Tidalis:0.414 Beta Release

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New & Updated Levels

New & Updated Art/Music/Sound

Gameplay Additions

  • New Sponge special block.
    • When it falls into water, it sucks in a row of water and dies, lowering the overall level of water in the well. It cannot reduce the water level below 1.
    • Used in puzzles and Water mode only.

Gameplay Updates

  • Water Fish now automatically die when they are out of water. They also fail to suck up any water when they die outside of water.
  • Walls are now destroyed by blocks trying to rise up through the bottom of them. This typically happens when water forces blocks upwards, or a block enters through the bottom of the board, etc. This applies to the special-block type walls as well as the board-reshaping walls.
  • Water Balloons now pop based upon being "hard falling" (like glass), rather than based on adjacent chains clearing.

New Level Editor Features

Misc

  • Added Cutscene History button to bottom right corner of adventure map screen.

Bugfixes

  • A new recursive method, ShiftUpwards, is now used to move entire stacks of blocks upwards. This cleanly prevents any blocks from ever being stranded exactly on top of one another in the manner that was possible in the last release.

Internal Programming Notes

  • Converted many trivial properties to public fields.


Tidalis