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  • -The sound effect for when home planet command stations are under attack is now better. -The AI Progress now goes up by 30 points when a human player's home planet command station is destroyed. This is only relevant for multiplayer
    18 KB (3,048 words) - 19:47, 1 February 2015
  • ...hip be later changed to nothing (this would happen if a player nuked an AI home planet and then later killed the AI). This could actually prevent players -Ion cannons will no longer be placed on planets directly adjacent to player home planets.
    14 KB (2,434 words) - 13:39, 1 February 2015
  • ...calling "Conquest" mode: in other words, you play until the AI kills your home command stations or you kill theirs. An anchor feature of this expansion i *** There are 32 possible starting home planets that confer bonus ship types to players, rather than just 16 (assum
    27 KB (4,399 words) - 09:07, 23 October 2018
  • {{HOME}} {{HOME}}
    1 KB (227 words) - 14:07, 5 March 2015
  • ...system not protected by a warp-jammer command station. This includes your home system. {{HOME}}
    2 KB (430 words) - 19:50, 1 February 2015
  • ...allows the player to build a subspace receiver on any planet with a human home command station. ...trying to recover. For later missions this generally includes each human home command station and Spire settlement (more on that later).
    11 KB (1,779 words) - 14:03, 1 February 2015
  • ...se to position yourself nearer or farther from allied home planets. Allied home planets can be those belonging to either yourself or other players. Allies Don't build everything in your home planet and then send it to the front; the galaxy's too large. Periodically
    9 KB (1,491 words) - 08:41, 28 May 2016
  • ...calling "Conquest" mode: in other words, you play until the AI kills your home command stations or you kill theirs. An anchor feature of this expansion i *** There are 32 possible starting home planets that confer bonus ship types to players, rather than just 16 (assum
    28 KB (4,541 words) - 20:03, 6 August 2020
  • ...l Shotgun Modules Mk II.<br/>This ship spawns to avenge the death of an AI Home Command station if the Avenger plot is enabled at game setup.<br/>When it s ...mally, Avengers only appear if the Avenger AI Plot is enabled and the AI's Home Command Stations die. If the AI decides to deploy an Avenger against you, t
    3 KB (451 words) - 23:52, 31 December 2019
  • ...story line that you follow to victory, rather you have to destroy both AI Home Command Stations to win and how you do that is left totally up to you.<br/> While your only objective is to destroy both [[Command Station|AI Home Command Stations]], there are several gameplay activities that will be unde
    9 KB (1,467 words) - 15:37, 1 February 2015
  • = Modular Fortress Home Command Station = ...few extra immunities and requirements as benefiting its status as the AI's Home Command Station.
    4 KB (551 words) - 15:37, 1 February 2015
  • Xenobiology Lab, Home Command Xenobiology Lab, Home Command
    4 KB (687 words) - 21:57, 25 February 2019
  • * Losing a Human Home [[AI War:Command Station|Command Station]]: '''+30''' * Losing a [[AI War:Home Human Settlement|Home Human Settlement]]: '''+5'''
    3 KB (550 words) - 13:51, 21 October 2016
  • *[[AI War:End Game|End Game - AI Home World Assault Changes]] *[[AI War:Home World| My Home World has a lot of New Structures - What do they do?]]
    2 KB (379 words) - 02:16, 26 August 2016
  • * Force AI Waves to press home their attack; on higher difficulties sometimes a wave would flee a well def ...to the Hunter Fleet, which will build up and come make you want to go back home.
    161 KB (27,377 words) - 16:31, 24 April 2018
  • * Once in a civil war, the ZAs will send their Pioneers home and allow them to despawn ...mination spree. This will make it harder for counterattacks to reach their home planets and guarantee them at least some sort of defensive perimeter
    113 KB (18,449 words) - 16:11, 1 June 2021
  • ...n our galaxy are but a minor skirmish, compared to the giant wars in their home galaxy. Each ZA has a "Home Territory" that they will defend to the death, but they can conquer additio
    3 KB (583 words) - 03:08, 20 August 2020
  • {{AI War 2 Ship:Human Home Command Station}} ...important structure in the game. This place acts as your headquarters and home. If this station is destroyed, you die, all is lost, and the AI wins. Like
    857 bytes (112 words) - 12:45, 4 May 2022
  • ...lding a bunker in a timely fashion if you don't intentionally prioritize A Home Of Your Own. This gets quite confusing, but it doesn't affect people who g ** I've adjusted it to simply unlock A Home Of Your Own immediately if it's ready to be researched, to prevent this sor
    173 KB (29,819 words) - 20:55, 17 June 2024
  • ...or fails as a group. No one is "out" early. So as long as one player has a home command station surviving, your team can still win. It's the same for the t ...e as any other player's bonus ship type), but no ships. They do not get a home planet command station, and they are dependent on whatever the existing gam
    8 KB (1,461 words) - 14:06, 1 February 2015

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