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  • ...elds do an extra 50% damage. If the target armor is below 80mm does triple damage. ...he sub-units. These now comprise a significantly larger share of the total damage potential.
    126 KB (20,934 words) - 21:28, 22 April 2022
  • ...nearly so) guys that hang out in an area and make it hard to go into that area somehow. ** Applies to the damage of shots generated by this entity, not to the entity itself.
    40 KB (6,127 words) - 18:16, 15 July 2018
  • ...shots. Reclaims enemy ships it kills (reclaimed ships have health = half damage inflicted by reclamator). ...tering ram specializes in high-health targets, crashing into them for high damage and destroying itself in the process. Unable to hit smaller ships.
    27 KB (4,399 words) - 09:07, 23 October 2018
  • ...shots. Reclaims enemy ships it kills (reclaimed ships have health = half damage inflicted by reclamator). ...tering ram specializes in high-health targets, crashing into them for high damage and destroying itself in the process. Unable to hit smaller ships.
    28 KB (4,541 words) - 20:03, 6 August 2020
  • ...nge AI guard post with mid-power guns. Must be destroyed before humans can damage the AI Command Station on this planet. ...Guard Post]]<br/>Basic AI guard post armed with a single long-range, high-damage missile launcher.
    15 KB (2,291 words) - 05:52, 10 July 2016
  • ...amount of damage as the base sniper turret, but which also inflicts engine damage. -Ships that damage engines will now prefer to auto-target those ships that are presently mobil
    48 KB (8,166 words) - 13:40, 1 February 2015
  • ...o longer prevent usage during the "off time", they just halve the outgoing damage of the spell. ...hance of these being found in any stash room, so use them judiciously. No area is more or less likely to have them.
    27 KB (4,441 words) - 21:27, 13 July 2015
  • ...ck some specific first technologies, to do a bit of scouting of the nearby area, and then get on with the attack. It's not uncommon for players to take th * Engineers automatically work in a given area, keeping themselves busy. Putting them into FRD mode (see below) lets them
    36 KB (6,383 words) - 10:23, 22 February 2015
  • ...Suicidal unit destroys itself when attacking in order to deal focused area damage to enemies.<br/>Part of the [[AI_War_Expansion_1:_Zenith_Remant|Zenith Remn .../>Each ship caught in the explosion (up to the limit of 10) will take full damage as listed.<br/>As the Autobomb destroys itself on its first attack, the Aut
    2 KB (393 words) - 22:18, 1 February 2015
  • ...hacking to increase a property of some officer fleet centrepieces, such as damage, shield strength, or hull strength. This can be very effective when stacked ...ll reduce the range of AI turrets to 25% of their normal values, and their damage output to 50% of normal. Only works on planets of mark 6 or lower. Can be d
    18 KB (3,155 words) - 20:56, 22 October 2022
  • -Holding the I key now shows the Hit Percent and Damage for all selected ships, or ships that you have the mouse over. This only w ...les into strongly-defended areas since their area attacks will do the most damage there as opposed to outlying areas.
    22 KB (3,797 words) - 13:38, 1 February 2015
  • ...for the first time, and it was like... whoa. There's this huge amount of area there, and a few little icons here and there, but that's about it. One of ...ur character around the map - don't worry, you're safe unless you enter an area ('''E''') - and this will tell you about the type of region (Grasslands, Ic
    7 KB (1,311 words) - 19:51, 1 February 2015
  • | categories = Area-of-Effect Weapons<br>Energy Weapons | damage = 1000
    727 bytes (88 words) - 13:31, 13 October 2013
  • | categories = Area-of-Effect Weapons<br>Projectile Weapons | damage = 1000
    644 bytes (77 words) - 14:25, 14 October 2013
  • | categories = Area-of-Effect Weapons<br/>Energy Weapons | damage = 300
    826 bytes (106 words) - 13:25, 11 August 2019
  • | categories = Area-of-Effect Weapons<br>Energy Weapons | damage = 300
    649 bytes (73 words) - 10:51, 15 October 2013
  • Gravity would be strangely low, and even light would hit this area in a really diffuse, low sort of fashion because it is so far from the sun. ...d the race would need to be naturally raditation-resistant, able to repair damage to their DNA as gamma rays cause cuts to their strands. It would be super
    22 KB (3,829 words) - 14:13, 30 July 2015
  • ...high-impact grenades that explode on contact with its target, dealing area damage. .... Without proper bonuses, killing these can be a pain, especially with the area of effect of the attack.
    926 bytes (136 words) - 18:04, 20 July 2016
  • *Sabot Ward base damage increased from 200 to 1,000. Now actually effective against ships it counte **No longer reduces size as it takes damage
    125 KB (19,821 words) - 13:56, 23 June 2024
  • {{AI_War_2_Icon|label=y|name=Spider}}: stronger engine damage. {{AI_War_2_Icon|label=y|name=V-Wing|icon=Fighter}}: weaker engine damage. Damage bonus against weak engines.
    3 KB (468 words) - 01:40, 5 August 2019

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