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  • ...s|Fortress]] close to the [[AI War:Orbital Command Station|Orbital Command Station]].
    855 bytes (143 words) - 09:48, 18 August 2016
  • ...s must be controlled by the humans (with a [[Command Station|Human Command Station]] built) before it can be damaged.<br/> ...ed on planets with an [[AI War:Advanced Research Station|Advanced Research Station]] and there is no ARS without A-prime.<br/>
    3 KB (488 words) - 15:08, 5 August 2015
  • ...pansion to Arcen Games' hit space-based indie RTS/4X hybrid, AI War: Fleet Command. This expansion includes a massive amount of new content that brings the ga ...e 30+ bombers have a hard time taking out an otherwise-unprotected command station simply because it was being boosted by several shield boosters. This then
    30 KB (4,946 words) - 14:07, 8 March 2015
  • ...to golems are spirecraft, other golems, and [[AI War:Orbital Mass Drivers|Orbital Mass Drivers]]. ...rikes from its extreme sub-sniper range. It cannot hit the AI Home Command station, Core guard posts and Core shield generators, though.
    13 KB (2,356 words) - 10:42, 9 July 2016
  • ...Guard Post|MLRS Guard Posts]] with impunity. [[AI War:Orbital Mass Driver|Orbital Mass Drivers]] will easily erase them, however. ...r [[AI War:Orbital Command Station#Human_Home_Command_Station|Home Command Station]] and destroy it.
    2 KB (250 words) - 17:49, 24 September 2017
  • ...cks]]<br/>Holds AI units; releases them when destroyed or when the command station at this planet is destroyed. ...''AIP on death''' / '''Sabotage''')<br/>Wakes up AI units when its command station or one adjacent to its planet is destroyed.
    5 KB (680 words) - 11:53, 17 August 2016
  • ...r:Tachyon Drone|Tachyon Drone]], [[AI War:Orbital Command Station|Military Command Stations Mk I]] and [[AI War:Scout Starship|Scout Starships]].<br/> ...d Stations Mk II & III]] also grant tachyon beam coverage, with the Mk III station granting tachyon beam coverage for the entire star system.<br/>
    8 KB (1,435 words) - 14:11, 1 October 2017
  • ...s (like Advanced Factories, Fabricators, etc) other than your Home Command Station, and instead gets a bonus to the size of its Cross Planet Attacks. When pre | On all planets: [[Warhead Interceptor]], [[Orbital Mass Driver]], possibly additional [[Ion Cannon]]s
    24 KB (3,558 words) - 16:52, 18 May 2019
  • ** When an AI Command Station is destroyed on the alarm post's planet, or an adjacent planet, all of the ** When an AI Command Station is destroyed on the alarm post's planet, or an adjacent planet, all of the
    28 KB (4,560 words) - 19:50, 1 February 2015
  • ...ver a planet on the galaxy map with a selection that you could give a move command to that planet, the game highlights the path that would be taken. ...l grant is now done during mapgen rather than at the time of capturing the station, so that the name of the type can be shown.
    182 KB (30,453 words) - 13:10, 11 January 2018
  • ...lities are now being used to have a confirmation popup for the scrap units command (via keyboard shortcut or via the interface, either way). No more accident * Fixed an issue where the voice command items were not respecting the disable voice setting in options.
    161 KB (27,377 words) - 16:31, 24 April 2018
  • ...Scrapped:</b> || Prevents a unit from being scrapped via the self-destruct command (DEL key by default). ...es|Mass Driver Ammunition]], such as from the [[AI War:Orbital Mass Driver|Orbital Mass Driver]]. Found on [[AI War:Guard Posts|Guard Posts]], [[AI War:Guardi
    8 KB (1,287 words) - 12:39, 4 November 2018
  • ...ules Mk II.<br/>This ship spawns to avenge the death of an AI Home Command station if the Avenger plot is enabled at game setup.<br/>When it spawns it has the ..., Avengers only appear if the Avenger AI Plot is enabled and the AI's Home Command Stations die. If the AI decides to deploy an Avenger against you, there WIL
    3 KB (451 words) - 23:52, 31 December 2019
  • ...enemy path. Often, that path is between a wormhole and an Orbital Command Station. The line-place option is useful to automatically place mines in such path. ...them, the AI often places minefields as packs around wormholes and Orbital Command Stations. AI minefields are automatically destroyed when the planet is capt
    3 KB (448 words) - 14:05, 29 November 2016
  • ...like it has horns) is the local AI "Controller", like the Orbital Command Station from the first game. ...on your Controller before building its static defenses. Unlike the Orbital Command Stations in AIWC, the Controller can be moved around the local planet (but
    9 KB (1,583 words) - 14:26, 23 October 2018
  • ** Orbital Mass Driver ** It also now uses better formatting with colors on the help command results in particular.
    123 KB (20,999 words) - 17:37, 25 October 2018
  • ...Command Station]], and will '''not''' revert to AI control if this command station is subsequently destroyed. The decision as to whether to capture a structur *[[Orbital Mass Driver]]
    6 KB (896 words) - 21:46, 23 July 2012
  • ...nd thus must be destroyed before any AI Core Guard Post or AI Home Command Station can be damaged. ..., unlike the [[Hunter/Killer]] it's not fast and is not immune to [[AI War:Orbital Mass Driver|mass drivers]] and [[AI War:Artillery Golem|artillery golem]]s.
    1 KB (166 words) - 19:10, 30 October 2018
  • |[[File:AIWarOrbitalMassDriver.png|100px|left|Orbital Mass Driver]] || valign="top" | Advanced weapon sends projectiles stripped ...d are fairly fragile, so it may be worth placing them next to your command station. While their range makes it tempting to place them on the edge of the syste
    3 KB (397 words) - 00:31, 8 March 2015
  • ...ack. They will be useless on isolated planets if the local Orbital Command Station is destroyed. They can be built on AI planets adjacent to Human planets as
    4 KB (667 words) - 16:16, 24 July 2016

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