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  • ...they re-cloak, the shot will hit them. Additionally, if an area of effect attack is planet-wide or simply happens to hit the area that the cloaked ship is i ...then the multipliers are cumulatively applied (aka, if both are 70% speed multipliers, it would be 0.7*0.7 = 49% as the final multiplier).
    18 KB (3,012 words) - 21:16, 7 August 2022
  • ...everything else:''' Starships and fortresses and similar can act as force multipliers, which is a big problem. But even those that are not tend to be more effec '''Use force-multipliers of your own:''' Munitions boosters, the fleet starships, leech starships -
    14 KB (2,437 words) - 19:50, 1 February 2015
  • ...s the "Strong Vs and Weak Vs" display in favor of both the raw hull attack multipliers display and a new [[AI War:STATS_Button_Overview#Reference_Tab |Reference t
    2 KB (379 words) - 02:16, 26 August 2016
  • ...ts default is to 80. The higher marks will auto-increase based on central multipliers. The rest of the ship data is unchanged by this, and your mod won't be era ** Higher-mark caps are calculated based on multipliers defined on the Balance_MarkLevel table.
    9 KB (1,629 words) - 18:53, 27 October 2019
  • ** This window also has buttons for toggling attack-move, group move, and pursuit mode (FRD), and for scrapping units. * Attack-Move mode is now known as "Stop-To-Shoot" mode, since that's what it is.
    50 KB (8,414 words) - 11:12, 15 October 2018
  • == What is a Cross Planet Attack?== ...re. It takes existing AI fleets that are set for defense and puts them on attack. Once released, they follow standard threat rules, just as if you had atta
    11 KB (1,701 words) - 15:33, 24 April 2015
  • ...anced, at 4 bars out of 8, which is the same as it has always been (aka no multipliers). ** Increasing power to the weapons gives a bonus both to attack power and attack range.
    5 KB (714 words) - 12:19, 8 May 2014
  • ** Note that the frigate and strikecraft multipliers specifically skip drones. **** Increase the cross planet attack budget of the first AI by 1000.
    22 KB (3,787 words) - 12:13, 9 August 2022
  • ...valign="top" | Very heavily armored with low speed and range, but a strong attack.<br/>Excellent against heavily defended targets in the same manner as bombe Comment on overall balance: Generic force-multipliers are somewhat of a mixed bag. Some players are of the opinion that more bomb
    1 KB (202 words) - 12:11, 16 February 2015
  • [[Attack Multipliers]]
    715 bytes (85 words) - 19:49, 1 February 2015
  • ***used in conjunction with a short-ranged attack with an aoe and the destroys_firing_entity flag, it can make a kamikaze ram **similar to Add, but applied after multipliers rather than before
    40 KB (6,127 words) - 18:16, 15 July 2018

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