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  • .... Previously, there were separate queues for attack, move, and go-through-wormhole commands, but they could not be comingled with one another or with the queu ...l summaries. The only ship that is this way for AIs presently is Wormhole Guard Posts, which will be enabled even when cloaking is disabled in the lobby (p
    107 KB (17,661 words) - 11:54, 16 September 2017
  • ...Threat, AI Warden Fleet, AI Hunter Fleet, AI Instigators and AI Praetorian Guard. *The AI Praetorian Guard behaves like the AI Warden Fleet, except they will only appear near and on
    44 KB (7,548 words) - 13:50, 25 April 2022
  • == Version 0.722 Down the Wormhole == ...havior AI ships used when exiting a wormhole. This was left over from when wormhole traversal was always going to be on the edge of the gravwell, with a specia
    161 KB (27,377 words) - 16:31, 24 April 2018
  • : [[AI War:Current Post-8.000 Beta|Upcoming and latest patch-notes]]. * [[AI War:Guard Posts|Guard Posts]]
    27 KB (4,189 words) - 11:36, 9 August 2021
  • ...ation Shield Guard Post|Command Station Shield Guard Post]]. Moreover, all guard posts on AI homeworlds are invulnerable while at least one [[AI War:Core Sh ...ess|Fortress]] Mark III and an [[AI War:Exo-Galactic Wormhole|Exo-Galactic Wormhole]]. The Home Command Station emits a planetary [[AI War:Tachyon|Tachyon]] fi
    2 KB (374 words) - 17:40, 26 October 2016
  • ...expanded after those articles were written. AI War Classic was in active post-launch development on and off through 2014, and Keith LaMothe in particular This sort of "wait at the wormhole to a planet before attacking" was something you could easily notice, and yo
    17 KB (3,033 words) - 12:27, 18 September 2020
  • ...100px|left|Wormhole Guard Post]] || valign="top" | These massively-armored guard posts have practically no guns, but stand sentinel over wormholes that the ...[[AI War:AI Types|AI Type]] replaces all wormhole guard posts with regular guard posts.
    1 KB (168 words) - 05:52, 10 July 2016
  • [[AI War 2: Post Completion]] *Doubled Mines for Orbital Stealth Guard posts and they can spawn in a second, farther ring
    126 KB (20,934 words) - 21:28, 22 April 2022
  • ...rden Fleet, Neinzul in the Border Aggression and Templar in the Praetorian Guard. * Reduced tachyon for guard posts.
    118 KB (18,706 words) - 04:14, 22 May 2024
  • ...AI. A wave consists of a group of ships sent from another galaxy through a wormhole by a [[AI War:Warp Gate|Warp Gate]]. ...e tint instead of the usual reddish color. On the galaxy map, the "Hostile Wormhole" display lists the number of wave-eligible wormholes leading to that planet
    5 KB (878 words) - 14:09, 29 November 2016
  • ...osts|Guard Post]] on their planet (not counting wormhole and special force guard posts). Guerrilla-style raids and heavy usage of [[AI War:Starships|Starshi ...otage [[AI War:Hacking|Hack]] can get rid of an eye without destroying the guard posts. While handling the hacking response during the hack under the eye's
    4 KB (667 words) - 02:28, 25 August 2016
  • ...ect attacks) or use tractor beams on them. All ships also now come out of wormhole at a constant move rate of 12, regardless of normal or free-roaming defende ...ps seeming to appear at any place on a planet, rather than emerging from a wormhole and then moving to their destination.
    47 KB (7,691 words) - 11:53, 16 September 2017
  • ...ng Attack Waves against this planet, including normal Waves, Counterattack Post waves and so on. Also prevents the adjacent planets from going on alert fro ...nd Station]] is destroyed, any [[AI War:Wormhole Guard Post|Wormhole Guard Post]], [[AI War:Warp Gate|Warp Gate]] or [[AI War:Design Backup Server|Design B
    20 KB (2,345 words) - 12:52, 30 October 2018
  • ...as impaling themselves on defenses on one wormhole, when there is another wormhole that is undefended, but sometimes this surprise factor can lead to unexpect ...r sometimes if the player takes control of the planet on which their guard post resides. Ships that are in Special Forces mode are mobile, and just travel
    20 KB (3,483 words) - 13:42, 1 February 2015
  • ...y-capacity transport with advanced teleportation and no self-attrition-per-wormhole. The advanced teleportation lets the jumpship pass through wormholes and a ...lucky cases, the hostile [[AI_War:Force_Field|Force Field]] will cover the wormhole back to human space, trapping the jumpship until the player shrinks or dest
    8 KB (1,023 words) - 13:18, 28 October 2017
  • ...guerrilla-style raids until it dies automatically with the last such guard post. Specifically, the AI Eyes make sure that your ships only ever outnumber t ...nd build their own. The AI Eye will then self-destruct regardless of other guard-posts still living at this time.''
    2 KB (339 words) - 08:58, 17 August 2016
  • ...guerrilla-style raids until it dies automatically with the last such guard post. ...nd build their own. The AI Eye will then self-destruct regardless of other guard-posts still living at this time.''
    2 KB (304 words) - 08:58, 17 August 2016
  • ...guerrilla-style raids until it dies automatically with the last such guard post. ...nd build their own. The AI Eye will then self-destruct regardless of other guard-posts still living at this time.''
    2 KB (331 words) - 08:59, 17 August 2016
  • ...guerrilla-style raids until it dies automatically with the last such guard post. ...nd build their own. The AI Eye will then self-destruct regardless of other guard-posts still living at this time.''
    2 KB (318 words) - 09:01, 17 August 2016
  • ...guerrilla-style raids until it dies automatically with the last such guard post. When fully charged, the Raid Eye will trigger an attack wave. ...nd build their own. The AI Eye will then self-destruct regardless of other guard-posts still living at this time.''
    2 KB (322 words) - 08:59, 17 August 2016

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