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  • AI Updates -Added support for removing individual AI types from consideration for random selection by placing disabledaitypes.txt file
    66 KB (10,612 words) - 11:54, 16 September 2017
  • [[AI War 2: Making Alpha Fun]] * The various types of warheads now have their proper graphics.
    123 KB (20,999 words) - 17:37, 25 October 2018
  • -The AI will no longer have capturable energy reactors on its planets. This can no AI Updates
    48 KB (8,166 words) - 13:40, 1 February 2015
  • * Fixed a very longstanding bug where the "list of normal bot types that could be spawned on this spot" used during mission mapgen was never be ...NG says GG by pumping all its levels into just one or two really nasty bot types.
    160 KB (26,781 words) - 17:21, 2 February 2015
  • * 7 new Mission Types ...have been won, meaning various of the unlocks are skipped and more mission types are available right at the start.
    363 KB (62,010 words) - 19:50, 1 February 2015
  • * The "lash" from the Reaper miniboss has been disabled for now, as it was confusing and seemed buggy even though it technically wa * Two new sizes of "test only" room types have been added. These are used during tutorials as well.
    108 KB (18,595 words) - 17:35, 25 October 2018
  • ...k on this link to be directed to the correct page: [[AI War:Minor Factions|AI War Minor Factions]]<br/> ...d in any combination with each other, and in combination with the usual AI types, plots and map styles. These minor factions exist on planets from game star
    10 KB (1,590 words) - 15:57, 22 November 2018
  • ...hips except the Mite and the Mothership so that they all now use wandering AI—but abnormally close to you. This way they don't ever just stop and shoo ...re would have to be a counterbalance to keep you from running all over the AI if you figure out that particular fact.
    349 KB (57,816 words) - 12:25, 31 January 2015
  • ** Normally dynamic skies are disabled on any graphics card that doesn't support at least a 3,000 megapixel per se ** We'd disabled one code method temporarily while testing another water issue, and forgot t
    192 KB (32,418 words) - 19:50, 1 February 2015
  • ...n starting a new game. If you are a strong player (able to beat a Moderate AI at 8+) then this advice may not really applicable, though it may still be i ...it. Keep in mind that all this advice is imprecise; things like map type, ai type, your available ship lines, etc... can make a large difference. Anothe
    23 KB (4,003 words) - 17:01, 6 August 2022
  • * 37 New enemies, including 15 elite types and 7 Minibosses. * 5 New Enchant types
    278 KB (45,949 words) - 19:51, 1 February 2015
  • * 4 new Mission Types ...etas but minus the intermediate bugs. See [[AI War:AI War#Release History|AI War's three-year post-release history]] for how this works.
    345 KB (59,053 words) - 19:51, 1 February 2015
  • [[AI War 2: Early Access Starts!]] ...ause all potential builders are disabled for some reason, it says what the disabled reason is rather than saying they can't be found.
    50 KB (8,414 words) - 11:12, 15 October 2018
  • :''For detail about the Hives themselves, see [[AI War:AI-Neinzul Hybrid]].'' Hybrid Hives are an optional AI Plot introduced in the [[AI War:Children of Neinzul|Children of Neinzul]] micro-expansion. They are co
    17 KB (2,871 words) - 11:31, 26 May 2015
  • ...s/1746490 Spire] kickstarter goal, and draw further inspiration from the [[AI War:What Is The Fallen Spire Minor Faction|Fallen Spire Minor Faction]] fro ...Relics Capture quests, a ton more city buildings, and more variety in the AI response. Also a number of minor factions have unique attributes that can o
    23 KB (4,043 words) - 14:00, 6 April 2022
  • Hybrid Hives are an optional AI Plot introduced in the [[AI War:Children of Neinzul|Children of Neinzul]] micro-expansion. They are co ...o the AI. The Hybrids have a much more aggressive outlook than the "main" AI and are much more "concerned" by your continued existence.
    17 KB (2,848 words) - 15:37, 1 February 2015
  • ...hot in the salvo, it spawns these patterns, which should only contain shot types of GameEntityCategory.NonSim **if you've got none of that resource left, the system is considered disabled
    40 KB (6,698 words) - 12:54, 5 January 2018
  • ...he age of man except in the tutorial, and sandbox mode and multiplayer are disabled. ...ps leave building ruins that have any bonuses in them. All other building types leave no bonuses now.
    132 KB (22,317 words) - 12:25, 31 January 2015
  • ...ord.com/channels/240637654717300736/753611766046523572 discord channel for AI War 2 multiplayer]! * The host should have the most powerful CPU, as it runs a lot of background AI threads that are too time-consuming and long-running to run in the main sim
    0 members (0 subcategories, 0 files) - 14:54, 23 April 2022
  • [[AI War - Guardians]] ...s off. If you select Advanced Hybrids and not the base Hybrids plot for an AI player, once you start the game it will act as if you had checked both.
    13 KB (2,142 words) - 22:23, 4 December 2010

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