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- ...op" | [[Electric Guard Post]]<br/>Emits fearsome large-scale electric area damage. ...am cannon that can vaporize many smaller craft in one blast, or do extreme damage to a larger target. The beam fired by this guard post is the same type as f5 KB (733 words) - 19:46, 26 April 2015
- ...and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] ...rade || {{AlgCtr}} | Dark Matter Ammo, Blade Attacks, Fusion Cutters, Area Damage, Attack Boosts, Armor Boosts, Gravity Effects, Attrition, Tractor Beams, Re2 KB (232 words) - 05:50, 25 April 2015
- ...and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] ...rade || {{AlgCtr}} | Dark Matter Ammo, Blade Attacks, Fusion Cutters, Area Damage, Attack Boosts, Armor Boosts, Gravity Effects, Attrition, Tractor Beams, Re2 KB (197 words) - 16:33, 25 April 2015
- ...containing hundreds of secondary explosives. Blankets an area with light damage that is extremely effective against small targets. ...etary bases -- similar to the base sniper turret, but also inflicts engine damage.4 KB (667 words) - 15:16, 24 July 2016
- ...ashes and gem rooms. Each region is guaranteed to have one secret mission area appear on the surface, and they are very often found in caves as well, each ...first goal is to battle your way through all of the monsters, to reach the area where the survivor is. Talk to them, and you begin the second part of the13 KB (2,285 words) - 03:14, 20 July 2012
- ...ift end at the hands of monsters, falling into acid water or lava, falling damage, or simply getting stuck in some hole you can't even see to climb out of. ...enchant slot, preventing you from using any other enchants there (such as damage reduction, the ability to breathe underwater, etc). The good news is that,11 KB (1,909 words) - 23:36, 18 July 2012
- ...cluding the Marauders and Dyson Sphere, which are capable of doing massive damage in the Galaxy on your behalf. Counting also the Human Resistance Fighters a ...iddled a fair bit with going back to the bloom that is more cropped to the area of the light emission source, but it just felt flat and fake. The hazier b154 KB (26,552 words) - 10:21, 1 August 2018
- ...f tools you may not be used to using (at least in the early game). Engine damage (spider turrets, riot starships), staggered tractor turrets putting "no ent ...fferent from zenith beams or human heavy beams) that can do quite a lot of damage when it gets a good shot. The outpost can support 4 of those frigates.30 KB (5,095 words) - 14:36, 22 December 2016
- ...grenades over medium distance. Grenades explode on contact and deal area damage to enemies. ...[[Electric Shuttle]] is a small number of shots necessary to reach maximum damage, keeping this craft away from the "attritioning" category. While it is tech2 KB (296 words) - 10:41, 16 February 2015
- ...amage than it actually receives in this way. <br/>Mirrors are very weak to area-of-effect, missiles, and melee attacks, since those cannot be reflected.<br The reflection does not prevent damage, but spawns an additional attack directed at the attacker.2 KB (305 words) - 11:32, 16 February 2015
- ...a friendly force field.<br/>A higher Mark [[Force Field]] givers a larger area of protection for nearby ships.<br/>As a [[Force Field]] is damaged, its ra ...solute health but effectively gains a very high [[Armor]] rating to resist damage form incoming enemy fire.<br/>4 KB (605 words) - 23:13, 8 December 2013
- ...and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] ...ledge|Mark]] ||{{AlgCtr}} | [[Knowledge|Ship Cap]] || {{AlgCtr}} | [[Armor|Damage]] || {{AlgCtr}} | Attack Range || {{AlgCtr}} | Reload || {{AlgCtr}} | Healt8 KB (1,023 words) - 12:18, 28 October 2017
- ...hat gun, it will take a lot of damage. Other things nearby will take some damage too. If it hits a forcefield, stuff under that forcefield also gets hurt.< ..., but not confirmed, that up to 25 units protected by the force field take damage to match the Plasma Siege Starship.)1,007 bytes (169 words) - 13:11, 14 August 2013
- ...he Fire Touch spell, which is a close range spell that doesn't do a lot of damage, but costs very little mana. Keep walking to the right, past the screen to continue to the next area. You may have noticed that there was more loot in the first room up high. Y10 KB (2,021 words) - 15:35, 12 July 2012
- ...hacking to increase a property of some officer fleet centrepieces, such as damage, shield strength, or hull strength. This can be very effective when stacked ...ll reduce the range of AI turrets to 25% of their normal values, and their damage output to 50% of normal. Only works on planets of mark 6 or lower. Can be d18 KB (3,155 words) - 19:56, 22 October 2022
- ...xed in with your main group of units. Let your main group deal most of the damage while your parasite/leach/nanoswarm units need only one hit to tag the enem ...ill be under player control and start with 50% or less health based on the damage done to them by ships with the reclaimer ability.2 KB (386 words) - 18:49, 1 February 2015
- ...ings like electric shuttles and lightning turrets from doing quite so much damage in the first blast (and is a tactic that human players use to great effect, ...ssible to issue move orders that would try to send ships outside the valid area of a planet.20 KB (3,494 words) - 12:39, 1 February 2015
- If you already have at least one unit in a specific restricted area, and enemies are aware of that unit, then you can freely move in other unit ...area, and you do not wish to draw actual aggro, then you should leave that area. The enemies will immediately stop targeting your unit. It's assumed ther12 KB (2,120 words) - 11:09, 13 June 2024
- ** There may have been some bugs in this area previously, but the code was so hard to read it's hard to be sure. If ther ...keep the mobile fleets, and the Battlestation stuff, remotely in the same area as one another. You can't start segmenting your fleets and sending them of122 KB (21,444 words) - 13:29, 18 April 2019
- ...they'd trigger themselves a second time, thus making them do twice as much damage as they were really suppposed to. This had some pretty dramatic effects th * Majorly toned down the landmines. They now do 4 damage instead of 8 (really instead of 16 because of the above bug), and they also26 KB (4,404 words) - 16:25, 2 February 2015