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  • ...a flagship to expend Hacking Points to perform various acts on neutral or AI-controlled planets and affect certain Factions, such as the Dyson Sphere or ...ra 5 (Including retrospectively). A few units such as Astro Trains and the AI Overlord will also give hacking points when killed.
    18 KB (3,155 words) - 20:56, 22 October 2022
  • ...'d rather discover the details yourself but want some info, check out [[AI War:What Is The Fallen Spire Minor Faction|the basic non-spoiler overview]]. ...r phases. It's more of a "showdown" style confrontation with the AI. The AI knows that it needs to stop you _before_ you can build up your true strengt
    30 KB (5,095 words) - 15:36, 22 December 2016
  • ...now upgrades based on the number of territories you own (first upgrade at 2 total territories, second upgrade at 3 total territories, etc), and no long * The various "foward" buildings of the AI have largely been removed or condensed, and in a few cases renamed. These
    202 KB (34,152 words) - 15:38, 19 November 2015
  • Updated ScienceLab, ScienceLabII, Advanced Research Station Updated Command Station Home, I, II, III
    47 KB (7,691 words) - 11:53, 16 September 2017
  • ...o AI War, players face off against the Neinzul minor factions, against new AI types in general, and enlist the help of the friendlier members of this new ...ated pack of velociraptors hunting you against the backdrop of the regular AI forces. For advanced players, the Hybrid Hives provide more cut-throat oppo
    17 KB (2,826 words) - 19:48, 1 February 2015
  • ...und in the 4journal.xml file located in your game directory "\AI War Fleet Command\RuntimeData\Language\en". Special Operations, Home Command
    62 KB (10,032 words) - 05:06, 2 March 2015
  • ...hter 2s/3s and wipe all command centers adjacent to me and try to build up 2 bases at the same time. I was thinking like fast expanding really helps the ...n average, and that doesn't apply to every play style or every map. If the AI is really defensive, you might take fewer planets overall and take them mor
    20 KB (3,556 words) - 19:50, 1 February 2015
  • Until this expansion, the only known aliens in the AI War universe were the Zenith. This micro-expansion introduces a new alien race All of the Youngling ship classes will have ships that are exceedingly cheap in terms of metal/crysta
    15 KB (2,373 words) - 19:47, 1 February 2015
  • ...n starting a new game. If you are a strong player (able to beat a Moderate AI at 8+) then this advice may not really applicable, though it may still be i ...ll this advice is imprecise; things like map type, ai type, your available ship lines, etc... can make a large difference. Another important thing to note
    23 KB (4,003 words) - 17:01, 6 August 2022
  • -All of the bigger AI ships, like advanced research stations, are now immune to tractor beams and ...flowing to the player planets after a missile/starship has passed through AI planets.
    20 KB (3,494 words) - 13:39, 1 February 2015
  • ...r's bonus ship type), but no ships. They do not get a home planet command station, and they are dependent on whatever the existing game players choose to giv ...layers. It is also now possible to give away your last controlled command station.
    29 KB (4,906 words) - 13:40, 1 February 2015
  • ...e first expansion to AI War, The Zenith Remnant, introduced a new class of ship called golems. What are they? ...e ancient war machines were left behind by an alien race known as the [[AI War:Zenith Aliens|Zenith]], and are hundreds of thousands of years out of repai
    13 KB (2,356 words) - 10:42, 9 July 2016
  • ...746490 Spire] kickstarter goal, and draw further inspiration from the [[AI War:What Is The Fallen Spire Minor Faction|Fallen Spire Minor Faction]] from AI ...Relics Capture quests, a ton more city buildings, and more variety in the AI response. Also a number of minor factions have unique attributes that can o
    23 KB (4,043 words) - 14:00, 6 April 2022
  • Damage and Armor in AI War is given directly in numbers, so the armor value is simply subtracted from Armor Damage is cumulative so any ship in the game can be reduced to having no armor under the right circumstances
    6 KB (974 words) - 13:18, 24 February 2015
  • ...an most RTS titles (similar to most 4X games), so if you just leap into AI War and try to play it like any other RTS, you could indeed spend as much or mo ...st looking for a lightweight experience, but grognards gravitate toward AI War for a reason: we provide all the complexity of an RTS married to a 4X game,
    36 KB (6,383 words) - 10:23, 22 February 2015
  • [[AI War 2: Early Access Starts!]] * The ship icons in the sidebar tabs all now have backgrounds that are a bit more attr
    50 KB (8,414 words) - 11:12, 15 October 2018
  • ...things of that sort. These graphs are only relevant for human players, so AI players are not included on them. Additional metrics may be added for trac -The sorting of ship icons in the planetary summary palette is now better.
    22 KB (3,797 words) - 13:38, 1 February 2015
  • -The ship selections are now remembered when players switch between one planet and th -All of the ship selection shortcuts (comma, period, B, S, etc) now support Ctrl+<key> to se
    16 KB (2,661 words) - 13:39, 1 February 2015
  • ...come from with gate raiding or anything of that nature. It takes existing AI fleets that are set for defense and puts them on attack. Once released, th ...d by an internal timer. The occurence of a CPA will depend heavily on the AI Difficulty. They will usually occur anywhere from every 3 to 5 hours.
    11 KB (1,701 words) - 15:33, 24 April 2015
  • * Be Peaceful (-100 AI Progress) * Get Angry (+100 AI Progress)
    10 KB (1,688 words) - 10:27, 24 October 2018

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