Difference between revisions of "AI War:AI War"

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(Design Explanations)
(Design Philosophy Of AI War)
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* [[AI War - Why Do Enemy Waves Get So Large?|Why Do The Enemy Waves Get So Large So Fast?]]
 
* [[AI War - Why Do Enemy Waves Get So Large?|Why Do The Enemy Waves Get So Large So Fast?]]
  
== Design Philosophy Of AI War ==
+
== Design Philosophy ==
 
* [[AI War - Design Complexity|Why The Complex Interrelation Of Ship Damage Mechanisms?]]
 
* [[AI War - Design Complexity|Why The Complex Interrelation Of Ship Damage Mechanisms?]]
 
* [[AI War - Design Complexity#Why Does The Game Force Variety On The Player? |Why Does The Game Force Variety On The Player? ]]
 
* [[AI War - Design Complexity#Why Does The Game Force Variety On The Player? |Why Does The Game Force Variety On The Player? ]]

Revision as of 17:28, 29 January 2010

AI War: Fleet Command is a space-based RTS with incredible AI and the largest number of units (30,000+ in most games) of any game we know of. Up to eight players team up against two deadly AI civilizations in lengthy, multi-session campaigns spanning an 80-120 planet galaxy map. More About AI War

Community Wiki

The primary ArcenWiki is maintained by Arcen Games staff only, since it serves as a manual and a source of official information about the game. However, many of our players expressed a desire to contribute strategies and other play advice, so we have a public Community Wiki set up for those purposes: http://www.arcengames.com/communitywiki/

General

Multiplayer Co-Op

Interface

Defense

Offense

Economy

Ship-Specific Game Mechanics

Ship Strategies & Errata

AI

Higher Difficulties Only

Design Philosophy

Story

Settings

Technical Support