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  • **Max targets hit within AoE adjusted for Shockwave Missiles. ** EMP Missiles no longer count as Strike Craft but as Frigates.
    563 KB (96,029 words) - 12:31, 14 April 2021
  • ...kground is that these missiles come in a swarm that's supposed to get some missiles shot down. Which, at the speed versus time to kill was impossible unless th
    415 KB (70,286 words) - 16:17, 13 April 2021
  • ** Slightly improved the damage output of the missiles on the Stormfront Raiders used by the Stormfront Ark. *Bastille Turret updated: it's now a long range turret firing burst of missiles for a good amount of damage. It cannot fire at close enemies. It still reta
    646 KB (109,259 words) - 11:44, 22 September 2021
  • ...inertia missiles, knocking ships back and inflicting engine stun. Inertia missiles do more damage to ships that are immune to the knockback effect.
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • ** Number of Shockwave Missiles fired per salvo is now two instead of one. ** Base damage of Nova Missiles doubled.
    338 KB (54,548 words) - 10:53, 26 June 2023
  • ...e starship is the most powerful in the game, firing powerful frigate-style missiles. However, you get more of both the Raid and Leech starships, and the Leech
    4 KB (699 words) - 06:29, 10 July 2016
  • * Armor Em (+5 Armored Missiles - added in 2.001)
    10 KB (1,688 words) - 10:27, 24 October 2018
  • *** Mirrors are not all-powerful, though -- certain types of shots, such as missiles, they are unable to reflect. So they are very weak against missile-heavy o
    28 KB (4,560 words) - 19:50, 1 February 2015
  • -Starships are no longer immune to sniper shots and missiles.
    3 KB (470 words) - 13:35, 1 February 2015
  • -All missiles in the game are now immune to being insta-killed (by ion cannons or what ha
    3 KB (612 words) - 11:52, 16 September 2017
  • -Missiles can no longer be repaired.
    18 KB (3,048 words) - 19:47, 1 February 2015
  • -The AI will no longer abandon its guard posts in order to chase armored missiles.
    29 KB (4,906 words) - 13:40, 1 February 2015
  • ...Starships and Leech Starships are now immune to dark matter, to blades, to missiles, and to snipers.
    41 KB (6,639 words) - 19:47, 1 February 2015
  • ** This inexpensive, low-powered ship attracts all incoming missiles to itself from the nearby area.
    151 KB (24,808 words) - 19:48, 1 February 2015
  • '''NOTE: Target Ship Immunities (like immunity to missiles), Force Fields protecting the target or , Attack Ship Immunities (like Forc
    4 KB (674 words) - 19:48, 1 February 2015
  • ...derness, and the coordinates to find them at. If we ever implement cruise missiles we'll probably add GPS coordinates to this (kidding).
    109 KB (18,636 words) - 19:51, 1 February 2015
  • ...te.png|left|Missile Frigate]] || valign="top" | Fires powerful, long-range missiles, but has a very slow reload time.
    1 KB (183 words) - 13:21, 24 February 2015
  • *** Mirrors are not all-powerful, though -- certain types of shots, such as missiles, they are unable to reflect. So they are very weak against missile-heavy o
    30 KB (4,946 words) - 14:07, 8 March 2015
  • ...me counters as the ordinary fighter - it does not fare much better against missiles from [[Missile Frigate]]s or [[MLRS Turret]]s. One could easily decrease th
    2 KB (280 words) - 11:39, 16 February 2015
  • As there is no limit to how many missiles this turret can negate, if you are fighting an AI with several unlocks that
    942 bytes (143 words) - 20:47, 26 April 2015

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