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  • ** So if you want to spawn some ships (or do whatever else), you can now enter the command for that once, then ju ...gives their ships the same level of intelligence that your own unattended ships would have. It's a lot like the NPC players went AFK.
    22 KB (3,787 words) - 12:13, 9 August 2022
  • ...e it for a long time. Later on, I got a good number of tier 3 units and a fleet of like 2k+ units. Now this planet has like 4k+ units. ...et into a giant slug fest, and typically I can't keep up. I lose a lot of ships and by the time I rebuild them all (metal / crystal income is my bottle nec
    14 KB (2,437 words) - 19:50, 1 February 2015
  • ...ily notice, and you'd have a "threat meter" in the galaxy showing how many ships were doing that sort of thing. When Chris wrote the original articles abou ...tion, including for the human players' own ships. If you move one of your ships near an enemy, you expect them to start shooting very rapidly. And you als
    17 KB (3,033 words) - 12:27, 18 September 2020
  • ...[[AI War:Attack Multipliers|attack multiplier]] against 3 or 4 Hull Types. Ships that get no hull bonuses tend to have higher base damage.<br/> ...following are all the Hull Types in v. 7.009, along with some examples of ships possessing that hull:
    4 KB (544 words) - 20:20, 15 May 2015
  • ...eir current top speed. Acceleration is normally only noticed for very fast ships like Scouts and Transports. All [[Command Station|Human Command Stations]] double the speed of all human ships. [[Command Station|Logistics Command Station]]s offer substantial speed inc
    5 KB (794 words) - 15:36, 1 February 2015
  • ...les. Generally this would be incoming waves of a couple of hundred mark I ships in single player. ...but usually not unless they happen to have a big wave of bombers/tanks or ships that pass through force fields, and you happen to be really distracted or c
    40 KB (7,197 words) - 01:47, 5 October 2016
  • ...s they will be more focused around quick-production around the new carrier ships, or around defensively-oriented space docks, one or the other, giving them ...targets and exploding. This explosion damages the target and some nearby ships, paralyzing them briefly and causing armor and engine damage. Also does re
    15 KB (2,373 words) - 19:47, 1 February 2015
  • ...s they will be more focused around quick-production around the new carrier ships, or around defensively-oriented space docks, one or the other, giving them ...targets and exploding. This explosion damages the target and some nearby ships, paralyzing them briefly and causing armor and engine damage. Also does re
    17 KB (2,826 words) - 19:48, 1 February 2015
  • '''AA''' - [[Anti-Armor]], a bonus fleet ship. '''Awesomebomb''' - [[Zenith AutoBomb]], a bonus fleet ship.
    4 KB (585 words) - 15:37, 1 February 2015
  • ...be found in the 4journal.xml file located in your game directory "\AI War Fleet Command\RuntimeData\Language\en". Well, what's left of it. Those machines took us apart. We had enough ships to round up the local civilian survivors and make our way out here.
    62 KB (10,032 words) - 05:06, 2 March 2015
  • ...w reload time.<br/>Part of the [[AI War Expansion 1: Zenith Remnant|Zenith Fleet]] == How to use in your fleet ==
    3 KB (424 words) - 12:29, 16 February 2015
  • ...ge impact on the game. Exceptions are minor factions that are controllable ships. These can be set to Easy, Moderate, or Hard. ...s are the same as those produced by the Rebelling Colony.) Note that these ships enter from the outside of the system, similar to a CPA, and do not initiall
    31 KB (5,110 words) - 15:35, 22 November 2018
  • ...han a single fleet ship. Most Starships have extra abilities to boost your fleet or increase your strategic options. ...ptions to either deal with nasty things found in AI territory or support a fleet. Dedicated starship's pages detail their strengths and uses, but overall st
    9 KB (1,360 words) - 04:49, 23 August 2016
  • '''A:''' Golems are massive ships, the size of a fortress or even larger. These ancient war machines were le ...amage with each of their 5 shots. They cut through even fleets of core AI ships like butter.
    13 KB (2,356 words) - 10:42, 9 July 2016
  • ...method of doing this, although the [[Scout Starship]] and a very few other ships, such as the [[Eye Bot]], also have the [[Abilities|Ability: Gathers Scout ...respond to incoming and future threats. At the start of the game, most AI-ships are guards and will (fortunately) not actively move against you unless they
    9 KB (1,467 words) - 15:37, 1 February 2015
  • ...lls fleet ships with a Mark level equal to or lower then its own Mark.<br/>Ships that are of a higher Mark and not immune to Insta-Kill take damage as norma == How to use in your fleet ==
    3 KB (499 words) - 12:44, 22 December 2013
  • ...ired to allow the ship to be built.<br/>Fabricators for all types of fleet ships and starships can be found.<br/>When a Fabricator is captured in a multipla ...-dmg/sec || {{AlgLeft}} | Captured On Planet Ownership Change Can Spawn Ships At Intra-Galactic Warp Gate - Fabricators
    3 KB (440 words) - 20:46, 26 April 2015
  • == How to use in your fleet == ...the translocators to delay any signficant attacks while your main response fleet arrives to finish cleanup. Particularly effective to help defend against C
    2 KB (304 words) - 13:11, 26 February 2015
  • ...l guns also fire at targets at short range while it chews on the swallowed ships.<br/> The Maw can swallow a ship every 5/4/3/2/1 seconds at Mark I/II/III/I == How to use in your fleet ==
    2 KB (395 words) - 12:15, 16 February 2015
  • ...be found in the 3journal.xml file located in your game directory "\AI War Fleet Command\RuntimeData\Language\en". .... Perhaps destroying the nearby warp gates will increase the distance the ships must travel to catch us.
    41 KB (6,782 words) - 12:38, 27 February 2015

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