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  • AI Updates -Added support for removing individual AI types from consideration for random selection by placing disabledaitypes.tx
    66 KB (10,612 words) - 11:54, 16 September 2017
  • == AI Updates == -added support for AI plots, which are enabled in the new "AI Plots" tab in the new game lobby.
    41 KB (6,639 words) - 19:47, 1 February 2015
  • [[AI War 2: Post Completion]] This all culminated in the release of DLC3 and the AI War 2 Complete Edition. You can read [https://store.steampowered.com/news/app/57
    126 KB (20,934 words) - 21:28, 22 April 2022
  • ...variety of different hacking types; players can go negative on HaP but the AI response is then very aggressive. Hacking gives players a number of ways t ...ets done through the Hacker unit, which places immobile hacking devices in AI systems.
    13 KB (2,173 words) - 05:59, 28 July 2016
  • ...choices as a player more varied than ever. Do you risk total war with the AI by capturing and rebuilding a massive golem? Do you procure defensive super ...as it pummels your enemies. Any path you take, there are consequences; AI War is known for being heavily strategic even amongst strategy games, and The Z
    30 KB (4,946 words) - 14:07, 8 March 2015
  • == New Bonus Ship Classes == The base game of AI War includes 27 "bonus" ship classes beyond the base fighter, bomber, frigate, scout quartet that is in
    28 KB (4,560 words) - 19:50, 1 February 2015
  • ...und in the 3journal.xml file located in your game directory "\AI War Fleet Command\RuntimeData\Language\en". Space Telemetry Lab, Home Command
    41 KB (6,782 words) - 12:38, 27 February 2015
  • Ship - Spider Turret Ship - Decloaker
    48 KB (8,166 words) - 13:40, 1 February 2015
  • The last of the AI War 2 DLCs is now out, the Complete Edition is out, and you can [https://store.st ...and volunteers are still making updates, there tend to be patches every 1-2 weeks on average.
    119 KB (18,901 words) - 05:20, 29 May 2024
  • [[AI War 2: Making Alpha Fun]] * Made a variety of internal changes to have ship, shot, squad, and so forth movement more efficient.
    123 KB (20,999 words) - 17:37, 25 October 2018
  • ...a flagship to expend Hacking Points to perform various acts on neutral or AI-controlled planets and affect certain Factions, such as the Dyson Sphere or ...ra 5 (Including retrospectively). A few units such as Astro Trains and the AI Overlord will also give hacking points when killed.
    18 KB (3,155 words) - 20:56, 22 October 2022
  • Updated ScienceLab, ScienceLabII, Advanced Research Station Updated Command Station Home, I, II, III
    47 KB (7,691 words) - 11:53, 16 September 2017
  • ...und in the 4journal.xml file located in your game directory "\AI War Fleet Command\RuntimeData\Language\en". Special Operations, Home Command
    62 KB (10,032 words) - 05:06, 2 March 2015
  • ...'d rather discover the details yourself but want some info, check out [[AI War:What Is The Fallen Spire Minor Faction|the basic non-spoiler overview]]. ...r phases. It's more of a "showdown" style confrontation with the AI. The AI knows that it needs to stop you _before_ you can build up your true strengt
    30 KB (5,095 words) - 15:36, 22 December 2016
  • ...now upgrades based on the number of territories you own (first upgrade at 2 total territories, second upgrade at 3 total territories, etc), and no long * The various "foward" buildings of the AI have largely been removed or condensed, and in a few cases renamed. These
    202 KB (34,152 words) - 15:38, 19 November 2015
  • ...o AI War, players face off against the Neinzul minor factions, against new AI types in general, and enlist the help of the friendlier members of this new ...ated pack of velociraptors hunting you against the backdrop of the regular AI forces. For advanced players, the Hybrid Hives provide more cut-throat oppo
    17 KB (2,826 words) - 19:48, 1 February 2015
  • ...hter 2s/3s and wipe all command centers adjacent to me and try to build up 2 bases at the same time. I was thinking like fast expanding really helps the ...n average, and that doesn't apply to every play style or every map. If the AI is really defensive, you might take fewer planets overall and take them mor
    20 KB (3,556 words) - 19:50, 1 February 2015
  • Until this expansion, the only known aliens in the AI War universe were the Zenith. This micro-expansion introduces a new alien race All of the Youngling ship classes will have ships that are exceedingly cheap in terms of metal/crysta
    15 KB (2,373 words) - 19:47, 1 February 2015
  • ...r's bonus ship type), but no ships. They do not get a home planet command station, and they are dependent on whatever the existing game players choose to giv ...layers. It is also now possible to give away your last controlled command station.
    29 KB (4,906 words) - 13:40, 1 February 2015
  • -All of the bigger AI ships, like advanced research stations, are now immune to tractor beams and ...flowing to the player planets after a missile/starship has passed through AI planets.
    20 KB (3,494 words) - 13:39, 1 February 2015

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