Difference between revisions of "AI War:AI Unlock"

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==Bonus Ship Types For AI==
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The ships the AI players use are restricted by the blueprints it has access to. They have and gain blueprints in several ways during a game.
  
<big>'''What Bonus Ship Types Does The AI Get?'''</big>
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[[AI War:Guardians|Guardians]] are not subject to these rules and are unlocked in a different way.
  
'''Q:''' What determines how many different types of bonus units the AI begins the game with (and which ones)? Assuming it's a limited number, do they get access to new units at any point in the game (like we do with an Advanced Research Station)?
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== At Game Start ==
  
'''A:''' When it comes to bonus fleet ships:
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From the beginning of the game, each AI has access to [[AI War:Standard Fighter|Standard Fighter]], [[AI War:Bomber|Bomber]] and [[AI War:Missile Frigate|Missile Frigate]] and the basic [[AI War:Starships|Starships]].
* All players always have fighters, bombers, and frigates.
 
* AI players then get one unlock at random for bonus fleet ships.  This is determined based on the map seed, not based on the AI type chosen, what the players have unlocked, or similar.
 
* AI players then may or may not get more unlocked bonus fleet ships based on their types.  Stealth AI types get a lot of ships with cloaking, and so forth.  If the initial unlocked bonus fleet ship would have been given to the AI as part of this stage of unlocks based on their AI type, then that's just too bad for the AI, they will have a more homogeneous fleet.
 
* Next the AI players each get three unlocked Core/Mark V ships.  Core ships are treated entirely separately by the AI from the Mark I-IV ships, because there is not a core variant of over 2/3 of the fleet ship classes.  Each AI player gets only these three initial core ship types in a given campaign, and never gets any more.
 
* Lastly, if an AI player is set to difficulty 7 or higher, it gets a second bonus ship type to start out the game.  This would be one that has not already been unlocked, and which again is based on map seed -- but since it is required not to be one that was already unlocked, if it fell amongst those that have been unlocked based on the AI type, then it would instead shift to something else.  So the AI type chosen will sometimes affect which second ship type is unlocked here, but mostly it is just based on the map seed.
 
  
Once all that is taken care of, the game starts and that's what the AI has.  As far as any other non-fleet starships go (meaning Starships, special ships of various sorts, capturables, etc), that is determined as part of the initial map population algorithm based on the AI type and the map seed.
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Some AIs have a [[AI War:AI Types|Type]] that gives several blueprints from the start. They are added and replace no blueprint an AI may already have.
  
As the game progresses, the AIs will occasionally get access to a new bonus fleet ship type. This happens when your total underlying AI Progress (before reductions) passes the following thresholds:
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Each AI player also has one random blueprint. This is determined based on the map seed. If an AI get a blueprint it already has from its type, it doesn't have another one. If the AI has a [[AI War:Difficulty|Difficulty]] of 7 or more, it gains one more blueprint, still based on map seed, but different from what it already has, this time.
* 200
 
* 400
 
* 600
 
* 800
 
* 1000
 
* 1200
 
* 1400
 
  
Those newly-unlocked ships that appear later in the game will be ship types that neither AI player already has unlocked, and both AI players will get the same unlock at that time.  Rather like what happens with a team of multiple human players when an Advanced Research Station is captured.  Which ships are unlocked here are based mainly off the map seed (with the added requirement that it not have already been unlocked by the AI team, of course), which again is the same as how the Advanced Research Stations work for the human team.
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== During The Game ==
  
==Total Ship Availability for the AI==
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Each time the total [[AI War:AI Progress|AI Progress]] (not the effective value, the unreduced total) reaches a multiple of 200, each AI gains one new blueprint (that neither already have). These blueprints are also (mostly) based on the map seed and won't change if players save and reload.
  
<big>'''What ship types and tech levels does the AI have access to?'''</big>
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== Core Blueprints ==
Techs
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'''A:'''
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Each AI also have two blueprints from game start only available at mark V (mostly used in the [[AI War:Strategic Reserve|Strategic Reserve]] and the [[AI War:AI Homeworld|Homeworlds]]).
* 1) The triangle ships (Fighter, Bomber, Missile Frigate), Mark I-V
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* 2) Any ship types unlocked by their AI type, Mark I-V
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Only the three basic ships and the blueprints unlocked by their type are also available at MkV.
* 3) An additional ship type, Mark I-IV
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* 4) Additional ship types unlocked based on AIP, Mark I-IV
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== Backup ==
* 5) Two ships types, Mark V (does not unlock Mark I-IV if that ship type isn't unlocked by points 3 or 4)
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Every blueprint an AI has (not counting the three basic ones and the core ones) are stored in [[AI War:Design Backup Server|Design Backup Servers]], scattered in AI territory. They can be [[AI War:Hacking|hacked]] to either corrupt or download their content. The new blueprints unlocked during the game are also stored into new servers.
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MkV blueprints cannot be corrupted: all the ship types an AI has access to from its [[AI War:AI Types|Type]] will be available for it at MkV even if the Design Backup Server is corrupted.

Latest revision as of 12:05, 21 August 2016

The ships the AI players use are restricted by the blueprints it has access to. They have and gain blueprints in several ways during a game.

Guardians are not subject to these rules and are unlocked in a different way.

At Game Start

From the beginning of the game, each AI has access to Standard Fighter, Bomber and Missile Frigate and the basic Starships.

Some AIs have a Type that gives several blueprints from the start. They are added and replace no blueprint an AI may already have.

Each AI player also has one random blueprint. This is determined based on the map seed. If an AI get a blueprint it already has from its type, it doesn't have another one. If the AI has a Difficulty of 7 or more, it gains one more blueprint, still based on map seed, but different from what it already has, this time.

During The Game

Each time the total AI Progress (not the effective value, the unreduced total) reaches a multiple of 200, each AI gains one new blueprint (that neither already have). These blueprints are also (mostly) based on the map seed and won't change if players save and reload.

Core Blueprints

Each AI also have two blueprints from game start only available at mark V (mostly used in the Strategic Reserve and the Homeworlds).

Only the three basic ships and the blueprints unlocked by their type are also available at MkV.

Backup

Every blueprint an AI has (not counting the three basic ones and the core ones) are stored in Design Backup Servers, scattered in AI territory. They can be hacked to either corrupt or download their content. The new blueprints unlocked during the game are also stored into new servers.

MkV blueprints cannot be corrupted: all the ship types an AI has access to from its Type will be available for it at MkV even if the Design Backup Server is corrupted.