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  • ...se of how you deal with [[Ion Cannon|ion cannon]]s. If a world has both an ion cannon and a mass driver, some cloaked raiding is probably in order.
    3 KB (397 words) - 00:31, 8 March 2015
  • ...ture on the planet. Eligible targets include fortresses, forcefields, ion cannons, mass drivers, warhead interceptors, armor inhibitors/boosters, blackhole m ...aged, saving the need of taking each guard post down. [[AI War:Ion Cannon|Ion]]/[[AI War:Orbital Mass Driver|OMD]] combo can be broken by the sabotage of
    13 KB (2,173 words) - 05:59, 28 July 2016
  • * Fortresses, Minefields, and Beam Cannons are no longer buildable, for now, as they were out of place amongst the shi ...t so that there are more and better thrusters at the back, and so that the ion bar at the front of the engine is letting off particles.
    161 KB (27,377 words) - 16:31, 24 April 2018
  • ...e to forcefields. These include raid starships, snipers, infiltrators, ion cannons, eyebots, and a few more. These units totally ignore hostile forcefields, m
    4 KB (802 words) - 14:01, 1 February 2015
  • ...icking it will center the view on it. This makes locating Warp Gates, Ion Cannons, or other common targets easy to do when you have scout intel an enemy plan
    3 KB (462 words) - 14:07, 1 February 2015
  • ...n with a golem, because the AI has Mass Drivers, warhead interceptors, ion cannons, and core ships galore on those home planets and the "core" planets around
    40 KB (7,197 words) - 01:47, 5 October 2016
  • ...the AI superweapons such as attrition emitters, exo-galaxy wormholes, ion cannons, and so on.
    7 KB (1,278 words) - 13:44, 1 February 2015
  • -All missiles in the game are now immune to being insta-killed (by ion cannons or what have you).
    3 KB (612 words) - 11:52, 16 September 2017
  • -Certain ships (special forces command posts, astro train stations, ion cannons, force fields, fortresses, warp gates, and all of the specialized/capturabl
    13 KB (2,246 words) - 13:36, 1 February 2015
  • ...se have significant armor and are immune to things like tractor beams, ion cannons, minefields, etc. Each one can carry 100 ships from Space Docks or Advance
    14 KB (2,434 words) - 13:38, 1 February 2015
  • ...n planets adjacent to the player home planets. This is consistent with ion cannons, AI Eyes, etc.
    4 KB (608 words) - 14:22, 16 June 2016
  • *This defense related immunity results in Ion Cannons and other ships with the "Insta Kill" ability being unable to attack this p
    4 KB (674 words) - 19:48, 1 February 2015
  • ...s: [[Warhead Interceptor]], [[Orbital Mass Driver]], possibly additional [[Ion Cannon]]s
    24 KB (3,558 words) - 16:52, 18 May 2019
  • A Hint: Ion-cannons will always target your bombers before fighters and missile frigates.
    2 KB (363 words) - 13:21, 24 February 2015
  • ...always a stat to look out for in fleet ships. Being immune from ''both'' [[Ion Cannon]]s and [[Counter-Spy|Counter-Spies]], eye bots are ideal for elimin
    2 KB (295 words) - 11:40, 16 February 2015
  • Maws are immune to Ion Cannons, thus able to lead assaults into heavily defended AI worlds. They are part
    2 KB (395 words) - 12:15, 16 February 2015
  • **[[Ion Cannon]]s and related structures
    4 KB (544 words) - 20:20, 15 May 2015
  • Plasma Eyes are enormously powerful batteries of plasma-siege cannons that must be powered directly from the AI's warp grid. The AI will only de See also [[Ion Eye]], [[Nuclear Eye]], [[Parasite Eye]], [[Plasma Eye]] [[Plasma Eye (Core
    2 KB (314 words) - 01:13, 25 February 2013
  • Planetary Ion Cannons will fire at any hostile armadas in orbit.
    7 KB (1,058 words) - 17:20, 13 September 2015
  • | Gets lots of Ion Cannons and Mass Drivers
    10 KB (1,516 words) - 13:14, 13 June 2022

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