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  • [[Category:AI War 2: Heavy Hull]] *Hull: Heavy
    368 bytes (50 words) - 16:04, 8 February 2021
  • * Turret health reduced by 25% or more overall, excluding the Heavy Beam Cannon and things like Tractors and Gravity. ...around, creating new weaknesses and removing old, Vampires gain more life, Heavy Beams self damage less, etc. Also includes health decreases to most.
    50 KB (8,414 words) - 11:12, 15 October 2018
  • |Outguard Flagship<br/>Vanguard<br/>Heavy Fusion Bomber ...AI with a passion and will attack AI planets, using a mix of Vanguards and Heavy Fusion Bombers.
    7 KB (1,060 words) - 17:01, 23 September 2021
  • [[Category:AI War 2: Heavy Hull]] *Hull: Heavy
    602 bytes (84 words) - 01:57, 9 February 2021
  • [[Category:AI War 2: Heavy Hull]] *Hull: Heavy
    978 bytes (100 words) - 16:15, 8 February 2021
  • ...running, which might take a few dozen ms or a few dozen seconds in a super heavy game, then they go into a rest state waiting for the next time they will be ...ning correction-code for an entire planet is going to be potentially quite heavy. Running it for all the various units that might pathfind differently if t
    22 KB (3,954 words) - 15:22, 5 June 2020
  • **Pugilist Frigate (disruptive/heavy) is a slow but extremely durable powerhouse. Effective at picking on singul **Blade Spawner Frigate (Melee/Heavy) launches fast and deadly blade drones that engage in melee range and ignor
    19 KB (2,923 words) - 20:21, 22 August 2021
  • ...iates between being able to fit in human clothes, and being able to fit in heavy human clothes. ...neral, your early unit mix should skew heavily towards these and any other heavy combatants you might have.
    173 KB (29,819 words) - 20:55, 17 June 2024
  • ...right into your planets, and they will make short work of most turrets or heavy defenses that you would typically use to barricade a wormhole. This can ma
    1 KB (177 words) - 13:50, 1 February 2015
  • ...down or by being scrapped), it emits a single blast of lightning that does heavy damage to all ships in its range. This is like a very powerful one-shot El
    6 KB (1,154 words) - 14:06, 1 February 2015
  • * '''AI Core Heavy Beam Guard Post''' +2 AI Progress If Killed
    15 KB (2,573 words) - 15:05, 24 April 2015
  • '''Heavy Economic Investment For Larger Fleets, Quicker'''
    7 KB (1,177 words) - 14:12, 1 February 2015
  • ...xcept their penalty against turrets. They also now have a penalty against heavy defenses.
    3 KB (470 words) - 13:35, 1 February 2015
  • ...hips are all now 1.5x more expensive than before, except for starships and heavy defense.
    3 KB (445 words) - 13:35, 1 February 2015
  • -The way that waypoints (on a single planet) work has been recoded to a heavy degree. The waypoints now work slightly more gracefully in certain cases,
    14 KB (2,434 words) - 13:38, 1 February 2015
  • 10000: Heavy Defense (Forts, mainly)
    47 KB (7,691 words) - 11:53, 16 September 2017
  • *** Can mount Needler, Laser, MLRS, Missile, Shield, and Heavy Beam modules.
    9 KB (1,324 words) - 20:04, 6 August 2020
  • ...nd-certain-sorts-of-paths mode, jumping beans mode is another ultra-action-heavy mode where advanced click-happy players can really set up some weird chains
    4 KB (645 words) - 12:25, 31 January 2015
  • ...in the direction its arrow is pointing. You can rearrange the board to a heavy degree with this.
    7 KB (1,070 words) - 12:26, 31 January 2015
  • ...points regardless of maturity level, and this can take a lot of firepower (Heavy Beam Cannons are nice for this). But if you don't destroy it, the Hybrid w
    17 KB (2,871 words) - 11:31, 26 May 2015

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