AI War:Current Post-6.000 Beta

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Release 6.001

(not yet released; we're still working on it!)

  • Fixed a bug where if player 1 had the "Engineers do not assist allies" toggle checked, the allied large starbases in nebulae would not repair champions controlled by players 2-8.
    • Thanks to Kronic and menzel72 for the reports and save.
  • Fixed a bug where unlocking the MkI champion missile module would count as MkV for the purpose of the Specialist achievement.
    • Thanks to Jeffersn for the suggestion.
  • Fixed a localization-missing error that could happen on the high scores window.
    • Thanks to Cinth for the report.
  • The "Reduce Visual Stimulation" now suppresses the "whiteout" effect of warhead detonations, etc.
    • Thanks to Jeffersn for the suggestion.
  • Fixed several potential unhandled-errors and desync situations that could happen with the scrap-wave mechanic.
    • Thankfully scrapwaves basically never happen due to other AI-population-compression mechanics, so this wasn't actually a big deal. Good to have fixed anyway.
    • Thanks to Cinth for the report.
  • Fixed a longstanding bug where the Stats window -> Military tab -> "# Built" column values ended in a % sign.
    • Thanks to Volatar for the report.
  • Fixed a bug in the CTRLS window -> Ship Design tab where changing a design and then switching templates or unit types before saving (and confirming when it asks if you're sure you want to discard the changes) would leave the display in a very confused state.
    • Thanks to Faulty Logic and chemical_art for the report.
  • Fixed a bug where a scapegoat could regen _any number_ of allied ships that died in exactly the same frame, rather than just one.
    • Generally this wouldn't be a big deal due to the number of ships dying during a particular frame being fairly low, but when a Spirecraft Martyr goes up... let's just say that the Abominable Intelligence found a counter to the martyr. But it's been fixed now.
    • Thanks to Switch for the report and save.
  • Changed Ravenous Shadow speed to not vary with combat style (it's now always what it used to be on Normal combat style), since the champion's speed doesn't vary there.
    • Thanks to Cinth and Coppermants for the suggestion.