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  • The ship is a fairly capable combatant, as starships go, and can mount a powerful modular armament. Regrettably, we cannot fabr The ship is a fairly capable combatant, as starships go, and can mount a powerful modular armament. Regrettably, we cannot fabr
    62 KB (10,032 words) - 05:06, 2 March 2015
  • ...[AI War:Missile Frigate|Missile Frigate]] and the basic [[AI War:Starships|Starships]].
    2 KB (369 words) - 12:05, 21 August 2016
  • ...disassembling them inside. If the disassembler is destroyed, any surviving starships inside will emerge.
    4 KB (594 words) - 07:08, 9 July 2016
  • ...affect your ships as well as enemy ships. Does not affect mark V ships or starships. ...ips on the planet on which it is set off. Does not affect mark V ships or starships. Also causes supply to be permanently lost for all teams at that planet, m
    4 KB (654 words) - 08:48, 25 July 2016
  • ...leet ships are comparable in metal cost, firepower and resilience with MkI starships.
    2 KB (404 words) - 04:55, 17 August 2016
  • ...etal]] cost. Most fleet ships have a cap of 96 and most [[AI War:Starships|Starships]] have a cap of 2.
    3 KB (576 words) - 06:59, 18 August 2016
  • ...guard posts). Guerrilla-style raids and heavy usage of [[AI War:Starships|Starships]] are recommended.
    4 KB (667 words) - 02:28, 25 August 2016
  • ...''' / '''Sabotage''')<br/>Makes big holes in big ships ([[AI War:Starships|Starships]], [[AI War:Golems|Golems]], etc).
    5 KB (680 words) - 11:53, 17 August 2016
  • ...Mainly [[AI War:Scout Drone|Scout Drones]], [[AI War:Scout Starship|Scout Starships]] and [[AI War:Orbital Command Station|Orbital Command Stations]] have the [[AI War:Scout Starship|Scout Starships]] are very useful when accompanying a fleet in AI territory: they provide I
    4 KB (691 words) - 02:56, 20 August 2016
  • ...:Starship Constructor|Starship Constructor]]<br/>Builds [[AI War:Starships|Starships]].
    3 KB (411 words) - 03:21, 26 August 2016
  • ...to the ark from the controller as they are built. Then start building some starships. The Ark will automatically start building a complement of Fleetships.
    9 KB (1,583 words) - 14:26, 23 October 2018
  • ...r inflated compared to their physical mass and size relative to the larger starships. This is a byproduct of the fact that the smaller craft need a vastly high Those starships, of course, could not exist were they required to have remotely so much rar
    7 KB (1,149 words) - 17:11, 23 September 2021
  • * Starships are now called Frigates, including in the codebase itself. Docks are now c ...n unusual exception on that. And the general restriction on AIs not using Starships (now Frigates) is also gone.
    122 KB (21,444 words) - 14:29, 18 April 2019
  • While more powerful than [[AI War:Starships|Starships]], spirecrafts are below [[AI War:Golems|Golems]], however they compensate
    6 KB (885 words) - 12:50, 4 July 2022
  • ...t ships that are immune to tractor beams (such as melee ships, raiders, or starships), these can be an absolute must.
    4 KB (726 words) - 14:14, 1 February 2015
  • 6 KB (999 words) - 14:09, 1 February 2015
  • ...s at all. These include [[Armored Warhead]]s, [[Lightning Warhead]]s, all starships, spirecraft, and golems, and the following bonus fleet ships:
    2 KB (328 words) - 14:03, 1 February 2015
  • ...of a group of ships with the "reclaimer ability" that also include; Leach Starships, Mercenary Parasites, Neinzul Youngling Nanoswarms, and Botnet Golems. All
    2 KB (386 words) - 19:49, 1 February 2015
  • ...from this, the only way to get Mark V ships would be via Parasites, Leech Starships, or other ships with the Reclamation ability.
    637 bytes (115 words) - 14:05, 1 February 2015
  • ...s only releasing units for the current tech level of the loop. Guardians, Starships, Carriers, and forces under immobile forcefields (Spire Shield Guardpost, F
    11 KB (1,701 words) - 15:33, 24 April 2015

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