Difference between revisions of "AI War:AI War"

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* [[AI War - Combat Styles|What Can I Do If The Game Seems Too Slowly Paced?]]
 
* [[AI War - Combat Styles|What Can I Do If The Game Seems Too Slowly Paced?]]
 
* [[AI War - Ships Slowing Down|Some Of My Ships Are Extra Slow, Or Won't Move At All. Why?]]
 
* [[AI War - Ships Slowing Down|Some Of My Ships Are Extra Slow, Or Won't Move At All. Why?]]
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'''Defense'''
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* [[AI War - Wormhole Defense|How Do I Barricade A Wormhole?]]
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* [[AI War - Gate Raids|How Do I Prevent Enemies From Sending Waves Against A Planet?]]
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* [[AI War - Are Turrets Useful?|Why Would I Unlock Turrets Instead Of Mobile Ships?]]
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'''Offense'''
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* [[AI War - Beachhead|How Do I Establish A Beachhead?]]
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* [[AI War - Scouting Best Practices|What's The Best Way To Handle Scouting?]]
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* [[AI War - Reinforcements|Why Does An Enemy Planet Get Reinforcements After Its Warp Gate Is Gone?]]

Revision as of 23:58, 10 June 2009

AI War: Fleet Command is a space-based RTS with incredible AI and the largest number of units (30,000+ in most games) of any game we know of. Up to eight players team up against two deadly AI civilizations in lengthy, multi-session campaigns spanning an 80-120 planet galaxy map. Over 120 hours of content means there is always something new to discover. Whether you're a newbie or a genre veteran when it comes to RTS, you'll discover something startlingly new and fun when you and your friends start executing coordinated attacks with thousands of ships!

  • Cooperative RTS game (1-8 players) with numerous unique ship types.
  • Challenging AI in 26 styles, many with unique superweapons.
  • Insanely high unit counts: 30,000+ ships in most games.
  • Lengthy campaigns featuring 80+ simultaneous planetary battlefields.
  • Different Every Time: 16 billion procedural maps, each with specific units.
  • A focus on deep strategy that you don't get in most RTS games.

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Offense