting the quantity of shi
    2 KB (390 words) - 03:20, 25 August 2016
  • ...etas but minus the intermediate bugs. See [[AI War:AI War#Release History|AI War's three-year post-release history]] for how this works. ...n, please let us know. But those of us who have been through balancing of AI War with us know that we find the quickest way to perfect balance is to "bu
    345 KB (59,053 words) - 19:51, 1 February 2015
  • ...signals from the Dyson Sphere.<br/>This structure will only spawn if the [[AI War:Hybrid Hives|Hybrid]] minor faction is enabled. == How to counter when in the AI fleet ==
    1 KB (168 words) - 11:59, 30 October 2018
  • ...sive beacheads and the AI Beachhead unit that spawns from the beachhead AI Plot [[Beachhead]]. [[User:Stewed|Stewed]] ([[User talk:Stewed|talk]]) 11:55, 5
    236 bytes (31 words) - 13:55, 5 March 2015
  • #REDIRECT [[AI War:AI Plot]]
    28 bytes (5 words) - 15:35, 24 April 2015
  • #REDIRECT [[AI War:AI Plot]]
    28 bytes (5 words) - 06:46, 16 August 2016

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