Difference between revisions of "AI War:AI War"

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* [[AI War - Reinforcements|Why Does An Enemy Planet Get Reinforcements After Its Warp Gate Is Gone?]]
 
* [[AI War - Reinforcements|Why Does An Enemy Planet Get Reinforcements After Its Warp Gate Is Gone?]]
 
* [[AI War - Capturable Locations|Are The Capturable Enemy Ships Always Away From My Starting Position?]]
 
* [[AI War - Capturable Locations|Are The Capturable Enemy Ships Always Away From My Starting Position?]]
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* [[AI War - High Level AI Planets|What Is The Risk Of Taking A Planet Next To High-Level AI Planets?]]
  
 
'''Economy'''
 
'''Economy'''

Revision as of 19:20, 27 October 2009

AI War: Fleet Command is a space-based RTS with incredible AI and the largest number of units (30,000+ in most games) of any game we know of. Up to eight players team up against two deadly AI civilizations in lengthy, multi-session campaigns spanning an 80-120 planet galaxy map. More About AI War

Community Wiki

The primary ArcenWiki is maintained by Arcen Games staff only, since it serves as a manual and a source of official information about the game. However, many of our players expressed a desire to contribute strategies and other play advice, so we have a public Community Wiki set up for those purposes: http://www.arcengames.com/communitywiki/

AI War Wiki Topics

General

Multiplayer Co-Op

Interface

Defense

Offense

Economy

Ship-Specific Game Mechanics

Ship-Specific

AI

Higher Difficulties Only

Settings

Technical Support