Search results

Jump to navigation Jump to search
  • * Removed the Closet category of general props, and the three items in there. Quality too low. ** 3 bathroom items
    79 KB (13,456 words) - 16:18, 24 August 2016
  • ...bunch of in-game text, including a number of typos and a few oddly worded items. ...of the screen less crowded when there are things like the message log with items in it, AND it's to let us put on some more resources if we wish.
    304 KB (51,505 words) - 19:51, 1 February 2015
  • ...nd to compare equipped items the same way you can do it as with uneqippped items (eg. klick one from a exo and see which other equipped ones ...the exo you took the item from. Also some kind of group functionality for items with identical stats (only differing in power consumption) could be great.
    3 KB (492 words) - 10:31, 20 October 2016
  • ...dies to your forces, then that fleet gains some EXP. More for big-ticket items. * Items that are truly deprecated, but that we still want some record of for whatev
    122 KB (21,444 words) - 14:29, 18 April 2019
  • ** This list is now capped at 3 items. Knowing one is protected by 20+ shot attractors is not actually useful inf * Fix to blank/malformed items in Intel sidebar.
    119 KB (18,870 words) - 04:22, 29 May 2024
  • ...shown in either green (for items that can improve performance) or red (for items that can reduce performance). -A shift has been made to the way the planetary summary items are aggregated, that should prevent the issue of duplicate entries (one whi
    18 KB (3,048 words) - 19:47, 1 February 2015
  • ...each ship, in order to conserve vertical space as well as make these data items a bit more prominent. -When items in build queues are reordered, they now keep the count of how many they hav
    47 KB (7,691 words) - 11:53, 16 September 2017
  • ...work for the others just fine (including the low-power-mode tab for taking items off that list). ...lag their build queues as non-assistable when they don't contain any queue items that are currently buildable (i.e. queued modules with no hardpoint to fit
    66 KB (10,612 words) - 11:54, 16 September 2017
  • ** To win, each player must use these items on the well of their partner in order to enable their partner to complete t * Added bi-directional versions of the place-color-block items.
    16 KB (2,663 words) - 12:25, 31 January 2015
  • ...grow gems, etc) in a settlement chunk. If disabled, players may not place items in a settlement chunk unless they have been specifically granted permission Gives the specified player account permission to place items in a settlement even under the effects of "set_default_player_deploy_item_i
    8 KB (1,228 words) - 02:24, 1 September 2012
  • ...es will be 33% lower on the items you find in the future, has no impact on items from old saves). ...-related effect's range from 12%-to-60% => 9%-to-45%. (again, won't affect items from old saves).
    48 KB (7,844 words) - 17:22, 2 February 2015
  • ** It also directly shows you the hacking cost of items in the hacking menu, and reds it out if you can't hack for some reason, as * Fixed an issue where the voice command items were not respecting the disable voice setting in options.
    161 KB (27,377 words) - 16:31, 24 April 2018
  • ** Fixed this so that it now shows the disallowed trade items, but in red so you know they are invalid (not just mysteriously missing), a ...ings that are in the fleet tooltips, but with tooltips for individual line items to explain their mechanics more.
    278 KB (47,062 words) - 16:30, 11 October 2019
  • ...down on cross-threading contention since the pool has to be locked to take items out and put them back in. * Build categories on the sidebar now sort their items by the name that they show in the sidebar, not by the actual full name of t
    186 KB (31,438 words) - 17:26, 13 July 2020
  • ...ing innumerable twists to the basic gameplay; dozens of special blocks and items; and over fifty minutes of beautiful music to go with the painterly art. * May 18, 2010: [[Tidalis:0.412 Beta Release|0.412 Beta]] (Items, special blocks, GUI updates, oh my)
    8 KB (991 words) - 17:32, 2 February 2015
  • ...ting network play in place, we're down to adding more special blocks, more items, more modes, more themes, more levels, more story, and then a bunch of fair ...ot intended to be able to play in all modes, or with all special blocks or items. Those unsupported features are now disabled when an AI is selected.
    10 KB (1,627 words) - 19:52, 1 February 2015
  • In modes where there are items, you can simply left-click the item that is in your palette (one of the fiv In modes where there are items, you can press the numbers 1-5 to load the corresponding item from your pal
    6 KB (1,117 words) - 13:15, 11 July 2010
  • ...a "(x out of y in service)" addendum (like from mouseovering the buy queue items on a space dock). ...axy-map-display select couldn't be used to select some of the further-down items.
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ...tainly wont be buying weapons, and there's little in the way of consumable items in the shop. Very differently from typical RPG shops. Perhaps a better way ...e glyphbearers can use them too. There are also special books and "gift" items that are found all over the world in stashes, which can be given directly t
    9 KB (1,615 words) - 01:33, 20 July 2012
  • ...you type something into that the dropdown list is filtered to only contain items which which contain what you typed. ...of items, but more recently it's become even worse to the point that some items simply couldn't be selected because "one pixel down" on the scroll bar was
    209 KB (33,423 words) - 12:14, 16 September 2017

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)