Difference between revisions of "AI War:AI War"

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'''General'''
 
'''General'''
 
* [[AI War - Starting Out|I'm Just Starting Out -- What Should I Do?]]
 
* [[AI War - Starting Out|I'm Just Starting Out -- What Should I Do?]]
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* [[AI War - Keyboard Controls|Where Are The Keyboard Controls For The Game Documented?]]
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* [[AI War - Getting More Ships|How Do I Get More Ships?]]
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* [[AI War - Getting More Knowledge|How Do I Get More Knowledge?]]
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* [[AI War - Galaxy Map Priority Buttons|How Do I Use The Priority Buttons In The Galaxy Map?]]
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* [[AI War - Do Shots Miss|Do Shots Miss Sometimes?]]
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* [[AI War - Microing|Should I Micromanage Ships In Battle?]]
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* [[AI War - Flashing In Galaxy Map|What Does Flashing On The Galaxy Map Indicate?]]
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* [[AI War - Combat Styles|What Can I Do If The Game Seems Too Slowly Paced?]]
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* [[AI War - Ships Slowing Down|Some Of My Ships Are Extra Slow, Or Won't Move At All. Why?]]

Revision as of 23:45, 10 June 2009

AI War: Fleet Command is a space-based RTS with incredible AI and the largest number of units (30,000+ in most games) of any game we know of. Up to eight players team up against two deadly AI civilizations in lengthy, multi-session campaigns spanning an 80-120 planet galaxy map. Over 120 hours of content means there is always something new to discover. Whether you're a newbie or a genre veteran when it comes to RTS, you'll discover something startlingly new and fun when you and your friends start executing coordinated attacks with thousands of ships!

  • Cooperative RTS game (1-8 players) with numerous unique ship types.
  • Challenging AI in 26 styles, many with unique superweapons.
  • Insanely high unit counts: 30,000+ ships in most games.
  • Lengthy campaigns featuring 80+ simultaneous planetary battlefields.
  • Different Every Time: 16 billion procedural maps, each with specific units.
  • A focus on deep strategy that you don't get in most RTS games.

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