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- ...everything else:''' Starships and fortresses and similar can act as force multipliers, which is a big problem. But even those that are not tend to be more effec '''Use force-multipliers of your own:''' Munitions boosters, the fleet starships, leech starships -14 KB (2,437 words) - 19:50, 1 February 2015
- ...s the "Strong Vs and Weak Vs" display in favor of both the raw hull attack multipliers display and a new [[AI War:STATS_Button_Overview#Reference_Tab |Reference t2 KB (379 words) - 02:16, 26 August 2016
- ...ts default is to 80. The higher marks will auto-increase based on central multipliers. The rest of the ship data is unchanged by this, and your mod won't be era ** Higher-mark caps are calculated based on multipliers defined on the Balance_MarkLevel table.9 KB (1,629 words) - 18:53, 27 October 2019
- * Chompers now require LOS to attack. * Paragon has been improved. Mostly the final strike attack.63 KB (10,263 words) - 17:36, 25 October 2018
- ** Medieval characters get a 10% bonus to chance of survival on Attack dispatch missions. (Lots of armor, plus being used to having big unpleasant ** Time of Magic characters get a 10% bonus to chance of success on Attack dispatch missions. (High magic means they have the heavy spells that can de89 KB (14,646 words) - 19:51, 1 February 2015
- ** This window also has buttons for toggling attack-move, group move, and pursuit mode (FRD), and for scrapping units. * Attack-Move mode is now known as "Stop-To-Shoot" mode, since that's what it is.50 KB (8,414 words) - 11:12, 15 October 2018
- == What is a Cross Planet Attack?== ...re. It takes existing AI fleets that are set for defense and puts them on attack. Once released, they follow standard threat rules, just as if you had atta11 KB (1,701 words) - 15:33, 24 April 2015
- ...anced, at 4 bars out of 8, which is the same as it has always been (aka no multipliers). ** Increasing power to the weapons gives a bonus both to attack power and attack range.5 KB (714 words) - 12:19, 8 May 2014
- ** Note that the frigate and strikecraft multipliers specifically skip drones. **** Increase the cross planet attack budget of the first AI by 1000.22 KB (3,787 words) - 12:13, 9 August 2022
- ...valign="top" | Very heavily armored with low speed and range, but a strong attack.<br/>Excellent against heavily defended targets in the same manner as bombe Comment on overall balance: Generic force-multipliers are somewhat of a mixed bag. Some players are of the opinion that more bomb1 KB (202 words) - 12:11, 16 February 2015
- [[Attack Multipliers]]715 bytes (85 words) - 19:49, 1 February 2015
- ***used in conjunction with a short-ranged attack with an aoe and the destroys_firing_entity flag, it can make a kamikaze ram **similar to Add, but applied after multipliers rather than before40 KB (6,127 words) - 18:16, 15 July 2018