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  • ...e a line for the preferred target, then it was never explicitly ordered to attack a certain ship type. ...within range if they are in normal mode or attack-move mode, or they will attack preferred ships anywhere on the planet in free-roaming defender mode.
    47 KB (7,691 words) - 11:53, 16 September 2017
  • ...tToHumanTeam flag on a unit to prevent it from showing up in the Threat or Attack totals at the top of the screen, even if it is otherwise considered threat ...considering where to send Threat Raids, and when to actually commit to an attack (that is, when to stop the wait-before-entering-wormhole order), the AI now
    182 KB (30,453 words) - 13:10, 11 January 2018
  • ...ng way more important, and also gives the AI more latitude for interesting attack vectors. The number "X" varies by difficulty level in the following way: ...y that device rather than just sitting there doing nothing (will sometimes attack other targets in the system first, if available).
    41 KB (6,639 words) - 19:47, 1 February 2015
  • * Chompers now require LOS to attack. * Paragon has been improved. Mostly the final strike attack.
    63 KB (10,263 words) - 17:36, 25 October 2018
  • ** Medieval characters get a 10% bonus to chance of survival on Attack dispatch missions. (Lots of armor, plus being used to having big unpleasant ** Time of Magic characters get a 10% bonus to chance of success on Attack dispatch missions. (High magic means they have the heavy spells that can de
    89 KB (14,646 words) - 19:51, 1 February 2015
  • ** This window also has buttons for toggling attack-move, group move, and pursuit mode (FRD), and for scrapping units. * Attack-Move mode is now known as "Stop-To-Shoot" mode, since that's what it is.
    50 KB (8,414 words) - 11:12, 15 October 2018
  • == What is a Cross Planet Attack?== ...re. It takes existing AI fleets that are set for defense and puts them on attack. Once released, they follow standard threat rules, just as if you had atta
    11 KB (1,701 words) - 15:33, 24 April 2015
  • ...anced, at 4 bars out of 8, which is the same as it has always been (aka no multipliers). ** Increasing power to the weapons gives a bonus both to attack power and attack range.
    5 KB (714 words) - 12:19, 8 May 2014
  • ** Note that the frigate and strikecraft multipliers specifically skip drones. **** Increase the cross planet attack budget of the first AI by 1000.
    22 KB (3,787 words) - 12:13, 9 August 2022
  • ...valign="top" | Very heavily armored with low speed and range, but a strong attack.<br/>Excellent against heavily defended targets in the same manner as bombe Comment on overall balance: Generic force-multipliers are somewhat of a mixed bag. Some players are of the opinion that more bomb
    1 KB (202 words) - 12:11, 16 February 2015
  • [[Attack Multipliers]]
    715 bytes (85 words) - 19:49, 1 February 2015
  • ***used in conjunction with a short-ranged attack with an aoe and the destroys_firing_entity flag, it can make a kamikaze ram **similar to Add, but applied after multipliers rather than before
    40 KB (6,127 words) - 18:16, 15 July 2018

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