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  • = Modular Fortress Home Command Station = ...few extra immunities and requirements as benefiting its status as the AI's Home Command Station.
    4 KB (551 words) - 15:37, 1 February 2015
  • Xenobiology Lab, Home Command Xenobiology Lab, Home Command
    4 KB (687 words) - 21:57, 25 February 2019
  • * Losing a Human Home [[AI War:Command Station|Command Station]]: '''+30''' * Losing a [[AI War:Home Human Settlement|Home Human Settlement]]: '''+5'''
    3 KB (550 words) - 13:51, 21 October 2016
  • *[[AI War:End Game|End Game - AI Home World Assault Changes]] *[[AI War:Home World| My Home World has a lot of New Structures - What do they do?]]
    2 KB (379 words) - 02:16, 26 August 2016
  • * Force AI Waves to press home their attack; on higher difficulties sometimes a wave would flee a well def ...to the Hunter Fleet, which will build up and come make you want to go back home.
    161 KB (27,377 words) - 16:31, 24 April 2018
  • * Once in a civil war, the ZAs will send their Pioneers home and allow them to despawn ...mination spree. This will make it harder for counterattacks to reach their home planets and guarantee them at least some sort of defensive perimeter
    113 KB (18,449 words) - 16:11, 1 June 2021
  • ...n our galaxy are but a minor skirmish, compared to the giant wars in their home galaxy. Each ZA has a "Home Territory" that they will defend to the death, but they can conquer additio
    3 KB (583 words) - 03:08, 20 August 2020
  • {{AI War 2 Ship:Human Home Command Station}} ...important structure in the game. This place acts as your headquarters and home. If this station is destroyed, you die, all is lost, and the AI wins. Like
    857 bytes (112 words) - 12:45, 4 May 2022
  • ...lding a bunker in a timely fashion if you don't intentionally prioritize A Home Of Your Own. This gets quite confusing, but it doesn't affect people who g ** I've adjusted it to simply unlock A Home Of Your Own immediately if it's ready to be researched, to prevent this sor
    174 KB (30,027 words) - 18:47, 15 June 2024
  • ...or fails as a group. No one is "out" early. So as long as one player has a home command station surviving, your team can still win. It's the same for the t ...e as any other player's bonus ship type), but no ships. They do not get a home planet command station, and they are dependent on whatever the existing gam
    8 KB (1,461 words) - 14:06, 1 February 2015
  • These silos are never adjacent to the human or AI home planets, and there are typically only 5-6 of these on an 80 planet map (ass ...t to allow these neinzul to do. By default, they will gather at the player home planet, but deploy to protect player assets. Settings can be enabled for th
    31 KB (5,110 words) - 15:35, 22 November 2018
  • ...started a new game and there's an AI controlled Exo-Galaxy Wormhole on my home planet(s). Why is this? '''A:''' The presence of an Exo-Galaxy Wormhole on a player's home planet(s) indicates that they're up against a Backdoor Hacker AI type. Play
    620 bytes (110 words) - 14:00, 1 February 2015
  • -Previously, command station home cores were not being created for a new player to a game until they were giv -Thanks to NahtanoJ88 for reporting the issue with command station home cores for new players.
    66 KB (10,612 words) - 11:54, 16 September 2017
  • ...player role to "Normal+Champion" and you'll be given both the normal human home command station (and related units) and the champion unit. ...immortal. If they run out of health, they will immediately respawn at your Home Command Station, without any of the modules they had built at the time of t
    9 KB (1,324 words) - 20:04, 6 August 2020
  • ...ered around the galaxy. These silos are never adjacent to the human or AI home planets, and there are typically only 5-6 of these on an 80 planet map (and ...rmed and aggressive planetoid spawned by the death of the controlling AI's home command station). The Children of Neinzul expansion introduces a few addit
    15 KB (2,373 words) - 19:47, 1 February 2015
  • * Hybrid Hive Spawners, placed on AI Home, Core, and MkIV worlds. * Drone Spawners, MkIV versions placed on AI Home and Core worlds, MkIII versions placed on MkIV worlds, MkII on MkIII, and M
    17 KB (2,871 words) - 11:31, 26 May 2015
  • **They are never seeded next to a player home world. {{HOME}}
    2 KB (287 words) - 13:45, 1 February 2015
  • The main Mantis software home page: http://www.mantisbt.org/ {{HOME}}
    3 KB (599 words) - 14:04, 1 February 2015
  • * Home libraries and home studies are now shown as green nodes on the dungeon map, rather than yellow
    192 KB (32,418 words) - 19:50, 1 February 2015
  • * The special player-home forcefield generator that starts next to each human home command station at the start of the game.
    3 KB (403 words) - 14:10, 1 February 2015

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