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  • [[User Interface and Controls]] [[Settings and Controls]]
    281 bytes (34 words) - 15:33, 1 February 2015
  • ** Thanks to WolfWhiteFire, Fafhrd81, digitcruncher, and Nappa for reporting. ** Thanks to steelwing and eruanion for reporting.
    34 KB (5,632 words) - 20:40, 14 November 2017
  • ...animation scripting engine that we've built on top of our existing engine and on top of Unity. This lets Phil build all sorts of cool stuff directly int ...'s even after I had the pleasure of seeing that evolve all week. The boat and the waving seaweed are all that are actually using the keyframing so far, b
    15 KB (2,604 words) - 12:25, 31 January 2015
  • You are my breathing in, I possess few blogs and very sporadically run out from to brand. akecfcbegddbgkcd ...corrected for 0.402 (in 0.401 it was saying the Shift key for both Windows and OSX):
    6 KB (991 words) - 17:26, 1 September 2016
  • ...ination with each other, and in combination with the usual AI types, plots and map styles. These minor factions exist on planets from game start, or arri ...have an intensity option can be set from 1-10, with 1 being a minor impact and 10 having a large impact on the game. Exceptions are minor factions that ar
    31 KB (5,110 words) - 15:35, 22 November 2018
  • The features described here are still in development and this wiki page will probably not remain 100% up-to-date as more prereleases If you have not played with Hybrid Hives yet and like interesting surprises, you may want to go do that before reading furth
    17 KB (2,871 words) - 11:31, 26 May 2015
  • If you have not played with Hybrid Hives yet and like interesting surprises, you may want to go do that before reading furth ...he AI. The Hybrids have a much more aggressive outlook than the "main" AI and are much more "concerned" by your continued existence.
    17 KB (2,848 words) - 15:37, 1 February 2015
  • ...e-scenes work and testing (first multi-well play, now VS mode and the AI), and which tend to break a lot of the game until we get them fully back the way ...two big things. Of course, I thought the same thing about the multi-well and VS code, so I guess that's how it goes.
    10 KB (1,627 words) - 19:52, 1 February 2015
  • ...w used for music. This makes music load much faster, and saves between 70 and 140 MB of RAM compared to previous versions of the game. This in turn make ...p with the defense of certain large structures (currently command stations and superfortresses) on the same planet as them. They will also leave their po
    14 KB (2,434 words) - 13:38, 1 February 2015
  • ...lis? That's absolutely forever in Arcen terms. Part of it was that Keith and I were busy getting AI War settled down so that we could spend the rest of ...itle screen—still in progress—as well as the completed ones on the volcano and tidal wreckage themes, among others, as well as all the changes to the map
    13 KB (2,254 words) - 12:25, 31 January 2015
  • ...playing multiplayer is just like playing solo. You connect into a world, and you do all the same sorts of activities. These are the important differenc ...ght of you went in and fought it and died, and later you come back in solo and want to fight that boss yourself, then you can without any issues.
    9 KB (1,590 words) - 05:22, 28 August 2012
  • ...us be a little more flexible with weather speeds and directional offsets, and fixes a few fairly subtle bugs that were previously present with the snow i ...the end -- now the block-falling process is fully paused during that time, and doesn't do any queuing up.
    6 KB (945 words) - 16:41, 6 May 2010
  • ...e, two new special blocks, three new items, and made a number of revisions and bugfixes. ...tes. That's a nice change of pace from the multi-well play, well scaling, and various of those other "big gap causing" updates.
    8 KB (1,386 words) - 12:25, 31 January 2015
  • ...ships are only available to the Harder AI Types, and only show up on core and home AI planets, but they are quite a force to be reckoned with. ...game now includes entires for the System Requirements, Credits, Controls, and License documents.
    3 KB (612 words) - 11:52, 16 September 2017

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