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  • ...guerrilla-style raids until it dies automatically with the last such guard post. When fully charged, the Raid Eye will trigger an attack wave. ...or Electric Ammo, Attack Boosts, Armor Boosts, Gravity Effects, Attrition, Tractor Beams, Reclamation, Being Scrapped, Paralysis Attacks, Transport, Swallow,
    2 KB (322 words) - 08:59, 17 August 2016
  • ...guerrilla-style raids until it dies automatically with the last such guard post. When fully charged, the Nuclear Eye will detonate and destroy everything ...or Electric Ammo, Attack Boosts, Armor Boosts, Gravity Effects, Attrition, Tractor Beams, Reclamation, Being Scrapped, Paralysis Attacks, Transport, Swallow,
    3 KB (382 words) - 22:30, 22 October 2018
  • ...guerrilla-style raids until it dies automatically with the last such guard post. When fully charged, the Threatening Eye will warp additional AI attack sh ...or Electric Ammo, Attack Boosts, Armor Boosts, Gravity Effects, Attrition, Tractor Beams, Reclamation, Being Scrapped, Paralysis Attacks, Transport, Swallow,
    2 KB (344 words) - 09:00, 17 August 2016
  • ...guerrilla-style raids until it dies automatically with the last such guard post. ...Attack Boosts, Armor Boosts, Gravity Effects, Radar Dampening, Attrition, Tractor Beams, Reclamation, Being Scrapped, Paralysis Attacks, Transport, Swallow,
    2 KB (332 words) - 09:00, 17 August 2016
  • ...guerrilla-style raids until it dies automatically with the last such guard post. When fully charged, the Threatening Eye will warp additional AI attack sh ...or Electric Ammo, Attack Boosts, Armor Boosts, Gravity Effects, Attrition, Tractor Beams, Reclamation, Being Scrapped, Paralysis Attacks, Transport, Swallow,
    3 KB (397 words) - 01:22, 25 February 2013
  • ...|| {{AlgCtr}} | Fusion Cutters, Attack Boosts, Armor Boosts, Speed Boosts, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Force Fields, Nu ...little use because of long reload time. If you want to take down a guard post hiding in a forcefield, you can as well use a [[AI_War:Spirecraft_Ram|Spire
    6 KB (596 words) - 02:29, 8 October 2016
  • ...Blade Attacks, Fusion Cutters, Attack Boosts, Armor Boosts, Speed Boosts, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Nuclear Explosio ...usion Cutters, Attack Boosts, Armor Boosts, Speed Boosts, Gravity Effects, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Nuclear Explosio
    5 KB (616 words) - 07:31, 27 July 2016
  • ** A new technology called Tractor Beams has been inserted between micro-production and flight control. ...e bulldozing an under-construction building would not do certain important post-destruction bits of logic, like clearing its building-specific data (staffi
    208 KB (34,773 words) - 19:15, 5 June 2015
  • **[[Wormhole Guard Post]]s **High-priority immobile targets including [[Raid Engine]]s and [[Alarm Post]]s
    4 KB (544 words) - 20:20, 15 May 2015
  • ...September 1st, 2011, we have so far raised and donated $27,779.12! We'll post periodic updates on how the donations are doing, so you can always see the ...any it finds. In their zeal, other vessels and structures like turrets or guard posts, too close to the resource patches may also be destroyed.
    17 KB (2,826 words) - 19:48, 1 February 2015
  • ...="top" | Fast ship able to bypass many standard defenses such as mines and tractor beams. ...der them as nimble mid-range [[Bomber]]s, and use them for effective Guard Post hunting (although not gate-raiding). It may be a weak ship by itself, but i
    1 KB (177 words) - 09:55, 23 October 2018
  • '''Honeycomb''' - [[Spire Tractor Platform]], a hexagon-shaped bonus fleet ship. ...ements#Neutering_AI_Planets|Neuter]]''' - Destroy some or all non-wormhole guard posts and sometimes other structures in an AI-held system, to control re-in
    4 KB (585 words) - 15:37, 1 February 2015
  • ...guerrilla-style raids until it dies automatically with the last such guard post.<br/> ...Attack Boosts, Armor Boosts, Gravity Effects, Radar Dampening, Attrition, Tractor Beams, Reclamation, Being Scrapped, Paralysis Attacks, Transport, Swallow,
    2 KB (314 words) - 01:13, 25 February 2013
  • ...guerrilla-style raids until it dies automatically with the last such guard post. Specifically, the AI Eyes make sure that your ships only ever outnumber t ...or Electric Ammo, Attack Boosts, Armor Boosts, Gravity Effects, Attrition, Tractor Beams, Reclamation, Being Scrapped, Paralysis Attacks, Transport, Swallow,
    2 KB (335 words) - 01:06, 25 February 2013
  • ...guerrilla-style raids until it dies automatically with the last such guard post.<br/> ...Attack Boosts, Armor Boosts, Gravity Effects, Radar Dampening, Attrition, Tractor Beams, Reclamation, Being Scrapped, Paralysis Attacks, Transport, Swallow,
    3 KB (328 words) - 01:25, 25 February 2013
  • ...guerrilla-style raids until it dies automatically with the last such guard post. When fully charged, the Raid Eye will trigger an attack wave.<br/> ...or Electric Ammo, Attack Boosts, Armor Boosts, Gravity Effects, Attrition, Tractor Beams, Reclamation, Being Scrapped, Paralysis Attacks, Transport, Swallow,
    2 KB (316 words) - 01:19, 25 February 2013
  • ...ively powerful but do significant engine damage. Also the post mounts many tractor beams which paralyze their victims.
    467 bytes (55 words) - 06:25, 9 July 2016
  • ...lgCtr}} | Heavy || {{AlgCtr}} | Attack Boosts, Armor Boosts, Speed Boosts, Tractor Beams, Tachyon Beams, Reclamation, Paralysis Attacks, Transport, Swallow, N ...s from a [[AI_War:Spire_Shield_Sphere_Guard_Post|Spire Shield Sphere Guard Post]]), the jumpship will land outside the force field and be unable to use the
    8 KB (1,023 words) - 13:18, 28 October 2017
  • ...al shipping (to be added), and no longer for military fighting. The coast guard is now the exclusive on-water fighting force. ...eintroduce those some time in the future either in an expansion pack or as post-1.0 content if the game does well. But for now we want to concentrate a la
    202 KB (34,152 words) - 15:38, 19 November 2015
  • ...not be sitting on top of one another, and can get dragged around by enemy tractor beams, or pushed by enemy forcefields, but beyond that they're not heading ...of the planet, and the other half orders to plow through a specific guard post first. You then wind up controlling the angles of attack and which targets
    4 KB (809 words) - 10:19, 2 September 2021

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