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  • [[AI War 2: Post Completion]] *Doubled Mines for Orbital Stealth Guard posts and they can spawn in a second, farther ring
    126 KB (20,934 words) - 21:28, 22 April 2022
  • ...ng Attack Waves against this planet, including normal Waves, Counterattack Post waves and so on. Also prevents the adjacent planets from going on alert fro ...nd Station]] is destroyed, any [[AI War:Wormhole Guard Post|Wormhole Guard Post]], [[AI War:Warp Gate|Warp Gate]] or [[AI War:Design Backup Server|Design B
    20 KB (2,345 words) - 12:52, 30 October 2018
  • * Aedile AI Type: This AI has a somewhat stronger praetorian guard which is allowed to roam a bit further from its Homeworld. (Hard) * Praetor AI Type: This AI has an extra-strong praetorian guard which is allowed to roam much further from its Homeworld. (Brutal)
    113 KB (18,449 words) - 16:11, 1 June 2021
  • [[The Last Federation Post-1.0 Release Notes]] * To make it easier to understand what actually happened in a battle, the post-combat results window now displays (where applicable) :
    402 KB (68,779 words) - 12:25, 31 January 2015
  • ...osts|Guard Post]] on their planet (not counting wormhole and special force guard posts). Guerrilla-style raids and heavy usage of [[AI War:Starships|Starshi ...ficiently large Hacking Points buffer the AI might not be allowed to use a tachyon blast, which would allow the hacker to complete the sabotage on its own. Th
    4 KB (667 words) - 02:28, 25 August 2016
  • -AI planets no longer get extra reinforcement ship cap from wormhole guard posts. This makes the practice of "neutering" AI planets once again effect ...vides incentive for players to at least partially neuter really high-guard-post-containing planets that are near to the player's area. On the higher diffi
    41 KB (6,639 words) - 19:47, 1 February 2015
  • * Firing a Tachyon Pulse to show all cloakers. ...uman ships on the planet the normal cloaking ability and suppresses all AI tachyon sources. All normal "must recharge cloak after firing" rules still apply.
    13 KB (2,173 words) - 05:59, 28 July 2016
  • ...guerrilla-style raids until it dies automatically with the last such guard post. When fully charged, the Threatening Eye will warp additional AI attack sh ...{{AlgCtr}} | Inf || {{AlgRgt}} | 33,333 dmg/sec || {{AlgLeft}} | Planetary Tachyon Beam Coverage, Warp Gate (Full - AI ONLY)
    3 KB (397 words) - 01:22, 25 February 2013
  • ...ements#Neutering_AI_Planets|Neuter]]''' - Destroy some or all non-wormhole guard posts and sometimes other structures in an AI-held system, to control re-in ...- Describes ships having both cloaking and [[Ship Immunities|immunity]] to tachyon beams; see [[Cloaking_and_Tachyon_Beams(Stealth)#.22Perma-Cloaked.22|here]]
    4 KB (585 words) - 15:37, 1 February 2015
  • |[[File:AIWarMicrofighter.png|left|Tachyon Microfighter]] || valign="top" | Tiny fighters best in swarms. Reveals any ...ps as [[Fighter]]s - no more, no less. They are stat-wise similar, and the tachyon beams have a practically useless range except to flush out AI ships that at
    1 KB (202 words) - 03:54, 21 August 2016
  • ...guerrilla-style raids until it dies automatically with the last such guard post.<br/> ...gRgt}} | 6,000,000 dmg/sec || {{AlgLeft}} | Engine Damage 15000, Planetary Tachyon Beam Coverage, Warp Gate (Full - AI ONLY)
    2 KB (314 words) - 01:13, 25 February 2013
  • ...guerrilla-style raids until it dies automatically with the last such guard post. Specifically, the AI Eyes make sure that your ships only ever outnumber t ...{{AlgCtr}} | Inf || {{AlgRgt}} | 33,333 dmg/sec || {{AlgLeft}} | Planetary Tachyon Beam Coverage, Warp Gate (Full - AI ONLY)
    2 KB (335 words) - 01:06, 25 February 2013
  • ...guerrilla-style raids until it dies automatically with the last such guard post.<br/> ...AlgRgt}} | 1,250,000 dmg/sec || {{AlgLeft}} | Engine Damage 200, Planetary Tachyon Beam Coverage, Warp Gate (Full - AI ONLY), Attack Paralyzes x5
    3 KB (328 words) - 01:25, 25 February 2013
  • ...guerrilla-style raids until it dies automatically with the last such guard post. When fully charged, the Raid Eye will trigger an attack wave.<br/> ...{{AlgCtr}} | Inf || {{AlgRgt}} | 33,333 dmg/sec || {{AlgLeft}} | Planetary Tachyon Beam Coverage, Warp Gate (Full - AI ONLY)
    2 KB (316 words) - 01:19, 25 February 2013
  • **[[Wormhole Guard Post]]s **[[Tachyon Sentinel]]s
    4 KB (544 words) - 20:20, 15 May 2015
  • ...Spider Bots will just as easily stop that core [[AI_War:Raid Engine Guard Post|Raid-Engine]] wave as a mark-I wave. * 200 - [[Fighter]]s, [[Bomber]]s, [[Tachyon Microfighter]]s, [[Space Tank]]s, [[Space Plane]]s
    3 KB (453 words) - 12:16, 23 September 2017
  • ...|| {{AlgCtr}} | Attack Boosts, Armor Boosts, Speed Boosts, Tractor Beams, Tachyon Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Nuclear Explosio ...s from a [[AI_War:Spire_Shield_Sphere_Guard_Post|Spire Shield Sphere Guard Post]]), the jumpship will land outside the force field and be unable to use the
    8 KB (1,023 words) - 13:18, 28 October 2017
  • ...emanating the same strangely erroneous signals. When approached by Spire guard vessels, the gatlings immediately opened fire. The fighting hasn't stopped Normally this would be handled by an intensive tachyon, optical, and physical survey. It could take weeks, and a tremendous defen
    62 KB (10,032 words) - 05:06, 2 March 2015

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