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  • ...roduce metal but increase AIP on death. The [[AI War:Home Human Settlement|Home]] version produces 50 m/s. The [[AI War:Captive Human Settlement|Captive]] * Home: 600/s
    4 KB (663 words) - 06:16, 21 August 2016
  • ...AI homeworld''' is a planet housing an [[AI War:AI Home Command Station|AI Home Command Station]]. There are always two of them in each game and the ultima ...ark III and an [[AI War:Exo-Galactic Wormhole|Exo-Galactic Wormhole]]. The Home Command Station emits a planetary [[AI War:Tachyon|Tachyon]] field.
    2 KB (374 words) - 17:40, 26 October 2016
  • ...ll avoid giving them conflicting instructions, so an Exo will always press home the attack * The Nanocaust is not allowed to frenzy at the player home world for the first hour of the game
    105 KB (17,355 words) - 23:34, 5 March 2019
  • ...t|AI Galactic Control Ship]] || valign="top" | The mobilized form of an AI Home Command Station. Having disentangled itself from the now-defunct Warp Grid, ...Stations will become Galactic Control Ships, and go straight towards your home planet to murder everything in there and smear what's left of you across th
    2 KB (263 words) - 17:06, 31 October 2018
  • ...anet?|What Is The Risk Of Not Destroying A High-Level AI Planet Next To My Home Planet?]] * [[AI War:Exo-Galaxy Wormholes|Why Is There An Exo-Galaxy Wormhole On My Home Planet?]]
    27 KB (4,189 words) - 11:36, 9 August 2021
  • ...ver else in the galaxy. Maybe C and D, but often not. Sometimes on their home planet or other planets they want to defend more for whatever reason. They ...ed planets, planets they feel are more threatened by the players, or their home or core planets. The galaxy map contains information on which planets are
    16 KB (2,944 words) - 15:36, 24 April 2015
  • ...il you get to very small maps where depending on the map style only the AI home worlds might be more than 2 hops away from your start and the goodies avail ...the majority of them are always clustered on the planets nearest to the AI home planets (these are the "core" AI planets). Figure that half or more will b
    2 KB (317 words) - 13:47, 1 February 2015
  • '''Q:''' I find it very difficult to feel confident in the security of my home planet -- too many enemy ships keep showing up, and some of them get past m ...ut it is less of a risk. Having multiple layers of force fields over your home command station can also give a good degree of security, but just watch out
    4 KB (687 words) - 14:10, 1 February 2015
  • ...lery golem strikes from its extreme sub-sniper range. It cannot hit the AI Home Command station, Core guard posts and Core shield generators, though. ...u kill them. They may even wander to your home system and attack/kill your home command station.
    13 KB (2,356 words) - 10:42, 9 July 2016
  • -The AI will now intentionally route its special forces ships to any core or home planets that are under attack. ...I progress). On the other hand, the AI will now build Mark V ships on the home and core planet command posts during reinforcements, whereas before it only
    16 KB (2,780 words) - 11:51, 16 September 2017
  • -The sound effect for when home planet command stations are under attack is now better. -The AI Progress now goes up by 30 points when a human player's home planet command station is destroyed. This is only relevant for multiplayer
    18 KB (3,048 words) - 19:47, 1 February 2015
  • ...hip be later changed to nothing (this would happen if a player nuked an AI home planet and then later killed the AI). This could actually prevent players -Ion cannons will no longer be placed on planets directly adjacent to player home planets.
    14 KB (2,434 words) - 13:39, 1 February 2015
  • ...calling "Conquest" mode: in other words, you play until the AI kills your home command stations or you kill theirs. An anchor feature of this expansion i *** There are 32 possible starting home planets that confer bonus ship types to players, rather than just 16 (assum
    27 KB (4,399 words) - 09:07, 23 October 2018
  • {{HOME}} {{HOME}}
    1 KB (227 words) - 14:07, 5 March 2015
  • ...system not protected by a warp-jammer command station. This includes your home system. {{HOME}}
    2 KB (430 words) - 19:50, 1 February 2015
  • ...allows the player to build a subspace receiver on any planet with a human home command station. ...trying to recover. For later missions this generally includes each human home command station and Spire settlement (more on that later).
    11 KB (1,779 words) - 14:03, 1 February 2015
  • ...se to position yourself nearer or farther from allied home planets. Allied home planets can be those belonging to either yourself or other players. Allies Don't build everything in your home planet and then send it to the front; the galaxy's too large. Periodically
    9 KB (1,491 words) - 08:41, 28 May 2016
  • ...calling "Conquest" mode: in other words, you play until the AI kills your home command stations or you kill theirs. An anchor feature of this expansion i *** There are 32 possible starting home planets that confer bonus ship types to players, rather than just 16 (assum
    28 KB (4,541 words) - 20:03, 6 August 2020
  • ...l Shotgun Modules Mk II.<br/>This ship spawns to avenge the death of an AI Home Command station if the Avenger plot is enabled at game setup.<br/>When it s ...mally, Avengers only appear if the Avenger AI Plot is enabled and the AI's Home Command Stations die. If the AI decides to deploy an Avenger against you, t
    3 KB (451 words) - 23:52, 31 December 2019
  • ...story line that you follow to victory, rather you have to destroy both AI Home Command Stations to win and how you do that is left totally up to you.<br/> While your only objective is to destroy both [[Command Station|AI Home Command Stations]], there are several gameplay activities that will be unde
    9 KB (1,467 words) - 15:37, 1 February 2015

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