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  • <big>'''How Do I Defend Against The AI Destroying All My Resources?'''</big> ...ources. I don't have enough (or strong enough) turrets to defend ALL of my resources on every planet. I seem to be stuck chasing the AI ships around, which is r
    2 KB (310 words) - 14:09, 1 February 2015
  • ...metal/crystal harvesters between players. This is the best way of sharing resources between one another, or evening out the resource distribution. ...hits the resource storage cap for metal or crystal (600k), then the excess resources flow to allies instead of just being wasted.
    8 KB (1,461 words) - 14:06, 1 February 2015
  • * 1. Gaining whatever resources it has. * 2. Long-term, you'll probably spend more resources (and valuable ship cap of turrets, etc) on this planet than it is worth.
    8 KB (1,433 words) - 19:48, 1 February 2015
  • -In recent releases, there was a bug where the resources and wormholes would get shuffled around when loading a saved tutorial. Thi ...g for full ability to issue and reissue any commands. However, the timer, resources, ship movement, and ship attacks are all paused as normal. This should be
    22 KB (3,797 words) - 13:38, 1 February 2015
  • ...er is added to an in-progress game, they start out with the basic starting resources, and a random bonus ship type (which may or may not be the same as any othe ...s are killed. Additionally, cutlasses are now much less effective against resources, constructors, and command stations/posts, but are much more effective agai
    29 KB (4,906 words) - 13:40, 1 February 2015
  • -On multiplayer games with three players and up, there are now slightly more resources seeded into game maps (including existing savegames, and increasing as the -At some point in the recent past, scrapping stopped giving resources because it was restrained to only AI ships rather than only non-AI ships.
    41 KB (6,639 words) - 19:47, 1 February 2015
  • ** Costs significant ongoing resources, but prevents any warps from being initiated against its host planet. ...ar explosion when destroyed by enemy forces or by scrapping. Destroys all resources and most ships within its area of effect. Does not affect mark V ships or
    41 KB (6,447 words) - 19:47, 1 February 2015
  • * The resources line is now the bottom line of the intel summary (below energy reactor coun * The energy line is now displayed above the resources line in the planetary summary.
    165 KB (27,263 words) - 19:48, 1 February 2015
  • ...lony ship or city hub. Bear in mind that both cost a very large amount of resources, and that you'll want to have a full cap (999,999) of both metal and crysta ...probably the best. You'll need one anyway and it produces quite a bit of resources. If you're doing well resource-wise you may want to jump to the shipyard b
    30 KB (5,095 words) - 15:36, 22 December 2016
  • * Players are no longer given a starting cache of resources to craft with when starting a new world. They'll find enough through the i ...nks to Moonshine Fox for reporting that upgrade was mysteriously requiring resources it didn't say it required.
    192 KB (32,418 words) - 19:50, 1 February 2015
  • ** Costs significant ongoing resources, but prevents any warps from being initiated against its host planet. ...ar explosion when destroyed by enemy forces or by scrapping. Destroys all resources and most ships within its area of effect. Does not affect mark V ships or
    43 KB (6,703 words) - 19:47, 1 February 2015
  • ...uildings'' when these buildings are present in the same town (except ''Raw Resources''). ! colspan="7" style="background:#f0f0f0;" | Raw Resources
    6 KB (799 words) - 06:12, 31 May 2013
  • = Raw Resources = Raw Resources are produced in raw-resource-buildings on a turn by turn basis. Each raw-re
    813 bytes (126 words) - 17:45, 27 May 2013
  • ==Major Resources==
    3 KB (519 words) - 09:05, 23 October 2018
  • As for us, our miners will continue on here and send you all the mineral resources we can possibly spare. If you choose, you may also build from our combat d ...k Spire and Citadel Ascendant to force them to abandon this nebula and its resources, and prevent them from doing the same to our allies.
    62 KB (10,032 words) - 05:06, 2 March 2015
  • ...s more similar to AIWC, where it just will throw units out when it has the resources to do so. ** Resources
    260 KB (44,014 words) - 13:36, 4 October 2018
  • ...ntually we'd like these to be more robust reports that come out on all the resources in the top bar, including things about the AIs and other factions (whatever ** In the interest of fairness, a given factory divides up its resources evenly between every possible ship that it can build for every fleet in ran
    287 KB (48,412 words) - 12:06, 3 July 2019
  • ** Led to Trains never really completing projects and being infinite resources instead. ...e to be sure and check out the "How to Play" section of the game and other resources.
    179 KB (30,218 words) - 23:28, 1 January 2020
  • ...gives you 150 science and 3 hack points, so you can "farm" astrotrains for resources. One final point, all Astrotrains have the Norris effect, meaning they will ...cap to how strong the Warden Fleet can get. Once it reaches that cap, any resources devoted to the Warden Fleet instead adds to reinforcement budget. If you se
    44 KB (7,548 words) - 13:50, 25 April 2022
  • ...oss phase changes. This should mostly eliminate the possibility of wasting resources when using the teleporters. Both the player and bosses can now start firing ...the disk in a too-slow format. These are now being stored in the internal Resources folder of the game project, which makes it so that they are loaded in bulk
    47 KB (7,365 words) - 20:22, 26 January 2024

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