Search results

Jump to navigation Jump to search
  • ...es will be 33% lower on the items you find in the future, has no impact on items from old saves). ...-related effect's range from 12%-to-60% => 9%-to-45%. (again, won't affect items from old saves).
    48 KB (7,844 words) - 17:22, 2 February 2015
  • ** It also directly shows you the hacking cost of items in the hacking menu, and reds it out if you can't hack for some reason, as * Fixed an issue where the voice command items were not respecting the disable voice setting in options.
    161 KB (27,377 words) - 16:31, 24 April 2018
  • ** Fixed this so that it now shows the disallowed trade items, but in red so you know they are invalid (not just mysteriously missing), a ...ings that are in the fleet tooltips, but with tooltips for individual line items to explain their mechanics more.
    278 KB (47,062 words) - 16:30, 11 October 2019
  • ...down on cross-threading contention since the pool has to be locked to take items out and put them back in. * Build categories on the sidebar now sort their items by the name that they show in the sidebar, not by the actual full name of t
    186 KB (31,438 words) - 17:26, 13 July 2020
  • ...ing innumerable twists to the basic gameplay; dozens of special blocks and items; and over fifty minutes of beautiful music to go with the painterly art. * May 18, 2010: [[Tidalis:0.412 Beta Release|0.412 Beta]] (Items, special blocks, GUI updates, oh my)
    8 KB (991 words) - 17:32, 2 February 2015
  • ...ting network play in place, we're down to adding more special blocks, more items, more modes, more themes, more levels, more story, and then a bunch of fair ...ot intended to be able to play in all modes, or with all special blocks or items. Those unsupported features are now disabled when an AI is selected.
    10 KB (1,627 words) - 19:52, 1 February 2015
  • In modes where there are items, you can simply left-click the item that is in your palette (one of the fiv In modes where there are items, you can press the numbers 1-5 to load the corresponding item from your pal
    6 KB (1,117 words) - 13:15, 11 July 2010
  • ...a "(x out of y in service)" addendum (like from mouseovering the buy queue items on a space dock). ...axy-map-display select couldn't be used to select some of the further-down items.
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ...tainly wont be buying weapons, and there's little in the way of consumable items in the shop. Very differently from typical RPG shops. Perhaps a better way ...e glyphbearers can use them too. There are also special books and "gift" items that are found all over the world in stashes, which can be given directly t
    9 KB (1,615 words) - 01:33, 20 July 2012
  • ...you type something into that the dropdown list is filtered to only contain items which which contain what you typed. ...of items, but more recently it's become even worse to the point that some items simply couldn't be selected because "one pixel down" on the scroll bar was
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ...let building slots have had their order reversed, so that the high-scoring items are lower in the list. ...e left are a queue. Every time you place a hamlet building, '''all of the items slide to the left'''. Any gaps that you created collapse leftward. You wi
    150 KB (24,846 words) - 12:25, 31 January 2015
  • ...that should hopefully stop the game from halting with a permanent "loading items from disk: x" count if an image fails to load for some reason. ** 1. If the number of max disk threads is 10, and you need to load 4000 items, then it will start loading 10, and then as soon as 1 finishes then it puts
    27 KB (4,501 words) - 17:36, 25 October 2018
  • ...it now factors in the minimum level for that building based on your market items. ** If multiple market items are produced in one interturn, it just gives you one notification telling y
    59 KB (9,843 words) - 15:39, 19 November 2015
  • * If you use the cheat-style debug menu items, then it will skip granting you achievements in the campaign in which you d ...y seems to get the job done in terms of making the importance of the intel items translate onto the galaxy map and not just on the intel sidebar.
    179 KB (30,218 words) - 23:28, 1 January 2020
  • == Q&A Items ==
    22 KB (3,954 words) - 15:22, 5 June 2020
  • ...was the final DLC for the game. Many of the various remaining kickstarter items were also taken care of (though a few last backer rewards still lingered af ...s, so just making sure that the client and host are extra in sync on those items is not a big network load.
    126 KB (20,934 words) - 21:28, 22 April 2022
  • * If you have some half-formed thoughts, that are not actionable items, and you want to discuss it with other testers, use the private discord cha * '''If it is a laundry-list of items, that are all DEEPLY related.'''
    11 KB (1,992 words) - 21:34, 26 May 2024
  • -Starships and other heavy defense items can no longer have their attacks boosted. This prevents an impulse to stre ...now processes 20x as many messages as before when there are more than 500 items in the queue. On below-specs CPUs this should actually help performance, s
    20 KB (3,494 words) - 13:39, 1 February 2015
  • ...s go). We also added one new game mode, two new special blocks, three new items, and made a number of revisions and bugfixes. ...quency subwindow to Level Editor, which controls the frequency of embedded items in randomly generated blocks (both for the randomly generated initial well
    8 KB (1,386 words) - 12:25, 31 January 2015
  • * Tons of new sound effects, mainly for special blocks and items. In terms of themes, special blocks, items, and game modes, we're pretty much finished with that. We might add a last
    13 KB (2,254 words) - 12:25, 31 January 2015

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)