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  • These silos are never adjacent to the human or AI home planets, and there are typically only 5-6 of these on an 80 planet map (ass ...t to allow these neinzul to do. By default, they will gather at the player home planet, but deploy to protect player assets. Settings can be enabled for th
    31 KB (5,110 words) - 15:35, 22 November 2018
  • ...started a new game and there's an AI controlled Exo-Galaxy Wormhole on my home planet(s). Why is this? '''A:''' The presence of an Exo-Galaxy Wormhole on a player's home planet(s) indicates that they're up against a Backdoor Hacker AI type. Play
    620 bytes (110 words) - 14:00, 1 February 2015
  • -Previously, command station home cores were not being created for a new player to a game until they were giv -Thanks to NahtanoJ88 for reporting the issue with command station home cores for new players.
    66 KB (10,612 words) - 11:54, 16 September 2017
  • ...player role to "Normal+Champion" and you'll be given both the normal human home command station (and related units) and the champion unit. ...immortal. If they run out of health, they will immediately respawn at your Home Command Station, without any of the modules they had built at the time of t
    9 KB (1,324 words) - 20:04, 6 August 2020
  • ...ered around the galaxy. These silos are never adjacent to the human or AI home planets, and there are typically only 5-6 of these on an 80 planet map (and ...rmed and aggressive planetoid spawned by the death of the controlling AI's home command station). The Children of Neinzul expansion introduces a few addit
    15 KB (2,373 words) - 19:47, 1 February 2015
  • * Hybrid Hive Spawners, placed on AI Home, Core, and MkIV worlds. * Drone Spawners, MkIV versions placed on AI Home and Core worlds, MkIII versions placed on MkIV worlds, MkII on MkIII, and M
    17 KB (2,871 words) - 11:31, 26 May 2015
  • **They are never seeded next to a player home world. {{HOME}}
    2 KB (287 words) - 13:45, 1 February 2015
  • The main Mantis software home page: http://www.mantisbt.org/ {{HOME}}
    3 KB (599 words) - 14:04, 1 February 2015
  • * Home libraries and home studies are now shown as green nodes on the dungeon map, rather than yellow
    192 KB (32,418 words) - 19:50, 1 February 2015
  • * The special player-home forcefield generator that starts next to each human home command station at the start of the game.
    3 KB (403 words) - 14:10, 1 February 2015
  • ...ered around the galaxy. These silos are never adjacent to the human or AI home planets, and there are typically only 5-6 of these on an 80 planet map (and ...rmed and aggressive planetoid spawned by the death of the controlling AI's home command station). The Children of Neinzul expansion introduces a few addit
    17 KB (2,826 words) - 19:48, 1 February 2015
  • * Hybrid Hive Spawners, placed on AI Home, Core, and MkIV worlds. * Drone Spawners, MkIV versions placed on AI Home and Core worlds, MkIII versions placed on MkIV worlds, MkII on MkIII, and M
    17 KB (2,848 words) - 15:37, 1 February 2015
  • ...d Post]] and [[Command Station#AI Orbital Command Station - Home Planet|AI Home Command Station]] can be damaged. The planet on which this shield generato
    3 KB (488 words) - 15:08, 5 August 2015
  • |[[File:AIWarCaptiveHumanSettlement.png|100px|left|Home Human Settlement]] || valign="top" | One of the last free civilian cities, Given to you in your home system. As the difficulty level increases you are given more of these for a
    2 KB (197 words) - 17:33, 25 April 2015
  • ...o say.<br/>Note: this structure can only be built on a planet with a human home command station. Also, it must be built within 2000 range of a metal or cr Place it somewhere it can cover your Home Command Station with its extremely powerful gun, while hopefully not being
    3 KB (337 words) - 12:39, 4 December 2013
  • ...Command Center missions are no longer allowed to seed directly next to the home command of the humans, as that makes the start of the game far too constrai ...e partial preview that was there before) title track for Bionic Dues, "The Home That We Once Knew," is now integrated into the game!
    160 KB (26,781 words) - 17:21, 2 February 2015
  • ...surface, seeing the majestic ring up in the sky above them. They’d be at home in the normally-hostile atmosphere, but of a very different form of life th These are basically like Neptune. The surfaces of these are home to the fastest windspeeds in the solar system, as well as the most common s
    22 KB (3,829 words) - 14:13, 30 July 2015
  • ...they control but which was not originally theirs now get a 2x multiplier. Home field advantage does matter!
    349 KB (57,816 words) - 12:25, 31 January 2015
  • * [[Command Station#Human Home Command Station|Home Command Station]] produces 30,000 energy.
    2 KB (327 words) - 06:30, 21 August 2016
  • ...ttlement.png|50px|left|]] || valign="top" | [[AI War:Home Human Settlement|Home Human Settlement]]<br/>Generates [[AI War:Metal|Metal]]. Can't be construct
    3 KB (411 words) - 03:21, 26 August 2016

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