Search results

Jump to navigation Jump to search

Page title matches

  • =='''How Do I Know What Difficulty Level To Play On?'''== For your first game, choosing a difficulty is mostly based on your experience with other RTS games, since you don't ye
    40 KB (7,197 words) - 01:47, 5 October 2016
  • #REDIRECT[[AI War:Choosing A Difficulty Level]]
    47 bytes (7 words) - 14:37, 4 March 2015
  • |'''difficulty''' '''bot & traps difficulty'''
    3 KB (445 words) - 09:18, 2 June 2016
  • ...ifficulty of the game, see [[AI War:Choosing A Difficulty Level|Choosing A Difficulty Level]].'' Each AI has a difficulty setting ranging from 1 to 10 affecting the quantity of ships it can add in
    2 KB (390 words) - 03:20, 25 August 2016
  • ...ith the concept of difficulty in this game -- I've gone with "there are no difficulty settings in this game." It will make sense shortly. == Why No Traditional Difficulty? ==
    11 KB (2,020 words) - 23:01, 11 June 2024

Page text matches

  • * Added a new advanced option for AIs: Universal Difficulty ...f the time, having the AI, Hunter, Warden, and Praetorian Guard Difficulty difficulty levels all match within an AI faction is the desired setup.
    563 KB (96,029 words) - 12:31, 14 April 2021
  • ...later, but for now this does help with making it a more interesting higher difficulty area. This can actually have some advantages with missions, for that matte *** The start-new-world popup that asks you for difficulty settings, etc.
    345 KB (59,053 words) - 19:51, 1 February 2015
  • ..., the highest champion hull size unlocked for human players, and that AI's difficulty. *** Note: this only happens on Difficulty 6+, as it's not the AI getting anything extra, it's just behaving more inte
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ...ced and interesting experience, really in every phase of the game at every difficulty level.''' === AI Income Balance By Difficulty And AIP ===
    394 KB (67,204 words) - 16:22, 13 April 2021
  • ...one being allowed to go past the "target' end-game average level for that difficulty. This helps avoid situations where the RNG says GG by pumping all its leve * Added Achievements for winning the campaign with each commander, on each difficulty below Misery (so 30 total).
    160 KB (26,781 words) - 17:21, 2 February 2015
  • ...s would lead to the henchman starting wounded (how wounded depended on the difficulty level). ==== Robotic Hacking Escape Difficulty ====
    304 KB (51,505 words) - 19:51, 1 February 2015
  • ...the game, as certain players have displayed the temerity to _win_ on that difficulty. ...smoothed out several "difficulty cliffs" along the 7-to-10 range where one difficulty step was massively more significant than either the one just below or just
    223 KB (36,110 words) - 11:56, 16 September 2017
  • ...ervation: AIP is invisible on clients right now, as are things like the AI Difficulty. We'll need to have a nice way of handling that better that mods can mimic ...if we can't find the proper PG difficulty, it will now use the default PG difficulty instead.
    646 KB (109,259 words) - 11:44, 22 September 2021
  • * "Medium" general difficulty is now called "Normal" to be consistent with the others. ...ilization, Mass Extinction, and Ultima all now only appear on Hard general difficulty and up.
    132 KB (22,317 words) - 12:25, 31 January 2015
  • ** Rework of how the hacking difficulty estimation is done, which was a big deal for making things clear to players ...sts. The strength of the ships spawned is based on AI Wave size, so AIP/AI difficulty are factored in.
    415 KB (70,286 words) - 16:17, 13 April 2021
  • * Also decreased the AIs counter-attack multiplier a bit for each Difficulty due to the above. ...110, 360 AIP tested), and juuuust possible on Democracy's save of 500aip, difficulty 9.
    179 KB (30,218 words) - 23:28, 1 January 2020
  • ...a more useful/granular range of difficulty while also compensating for the difficulty-spike (on low-caps particularly) introduced in 4.072. Details omitted sinc ...iguring that a melee ship can have 1.5x as much dps, to compensate for the difficulty of actually getting that close, etc.
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ...x days returns with a vengeance. For those players playing on an inflated difficulty based on 3.x or 4.x, they should be prepared to get crushed. ...rritory from the AI faster than ever when they are playing on their proper difficulty.
    245 KB (38,972 words) - 11:55, 16 September 2017
  • ...insta-hit you) have been substantially increased, such that even on normal difficulty they now almost always have the same range or a bit more than you. Their s ...t be attacked again for a certain number of years (determined by strategic difficulty).
    402 KB (68,779 words) - 12:25, 31 January 2015
  • ...or is now set foreach AI Difficulty. Starts at 20% of total earned AIP for difficulty 1, then is 35% (the current floor value) for medium, and increases to 40%, ** This makes the game easier at low difficulty levels and harder at levels >= 8
    186 KB (31,438 words) - 17:26, 13 July 2020
  • *** If you wish to report the 'bug' of having beaten the difficulty-10 AI, using Expert mode (or higher) is required. HA mode has some mechani ...s uses the same approach as other Elite units (percentElite = currentAIP - Difficulty.AIPToStartUsingEliteWaveLeaders).
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • ...xperienced gamers," because a lot of that srot of crowd tends to find hero difficulty too easy. * Updated the difficulty system a bit, so that there are now six difficulties instead of 5:
    363 KB (62,010 words) - 19:50, 1 February 2015
  • =='''How Do I Know What Difficulty Level To Play On?'''== For your first game, choosing a difficulty is mostly based on your experience with other RTS games, since you don't ye
    40 KB (7,197 words) - 01:47, 5 October 2016
  • * The difficulty on Hamlet Idyll mode has been increased on higher difficulties: ...related units is now vastly lower than it was before, and does not vary by difficulty level (just like tokens work).
    150 KB (24,846 words) - 12:25, 31 January 2015
  • ...more updates here than in a lot of sequels we've seen. So it is with some difficulty that we compile these highlights, as even the list of highlights is enormou ** In general, the size of these waves is 1,000 ships multiplied times the difficulty of the first AI player. The number of scrapped ships will be about twice t
    183 KB (30,714 words) - 11:55, 16 September 2017

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)