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  • * Fixed a bug where the "Home Sweet Home" achievement was being unlocked during a normal start despite not actually ** At PAX East it was really driven home how confusing and fiddly this was to basically... everyone. It was one of
    345 KB (59,053 words) - 19:51, 1 February 2015
  • ...who is on a different continent from their home continent will cause their home continent to change to the new continent on which the gift was granted. * The "Home Continent" of NPC survivors is now shown on their stats along with their te
    89 KB (14,646 words) - 19:51, 1 February 2015
  • Space Telemetry Lab, Home Command Space Telemetry Lab, Home Command
    12 KB (2,083 words) - 12:46, 27 February 2015
  • ** There's now a line that plays when a bubble shield protecting your Home Command Station is under attack. If the AI actually takes down the shields * When a notification for "Wave targeting home planet" appears, you now get a voice line to make sure you don't miss it
    179 KB (30,218 words) - 23:28, 1 January 2020
  • ** If the player has < 10000 metal and hasn't upgraded their home command station or Metal Generation, they are reminded about those mechanic ...the code in the last beta version, which led to any clicks to choose your home planet making it give you an error and then seed you on an enemy planet.
    293 KB (50,070 words) - 11:33, 14 October 2020
  • * The Home Command Station produces 2200 metal per second, increasing by 400 for each * Human Home Settlements produce 520 metal per second, increasing by 260 for each mark u
    6 KB (1,035 words) - 12:19, 26 April 2022
  • ...I have another problem I have had on occasion. I find this planet near my home system near the beginning of the game. It is a tier 3 or 4 planet and has '''Don't give them the home-court advantage:''' Being attacked at your own planet has many advantages,
    14 KB (2,437 words) - 19:50, 1 February 2015
  • ...rk I force field, and all of their metal/crystal harvester points on their home planet assigned at the start of the game. This cuts down on the repetitive -The amount of energy generated by home planet command stations has been tripled.
    48 KB (8,166 words) - 13:40, 1 February 2015
  • {{HOME}} (not necessarily required at the end of every section) {{HOME}}
    948 bytes (153 words) - 11:49, 15 November 2010
  • * Fixed a bug where if the overlord or a lieutenant happened to be "not at home" when you enter their boss room, that the boss room would be marked as dest ...t, martyn_van_buren, TechSY730, Underfot, and BobTheJanitor for helping to home in on the solution.
    363 KB (62,010 words) - 19:50, 1 February 2015
  • ...roduce metal but increase AIP on death. The [[AI War:Home Human Settlement|Home]] version produces 50 m/s. The [[AI War:Captive Human Settlement|Captive]] * Home: 600/s
    4 KB (663 words) - 06:16, 21 August 2016
  • ...AI homeworld''' is a planet housing an [[AI War:AI Home Command Station|AI Home Command Station]]. There are always two of them in each game and the ultima ...ark III and an [[AI War:Exo-Galactic Wormhole|Exo-Galactic Wormhole]]. The Home Command Station emits a planetary [[AI War:Tachyon|Tachyon]] field.
    2 KB (374 words) - 17:40, 26 October 2016
  • ...ll avoid giving them conflicting instructions, so an Exo will always press home the attack * The Nanocaust is not allowed to frenzy at the player home world for the first hour of the game
    105 KB (17,355 words) - 23:34, 5 March 2019
  • ...t|AI Galactic Control Ship]] || valign="top" | The mobilized form of an AI Home Command Station. Having disentangled itself from the now-defunct Warp Grid, ...Stations will become Galactic Control Ships, and go straight towards your home planet to murder everything in there and smear what's left of you across th
    2 KB (263 words) - 17:06, 31 October 2018
  • ...anet?|What Is The Risk Of Not Destroying A High-Level AI Planet Next To My Home Planet?]] * [[AI War:Exo-Galaxy Wormholes|Why Is There An Exo-Galaxy Wormhole On My Home Planet?]]
    27 KB (4,189 words) - 11:36, 9 August 2021
  • ...ver else in the galaxy. Maybe C and D, but often not. Sometimes on their home planet or other planets they want to defend more for whatever reason. They ...ed planets, planets they feel are more threatened by the players, or their home or core planets. The galaxy map contains information on which planets are
    16 KB (2,944 words) - 15:36, 24 April 2015
  • ...il you get to very small maps where depending on the map style only the AI home worlds might be more than 2 hops away from your start and the goodies avail ...the majority of them are always clustered on the planets nearest to the AI home planets (these are the "core" AI planets). Figure that half or more will b
    2 KB (317 words) - 13:47, 1 February 2015
  • '''Q:''' I find it very difficult to feel confident in the security of my home planet -- too many enemy ships keep showing up, and some of them get past m ...ut it is less of a risk. Having multiple layers of force fields over your home command station can also give a good degree of security, but just watch out
    4 KB (687 words) - 14:10, 1 February 2015
  • ...lery golem strikes from its extreme sub-sniper range. It cannot hit the AI Home Command station, Core guard posts and Core shield generators, though. ...u kill them. They may even wander to your home system and attack/kill your home command station.
    13 KB (2,356 words) - 10:42, 9 July 2016
  • -The AI will now intentionally route its special forces ships to any core or home planets that are under attack. ...I progress). On the other hand, the AI will now build Mark V ships on the home and core planet command posts during reinforcements, whereas before it only
    16 KB (2,780 words) - 11:51, 16 September 2017

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