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  • ...guerrilla-style raids until it dies automatically with the last such guard post. When fully charged, the Nuclear Eye will detonate and destroy everything ...nd build their own. The AI Eye will then self-destruct regardless of other guard-posts still living at this time.''
    3 KB (382 words) - 22:30, 22 October 2018
  • ...guerrilla-style raids until it dies automatically with the last such guard post. When fully charged, the Threatening Eye will warp additional AI attack sh ...nd build their own. The AI Eye will then self-destruct regardless of other guard-posts still living at this time.''
    2 KB (344 words) - 09:00, 17 August 2016
  • ...guerrilla-style raids until it dies automatically with the last such guard post. ...nd build their own. The AI Eye will then self-destruct regardless of other guard-posts still living at this time.''
    2 KB (332 words) - 09:00, 17 August 2016
  • ...guerrilla-style raids until it dies automatically with the last such guard post. When fully charged, the Threatening Eye will warp additional AI attack sh ...nd build their own. The AI Eye will then self-destruct regardless of other guard-posts still living at this time.''
    3 KB (397 words) - 01:22, 25 February 2013
  • Shortly after transiting the abnormal wormhole into the $planetName nebula we received a transmission on a human channel t ...ranting us access to nebulae and other areas of the galaxy that the normal wormhole network does not reach. Regrettably, the original drive system had suffere
    62 KB (10,032 words) - 05:06, 2 March 2015
  • -The logic for how starships fit into the waiting-for-wormhole logic has been revamped so that they will also act better. ...IIs has also been greatly increased. This will be a particular help with wormhole defense, and the greater increase in range on mark II tractor beams is an e
    48 KB (8,166 words) - 13:40, 1 February 2015
  • ...rally come in from the edge of the planetary grav well, rather than from a wormhole. ...nt to attack you but lack the strength, they wait on the other side of the wormhole until the situation changes or enough time passes that they wander off to j
    5 KB (869 words) - 03:23, 16 August 2016
  • ...but once the planet is clear of Human presence, they don't return to their guard posts. Instead, they switch to Threat mode. When triggered, a [[AI War:Special Forces Alarm Post|Special Forces Alarm Post]] converts all [[AI War:Special Forces|Special Forces]] into Threat Fleet,
    3 KB (473 words) - 03:42, 25 August 2016
  • ...ogress will become more difficult. These reinforcements are spawned around guard-posts as well as the command station. The AI's Cross-Planet Attacks activat ...tal number of reinforcements if the AIP is low. Note that [[Wormhole Guard Post]]s have very high health.
    9 KB (1,467 words) - 15:37, 1 February 2015
  • * Spawning on a connected AI World and attacking via a wormhole. ...are nice for getting past otherwise unwinnable defensive combos. A Guard Post under a Force Field and with a bonus against bombers (polycrystal) can be w
    13 KB (2,173 words) - 05:59, 28 July 2016
  • ...ill not be able to assign mobile units to guard a specific location like a wormhole or command station. As soon as an enemy unit appears all FRD units will mov ...your factories to produce units in FRD mode. Units can then be assigned to guard a particular spot or put on FRD in another area as required.
    4 KB (579 words) - 13:47, 1 February 2015
  • ...ormhole Guard Post]]s spoiling the fun. Whether to clear out those 400M-HP guard posts remains the player's decision...
    1 KB (202 words) - 03:54, 21 August 2016
  • ...ements#Neutering_AI_Planets|Neuter]]''' - Destroy some or all non-wormhole guard posts and sometimes other structures in an AI-held system, to control re-in '''Squid''' - The Teuthida, a "brutal pick" Core Guard Post.
    4 KB (585 words) - 15:37, 1 February 2015
  • ...guerrilla-style raids until it dies automatically with the last such guard post.<br/>
    2 KB (314 words) - 01:13, 25 February 2013
  • ...guerrilla-style raids until it dies automatically with the last such guard post. Specifically, the AI Eyes make sure that your ships only ever outnumber t
    2 KB (335 words) - 01:06, 25 February 2013
  • ...guerrilla-style raids until it dies automatically with the last such guard post.<br/>
    3 KB (328 words) - 01:25, 25 February 2013
  • ...guerrilla-style raids until it dies automatically with the last such guard post. When fully charged, the Raid Eye will trigger an attack wave.<br/>
    2 KB (316 words) - 01:19, 25 February 2013
  • **[[Wormhole Guard Post]]s **High-priority immobile targets including [[Raid Engine]]s and [[Alarm Post]]s
    4 KB (544 words) - 20:20, 15 May 2015
  • ...g the player new challenges and opportunities beyond the previously-static wormhole network. One of the Nomads also holds a secret weapon of truly dire power ...an extra "Brutal" core guard post on each homeworld, and gets another such post on each MkIV planet (that isn't too close to the human homeworlds). Those
    7 KB (1,011 words) - 20:01, 6 August 2020
  • * Added post-win telepad shortcuts to many rooms. * Adjusted the seeding rules for Economic Tinkering (Missile), Wormhole Journey and 4th Dimension consumables to prevent them from dropping during
    47 KB (7,365 words) - 20:22, 26 January 2024

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