Tidalis:0.413 Beta Release

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New & Updated Levels

New & Updated Art/Music/Sound

Gameplay Additions

  • New Water game mode.
    • ~*~

Gameplay Updates

New Level Editor Features

Misc

  • Adventure map scrolling-to-the-right now limited to 128 pixels to the right of the right-most revealed normal node (or 40 pixels to the right of the right-most revealed hidden node).
  • Added "Main Menu" button at the top of the screen for most game modes; switches to "Resume" when on the main menu, and brings you back where you were.

Bugfixes

  • Fixed bug in theme editor and adventure editor where dragging sprites/nodes wasn't releasing when the user released the left mouse button.
  • Previously, going to the settings menu, making some changes, then clicking on key-bindings to open that sub-menu, and then clicking "back" to return to the settings menu would undo the changes; fixed to not re-initialize the settings menu in that case.
  • Fixed bug where when loading an adventure either to play or in the editor, scrolling, and then loading the adventure again in some other way would not reset the scrolling offset; fixed to always reset the offset to zero (scrolled all the way to the left) when loading an adventure.
  • Fixed several bugs relating to Eater and Pit Monster eating behaviors and collision.

Internal Programming Notes

  • The Lidgren Network library is now integrated into this game (and we will keep using it for AI War), as it is more feature-rich compared to the Unity built-in networking (at least how it is exposed).

Tidalis