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  • ...ols of Tidalis are ''very'' simple. You either right-click or shift-click and drag through lines of blocks to turn their arrows in the desired direction. ...to make blocks fall into your board more quickly. A single click on those controls will make just the immediately next column have some blocks fall.
    6 KB (1,117 words) - 13:15, 11 July 2010
  • ...network calls as well). This has been tested on windows, osx, and ubuntu, and it not only works, but seems to load noticeably faster than before. This s ** Thanks to Vanreis for the latest report, and figuring out that this was related to the number of network adapters.
    14 KB (2,208 words) - 13:39, 14 July 2015
  • ...ase notes they needed to be cut down and edited. So here is the original, and the cut-down version is here: * The science and hacking scales, which were 1000 and 15 previously, have now been removed.
    122 KB (21,444 words) - 14:29, 18 April 2019
  • == Version 1.500 Awesome and Humble == ...plier are added together beforing multiplying the value (applies after Add and before Multiply MathType modifiers).
    63 KB (10,263 words) - 17:36, 25 October 2018
  • New Galaxy Map Background and Border images ...es. This new panel allows the host to rename players, add/remove players, and change player colors. A full sync is required after the contents of this p
    29 KB (4,906 words) - 13:40, 1 February 2015
  • ** Thanks to End Turn, death2cupbots, and nas1m for reporting. ...bonuses being cleared (as from bamboo forests), there is now a battle site and a popup explaining that the health bonus removal dropped its health below 0
    150 KB (24,846 words) - 12:25, 31 January 2015
  • * Fixed bug where roaming enclaves and preservation wardens would sometimes be given orders by generic minor facti ...nclaves, Preservation Wardens, Neinzul Clusters, Neinzul Privacy Clusters, and Neinzul Nests will now generate mixed waves of their respective youngling t
    151 KB (24,808 words) - 19:48, 1 February 2015
  • ...can just pick them up and play them, but some of the various permutations and options are subtle enough that the full power of what is available to you m ...er game, you can use up to two cursors in a single board: the mouse cursor and the keyboard cursor.
    17 KB (3,116 words) - 19:53, 1 February 2015
  • -The Leech Starship has all-new graphics, and the Raid Starship graphics have been much improved. -The graphics for the colony ships and transports have been majorly updated, and those units are also now larger than before.
    107 KB (17,661 words) - 11:54, 16 September 2017
  • ...This list is aimed to help you do just that (and will be refined over time and probably become part of the manual eventually). ...rder, but rather the ships you unlock will vary based on the circumstances and your preferred playstyle. This is basically build-your-own-civilization.
    10 KB (1,822 words) - 19:49, 1 February 2015
  • * After you have encountered an enemy for the first time and they are aware of you, they now show up on a new minimap in the bottom righ ...f other enemies were too easily aware of you (their guns were noticing you and violating their vision cones).
    7 KB (1,140 words) - 20:31, 26 August 2016
  • ...network calls as well). This has been tested on windows, osx, and ubuntu, and it not only works, but seems to load noticeably faster than before. This s ** Thanks to Vanreis for the latest report, and figuring out that this was related to the number of network adapters.
    78 KB (13,097 words) - 17:26, 2 February 2015
  • ...network calls as well). This has been tested on windows, osx, and ubuntu, and it not only works, but seems to load noticeably faster than before. This s ** Thanks to Vanreis for the latest report, and figuring out that this was related to the number of network adapters.
    48 KB (7,844 words) - 17:22, 2 February 2015
  • ...little counts of how many ships belonging to the local player, to allies, and to enemies are present on the planet. This makes it much easier to determi ...he tractor beam but it would also become immobile until the game was saved and reloaded. Fixed.
    18 KB (3,048 words) - 19:47, 1 February 2015
  • ...4x). Essentially, people were just flying through the tech tree too fast, and this was leading also to analysis paralysis because people would just kind ** This is not the final word on balance by any stretch, and if this is super un-fun we want to know. But this more in the Sid Meir met
    63 KB (10,632 words) - 10:14, 5 April 2024
  • ...nith Onslaught. It was used for patch notes as well. It is now out of date and left for historical interest ...Also check out the section at the bottom of this wiki page for some ideas and mechanics you might find useful''
    113 KB (18,449 words) - 16:11, 1 June 2021
  • ...-time_strategy Real-Time Strategy], [https://en.wikipedia.org/wiki/4X 4X], and [https://en.wikipedia.org/wiki/Tower_defense Tower Defense]. ...roduction/ the behavior of its AI opponents], and strong ties between fans and creators.
    27 KB (4,189 words) - 11:36, 9 August 2021
  • ...g feeling for everyone on the team, I think. This project has been longer and more intense than anyone expected, but the result is worlds better than we ...say "I told you so." The new combo fanfares are also a huge improvement, and really improve the feel of the game.
    8 KB (1,404 words) - 12:26, 31 January 2015
  • ...ost RTS titles (similar to most 4X games), so if you just leap into AI War and try to play it like any other RTS, you could indeed spend as much or more t ...this means simply taking out entire subsystems (the economy, for instance) and providing a simpler overall experience. This works for mainstream titles c
    36 KB (6,383 words) - 10:23, 22 February 2015
  • ...planets, the zoom level will be changed. This is not kept between saving and loading of the game. ...ship selections are now remembered when players switch between one planet and then back.
    16 KB (2,661 words) - 13:39, 1 February 2015

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