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  • ...guerrilla-style raids until it dies automatically with the last such guard post. When fully charged, the Threatening Eye will warp additional AI attack sh ...Eye]], [[Plasma Eye]] [[Plasma Eye (Core)|(Core variant)]], [[Raid Eye]] [[Raid Eye (Core)|(Core variant)]], [[Sentry Eye]] [[Sentry Eye (Core)|(Core varia
    3 KB (397 words) - 01:22, 25 February 2013
  • ...e same amount of damage as the base sniper turret, but which also inflicts engine damage. ...ked player ships will once again auto-attack enemy ships. To do a stealth raid with cloaked ships, simply pause them before taking them into enemy territo
    48 KB (8,166 words) - 13:40, 1 February 2015
  • ...id Starship, then those specific fighters will forever more prefer to kill Raid Starships, or if those are not available, then Starships in general, or els -Guard posts (not command stations) of the AI will now start trending to being mor
    47 KB (7,691 words) - 11:53, 16 September 2017
  • ...less RAM turnover per frame" improvements have been made to the underlying engine. * A huge amount of replumbing of our mouse handling system in our general engine has been done so that all of our various controls can now respond to middle
    208 KB (34,773 words) - 19:15, 5 June 2015
  • ...ese waves are the same as the waves spawned by a [[AI War:Raid Engine|Raid Engine]] and can be countered with the same strategies.
    822 bytes (122 words) - 09:55, 9 July 2016
  • ...guerrilla-style raids until it dies automatically with the last such guard post.<br/> ...Eye]], [[Plasma Eye]] [[Plasma Eye (Core)|(Core variant)]], [[Raid Eye]] [[Raid Eye (Core)|(Core variant)]], [[Sentry Eye]] [[Sentry Eye (Core)|(Core varia
    3 KB (328 words) - 01:25, 25 February 2013
  • ...guerrilla-style raids until it dies automatically with the last such guard post.<br/> ...Eye]], [[Plasma Eye]] [[Plasma Eye (Core)|(Core variant)]], [[Raid Eye]] [[Raid Eye (Core)|(Core variant)]], [[Sentry Eye]] [[Sentry Eye (Core)|(Core varia
    2 KB (314 words) - 01:13, 25 February 2013
  • ...guerrilla-style raids until it dies automatically with the last such guard post. Specifically, the AI Eyes make sure that your ships only ever outnumber t ...Eye]], [[Plasma Eye]] [[Plasma Eye (Core)|(Core variant)]], [[Raid Eye]] [[Raid Eye (Core)|(Core variant)]], [[Sentry Eye]] [[Sentry Eye (Core)|(Core varia
    2 KB (335 words) - 01:06, 25 February 2013
  • ...ting player ships from retreating. Counterattack waves, event waves, raid engine waves, and other specialized forms of waves won't ever include a beachhead. ...>The AI will seed nefarious "Counterattack Guard Posts" in among its usual guard posts. While weaklings in combat, when one of these posts is destroyed it
    5 KB (869 words) - 03:23, 16 August 2016
  • **[[Wormhole Guard Post]]s **High-priority immobile targets including [[Raid Engine]]s and [[Alarm Post]]s
    4 KB (544 words) - 20:20, 15 May 2015
  • ** Example: Raid StarShips can attack command stations under force fields and kill them very ...Protects its Command Station from '''all''' attacks until the Shield Guard Post is destroyed.
    4 KB (674 words) - 19:48, 1 February 2015
  • ...AlgCtr}} | [[Engines and Speed|Speed]] || {{AlgCtr}} | [[Engines and Speed|Engine Health]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | Ship Cap DPS || {{ ...), deep inside AI territory with your Mk-III+ [[AI War:Raid Starship|Human Raid Starships]]. Since each asteroid provides at least 2 Jumpships, one can se
    8 KB (1,023 words) - 13:18, 28 October 2017
  • ...September 1st, 2011, we have so far raised and donated $27,779.12! We'll post periodic updates on how the donations are doing, so you can always see the ...arget and some nearby ships, paralyzing them briefly and causing armor and engine damage. Also does reclamation damage (more to targets of a lower mark, and
    17 KB (2,826 words) - 19:48, 1 February 2015

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