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  • ...e game. And in fact the rest of the game will run even smoother thanks to using smaller images than 256x256 in many cases now. * Added in-game instructions for using Power Slide
    278 KB (45,949 words) - 19:51, 1 February 2015
  • *** Thanks to tadrinth for suggesting that the resource-using buildings be available sooner in the tech tree since you get resource-gathe ...hink the reason most people did not report it before was that they avoided using it at all because it was intimidating. That's sign enough in itself.
    208 KB (34,773 words) - 19:15, 5 June 2015
  • ...king the little Give button at the bottom of the screen. You can only give ships that the other player has also unlocked, and that would not put them over t ** You are also able to gift ships like metal/crystal harvesters between players. This is the best way of sha
    8 KB (1,461 words) - 14:06, 1 February 2015
  • ...ugh about spending their whole budget. Especially when the set of eligible ships is heavily restricted (e.g. the guardian-only or starship-only AIs). ** What we're now using, which seems to work great, is the ThreadPool class, which is part of Mono/
    27 KB (4,501 words) - 17:36, 25 October 2018
  • <big>'''What Do I Do With My Older Ships?'''</big> ...ds, once I can build t2 ships, I wouldn't still be building or using my t1 ships. AI War seems to be different, but I don't know exactly what I'm supposed
    2 KB (285 words) - 14:12, 1 February 2015
  • ...o fight them off early. This will be hard until you get some higher-level ships. ...onomic technologies can help you bring in more resources or produce/repair ships faster.
    7 KB (1,144 words) - 09:10, 17 April 2015
  • ...is much less descriptive than than the other minor factions page. This is older and inferior to the other page. ...with anyone who can pay. They travel around the galaxy, providing special ships (for a hefty fee) to both human and AI players alike.
    10 KB (1,590 words) - 15:57, 22 November 2018
  • * Since 2010 when we switched to the Unity 3D engine, we've been using their WWW class to load images from the disk asynchronously. However, in m * Fixed a bug where region 0,0 was being considered passable to deep-sea-ships. This wasn't generally a problem (as that region and all bordering it are
    27 KB (4,441 words) - 21:27, 13 July 2015

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