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  • ...ill not be able to assign mobile units to guard a specific location like a wormhole or command station. As soon as an enemy unit appears all FRD units will mov ...your factories to produce units in FRD mode. Units can then be assigned to guard a particular spot or put on FRD in another area as required.
    4 KB (579 words) - 13:47, 1 February 2015
  • ...ormhole Guard Post]]s spoiling the fun. Whether to clear out those 400M-HP guard posts remains the player's decision...
    1 KB (202 words) - 03:54, 21 August 2016
  • ...ements#Neutering_AI_Planets|Neuter]]''' - Destroy some or all non-wormhole guard posts and sometimes other structures in an AI-held system, to control re-in '''Squid''' - The Teuthida, a "brutal pick" Core Guard Post.
    4 KB (585 words) - 15:37, 1 February 2015
  • ...guerrilla-style raids until it dies automatically with the last such guard post.<br/>
    2 KB (314 words) - 01:13, 25 February 2013
  • ...guerrilla-style raids until it dies automatically with the last such guard post. Specifically, the AI Eyes make sure that your ships only ever outnumber t
    2 KB (335 words) - 01:06, 25 February 2013
  • ...guerrilla-style raids until it dies automatically with the last such guard post.<br/>
    3 KB (328 words) - 01:25, 25 February 2013
  • ...guerrilla-style raids until it dies automatically with the last such guard post. When fully charged, the Raid Eye will trigger an attack wave.<br/>
    2 KB (316 words) - 01:19, 25 February 2013
  • **[[Wormhole Guard Post]]s **High-priority immobile targets including [[Raid Engine]]s and [[Alarm Post]]s
    4 KB (544 words) - 20:20, 15 May 2015
  • ...g the player new challenges and opportunities beyond the previously-static wormhole network. One of the Nomads also holds a secret weapon of truly dire power ...an extra "Brutal" core guard post on each homeworld, and gets another such post on each MkIV planet (that isn't too close to the human homeworlds). Those
    7 KB (1,011 words) - 20:01, 6 August 2020
  • * Added post-win telepad shortcuts to many rooms. * Adjusted the seeding rules for Economic Tinkering (Missile), Wormhole Journey and 4th Dimension consumables to prevent them from dropping during
    47 KB (7,365 words) - 20:22, 26 January 2024
  • ...September 1st, 2011, we have so far raised and donated $27,779.12! We'll post periodic updates on how the donations are doing, so you can always see the ...any it finds. In their zeal, other vessels and structures like turrets or guard posts, too close to the resource patches may also be destroyed.
    17 KB (2,826 words) - 19:48, 1 February 2015
  • ...ip and, with it, build another City Hub. The new hub must be at least two wormhole-hops from the other one. Post Tenebras Lux.
    41 KB (6,782 words) - 12:38, 27 February 2015
  • [[Starward Rogue:Post-1.5 Release Notes]] * New consumable item Wormhole Journey added.
    63 KB (10,263 words) - 17:36, 25 October 2018

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