Difference between revisions of "AI War:AI War"

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* Cloaking: [[AI War - Cloaking#No Auto-Attack|How Do I Prevent My Cloaked Ships From Auto-Attacking Enemies?]]
 
* Cloaking: [[AI War - Cloaking#No Auto-Attack|How Do I Prevent My Cloaked Ships From Auto-Attacking Enemies?]]
 
* Cloaking: [[AI War - Cloaking#Cloaking Booster|How Do Cloaking Boosters Work?]]
 
* Cloaking: [[AI War - Cloaking#Cloaking Booster|How Do Cloaking Boosters Work?]]
* [[AI War - Unable To Repair|Why Can't I Repair Some Ships (Such As Forts/Force Fields)?]]
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* [[AI War - Unable To Repair|Why Can't I Repair Some Ships (Such As Forts/Warheads)?]]
 
* [[AI War - Mark V|Am I Ever Able To Build Core/Mark V Units?]]
 
* [[AI War - Mark V|Am I Ever Able To Build Core/Mark V Units?]]
 
* [[AI War - Range|Why Do Some Ships (Such As The Fortress) Have Two Range Circles?]]
 
* [[AI War - Range|Why Do Some Ships (Such As The Fortress) Have Two Range Circles?]]

Revision as of 11:04, 22 September 2009

AI War: Fleet Command is a space-based RTS with incredible AI and the largest number of units (30,000+ in most games) of any game we know of. Up to eight players team up against two deadly AI civilizations in lengthy, multi-session campaigns spanning an 80-120 planet galaxy map. More About AI War

Community Wiki

The primary ArcenWiki is maintained by Arcen Games staff only, since it serves as a manual and a source of official information about the game. However, many of our players expressed a desire to contribute strategies and other play advice, so we have a public Community Wiki set up for those purposes: http://www.arcengames.com/communitywiki/

AI War Wiki Topics

General

Multiplayer Co-Op

Interface

Defense

Offense

Economy

Ship-Specific Game Mechanics

Ship-Specific

AI

Higher Difficulties Only

Settings

Technical Support