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AI War: Fleet Command is a space-based RTS with incredible AI and the largest number of units (30,000+ in most games) of any game we know of. Up to eight players team up against two [http://christophermpark.blogspot.com/2009/06/designing-emergent-ai-part-1.html deadly AI civilizations] in lengthy, multi-session campaigns spanning an 80-120 planet galaxy map.
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'''AI War: Fleet Command''' is the flagship video game of Arcen Games, first released in 2009. Up to eight players battle a pair of rampant artificial intelligences once used by warring human superpowers, in the aftermath of the AI's near complete victory over humanity. Human players must avoid the notice of AI powers while preparing for an attack against the AI homeworlds. The game takes place on a procedurally generated galaxy map with between 10 and 120 planets in a genre splicing mix of [https://en.wikipedia.org/wiki/Real-time_strategy Real-Time Strategy], [https://en.wikipedia.org/wiki/4X 4X], and [https://en.wikipedia.org/wiki/Tower_defense Tower Defense].
: [[AI War:More About|More About AI War]].
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AI War is known for its gameplay depth, [http://arcengames.com/designing-emergent-ai-part-1-an-introduction/ the behavior of its AI opponents], and strong ties between fans and creators.
 
: [[AI War:Current Post-8.000 Beta|Upcoming and latest patch-notes]].
 
: [[AI War:Current Post-8.000 Beta|Upcoming and latest patch-notes]].
  
== Introduction ==
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== More About ==
 +
AI War: Fleet Command is a space-based RTS with incredible AI and the largest number of units (30,000+ in most games) of any game we know of. Up to eight players team up against two [http://christophermpark.blogspot.com/2009/06/designing-emergent-ai-part-1.html deadly AI civilizations] in lengthy, multi-session campaigns spanning a 10-120 planet galaxy map. Over 120 hours of content means there is always something new to discover. Whether you're a newbie or a genre veteran when it comes to RTS, you'll discover something startlingly new and fun when you and your friends start executing coordinated attacks with thousands of ships!
 +
 
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* Cooperative RTS game (1-8 players) with numerous unique ship types.
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* Challenging AI in 26 styles, 20 additional with the first two expansions; many with unique superweapons.
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* Insanely high unit counts: 30,000+ ships in most games.
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* Lengthy campaigns featuring up to 120 simultaneous planetary battlefields.
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* Different Every Time: 16 billion procedural maps, each with specific units.
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* A focus on deep strategy that you don't get in most RTS games.
 +
 
 +
== Game Setup ==
 +
 
 +
* [[AI War:Minor Factions OLD|Minor Factions ]]
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* Player [[AI War:Role|Role]]
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* [[AI War:AI Plot|AI Plots]]
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* [[AI War:AI Types|AI Types]]
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* [[AI War:Difficulty|Difficulty]]
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* Auto [[AI War:AI Progress|AI Progress]]
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* [[AI War:Map Style|Map Style]]
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* [[AI War:Map Size|Map Size]]
 +
 
 +
== Objectives ==
 +
 
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* Explore and gather [[AI War:Intel|Intel]] with [[AI War:Scout Drone|Scouts]]
 +
* Capture some territory for [[AI War:Metal|Metal]], [[AI War:Energy|Energy]] and [[AI War:Knowledge|Knowledge]]
 +
* Gain more power by capturing [[AI War:Advanced Research Station|ARS]] and [[AI War:Core Fabricator|Core Fabricators]] and by [[AI War:Hacking|Hacking]]
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* Reduce [[AI War:AI Progress|AIP]] by destroying [[AI War:Data Center|Data Centers]] and [[AI War:Co-Processor|Co-Processors]]
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* Destroy the [[AI War:Core Shield Generator|CSG]] networks
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* Invade and destroy the two [[AI War:AI Homeworld|AI Homeworlds]]
 +
 
 +
''Players can refer to in-game objective list (accessed through "Message Log") which is dynamically updated during play.''
 +
 
 +
== Economy ==
 +
 
 +
* [[AI War:Metal|Metal]]
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* [[AI War:Energy|Energy]]
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* [[AI War:Knowledge|Knowledge]]
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* [[AI War:Hacking|Hacking]]
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* [[AI War:Supply|Supply]]
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* [[AI War:AI Progress|AI Progress]]
 +
 
 +
== Ship mechanisms ==
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* [[AI War:Mark|Mark]] Level
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* Ship [[AI War:Cap|Cap]]
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* [[AI War:Attack|Attack]]
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* [[AI War:Health|Health]]
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* [[AI War:Hull Types|Hull Types]]
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* [[AI War:Speed|Speed]]
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* [[AI War:Range|Range]]
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* [[AI War:Cloaking|Cloaking]] (and Tachyon)
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* [[AI War:Intel|Intel]] (Scout and Blind)
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* [[AI War:Immunities|Immunities]]
 +
 
 +
== AI Mechanisms ==
 +
 
 +
=== General ===
 +
 
 +
* [[AI War:AI Progress|AI Progress]]
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* [[AI War:Alert|Alert]]
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* [[AI War:AI Tech|AI Tech]]
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* [[AI War:AI Unlock|AI Unlock]]
 +
* [[AI War:AI Plot|AI Plots]]
 +
 
 +
=== Offense ===
 +
 
 +
* [[AI War:Wave|Wave]]
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* [[AI War:Cross Planet Attacks|Cross Planet Attack]]
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* [[AI War:Exogalactic Strikeforce|Exogalactic Strikeforce]]
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* [[AI War:Threat|Threat]]
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* [[AI War:Reprisal|Reprisal]]
 +
 
 +
=== Defense ===
 +
 
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* [[AI War:Reinforcement|Reinforcement]]
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* [[AI War:Special Forces|Special Forces]]
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* [[AI War:Strategic Reserve|Strategic Reserve]]
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* [[AI War:Planet Mark|Planet Mark]]
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* [[AI War:AI Homeworld|AI Homeworld]] and [[AI War:AI Core World|AI Core World]]
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* [[AI War:Planetary Subcommander|Planetary Subcommander]]
 +
* [[AI War:Deepstrike Threatening|Deepstrike Threatening]]
 +
 
 +
== Units ==
 +
 
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=== Shared Units ===
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* [[AI War:Fleet Ships|Fleet Ships]]
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* [[AI War:Starships|Starships]]
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* [[AI War:Golems|Golems]]
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* [[AI War:Spirecraft|Spirecraft]]
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* [[AI War:Fortresses|Fortresses]]
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* [[AI War:Mines|Mines]]
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* [[AI War:Force Field|Force Fields]]
 +
 
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=== Human Units ===
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* [[AI War:Turrets|Turrets]]
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* [[AI War:Warheads|Warheads]]
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* [[AI War:Mercenaries|Mercenaries]]
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* [[AI War:Human Economical Units|Economical Units]]
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* [[AI War:Human Logistical Units|Logistical Units]]
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=== AI Units ===
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* [[AI War:Guard Posts|Guard Posts]]
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* [[AI War:Guardians|Guardians]]
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* [[AI War:Dire Guardians|Dire Guardians]]
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* [[AI War:AI Economical Units|Economical Units]]
 +
* [[AI War:AI Devices|Devices]]
 +
 
 +
== Races ==
 +
 
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* [[Lore:Humanity|Humanity]]: only playable race in AI War, mankind was nearly exterminated by the AI and is now seeking an opportunity to land a deadly strike at its opponent.
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* [[Lore:The AI|The AI]]: seemingly created by Humans during their civil war, the AI now seems preoccupied in another galaxy with grander design than Human's remains extermination.
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* [[Lore:Zenith|Zenith]]: eons old alien race only represented by its technological remains and scattered beings.
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* [[Lore:Neinzul|Neinzul]]: insectoid aliens of eternal children with extremely short life span.
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* [[Lore:Spire|Spire]]: mineral alien specie whose empire sprawl many distant galaxies.
 +
 
 +
== Expansions ==
 +
 
 +
''AI War has six expansions which variously include additional units, critical paths, AI types, lore, and music. The game is in ongoing development and receives regular bug fixes and balance adjustments based on community feedback. Major version updates typically coincide with new expansions and sometimes fold improvements from expansion development into the base game.''
 +
 
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* The Zenith Remnant
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* Children of the Neinzul
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* Light of the Spire
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* Ancient Shadows
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* Vengeance of the Machine
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* Destroyer of Worlds
 +
 
 +
== Strategy ==
 +
 
 +
''The links below were part of the old version of this central page. They are very useful and interesting but may be outdated.''
 +
 
 +
=== Introduction ===
 +
 
 
* [[AI War:Fast Facts|Fast Facts: A Crash Course On AI War]]
 
* [[AI War:Fast Facts|Fast Facts: A Crash Course On AI War]]
 
* [[AI War:Starting Out|I'm Just Starting Out -- What Should I Do?]]
 
* [[AI War:Starting Out|I'm Just Starting Out -- What Should I Do?]]
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* [http://www.arcengames.com/aiwar_videos.php Video Tutorials (See An Expert Play)]
 
* [http://www.arcengames.com/aiwar_videos.php Video Tutorials (See An Expert Play)]
  
== General Gameplay ==
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=== General Gameplay ===
 +
 
 
* [[AI War:Getting More Ships|How Do I Get More Ships?]]
 
* [[AI War:Getting More Ships|How Do I Get More Ships?]]
 
* [[AI War:Using Older Ships|What Do I Do With My Older Ships?]]
 
* [[AI War:Using Older Ships|What Do I Do With My Older Ships?]]
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* [[AI War:Hacking|What is Hacking?]]
 
* [[AI War:Hacking|What is Hacking?]]
  
== Multiplayer Co-Op ==
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=== Multiplayer Co-Op ===
 
* [[AI War:Multiplayer|What are the differences between solo and multiplayer?]]
 
* [[AI War:Multiplayer|What are the differences between solo and multiplayer?]]
 
* [[AI War:Multiplayer#How To Manage Player Drop-In and Drop-Out In Co-Op?|How To Manage Player Drop-In and Drop-Out In Co-Op?]]
 
* [[AI War:Multiplayer#How To Manage Player Drop-In and Drop-Out In Co-Op?|How To Manage Player Drop-In and Drop-Out In Co-Op?]]
  
== Expansions ==
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=== Expansions ===
 
* [[AI War:Expansions Vs Free DLC|Expansions Vs Free DLC -- What's The Difference?]]
 
* [[AI War:Expansions Vs Free DLC|Expansions Vs Free DLC -- What's The Difference?]]
 
* [[AI War:Base "Fleet Command" Game Features|What exactly are the features in the base game of AI War?]]
 
* [[AI War:Base "Fleet Command" Game Features|What exactly are the features in the base game of AI War?]]
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* [[AI War:Destroyer of Worlds|What exactly is added via the Destroyer of Worlds expansion?]]
 
* [[AI War:Destroyer of Worlds|What exactly is added via the Destroyer of Worlds expansion?]]
  
== Game Setup ==
+
=== Game Setup ===
 
* [[AI War:Minor Factions|Minor Factions]]
 
* [[AI War:Minor Factions|Minor Factions]]
 
* [[AI War:AI Plots|AI Plots]]
 
* [[AI War:AI Plots|AI Plots]]
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* [[AI War:Map Style|Map Style]]
 
* [[AI War:Map Style|Map Style]]
  
== Interface ==
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=== Interface ===
 
* Keyboard:  [[AI War:Keyboard Controls|Where Are The Keyboard Controls For The Game Documented?]]
 
* Keyboard:  [[AI War:Keyboard Controls|Where Are The Keyboard Controls For The Game Documented?]]
 
* [[AI War:Flashing In Galaxy Map|What Does Flashing On The Galaxy Map Indicate?]]
 
* [[AI War:Flashing In Galaxy Map|What Does Flashing On The Galaxy Map Indicate?]]
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* [[AI War:Preferred Targets|How To Use Preferred Targets To Make Up For Deficiencies In Your Ship Mix]]
 
* [[AI War:Preferred Targets|How To Use Preferred Targets To Make Up For Deficiencies In Your Ship Mix]]
  
== Defense ==
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=== Defense ===
 
* New Counterattack Guard Posts: [[AI War:AI Unit - Warp CounterAttack GP|CounterAttack Guard Posts Can Launch A Wave Almost Anywhere]]  
 
* New Counterattack Guard Posts: [[AI War:AI Unit - Warp CounterAttack GP|CounterAttack Guard Posts Can Launch A Wave Almost Anywhere]]  
 
* [[AI War:Wormhole Defense|How Do I Barricade A Wormhole?]]
 
* [[AI War:Wormhole Defense|How Do I Barricade A Wormhole?]]
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* [[AI War:Border Aggression#Defending Against Border Aggression|Defending Against Border Aggression]]
 
* [[AI War:Border Aggression#Defending Against Border Aggression|Defending Against Border Aggression]]
  
== Offense ==
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=== Offense ===
 
* [[AI War:Supply|How Does Supply Work?]]
 
* [[AI War:Supply|How Does Supply Work?]]
 
* [[AI War:Beachhead|How Do I Establish A Beachhead?]]
 
* [[AI War:Beachhead|How Do I Establish A Beachhead?]]
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* [[AI War:STATS_Button_Overview#Reference_Tab_Q_and_A|If I have something hard to kill like a Superfortress how can I find the best ships to kill it?]]
 
* [[AI War:STATS_Button_Overview#Reference_Tab_Q_and_A|If I have something hard to kill like a Superfortress how can I find the best ships to kill it?]]
  
== Economy ==
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=== Economy ===
 
* [[AI War:Getting More Knowledge|How Do I Get More Knowledge?]]
 
* [[AI War:Getting More Knowledge|How Do I Get More Knowledge?]]
 
* [[AI War:Resource Caps|Are There Resource Caps?  What Happens When I Hit Them?]]
 
* [[AI War:Resource Caps|Are There Resource Caps?  What Happens When I Hit Them?]]
  
== Ship-Specific Game Mechanics ==
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=== Ship-Specific Game Mechanics ===
 
* Cloaking: [[AI War:Cloaking|How Does Cloaking Work?]]
 
* Cloaking: [[AI War:Cloaking|How Does Cloaking Work?]]
 
* Cloaking: [[AI War:Cloaking#No Auto-Attack|How Do I Prevent My Cloaked Ships From Auto-Attacking Enemies?]]
 
* Cloaking: [[AI War:Cloaking#No Auto-Attack|How Do I Prevent My Cloaked Ships From Auto-Attacking Enemies?]]
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* Transports: [[AI War:Transports#Why Can't I Unload My Transports?|Why Can't I Unload My Transports?]]
 
* Transports: [[AI War:Transports#Why Can't I Unload My Transports?|Why Can't I Unload My Transports?]]
  
== Ship Strategies & Errata ==
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=== Ship Strategies & Errata ===
In an average game, the player's navy revolves around groups of [[AI_War:Ships_and_Structures#Fleet_Ships|fleet ships]] supplemented by [[AI_War:Ships_and_Structures#Starships|starship]]s and support vessels. A comprehensive ship compendium is being added, of which you can currently begin browsing by visiting the basic triangle ships: [[Fighter]]s, [[Bomber]]s, and [[Missile Frigate]]s.
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''In an average game, the player's navy revolves around groups of [[AI_War:Ships_and_Structures#Fleet_Ships|fleet ships]] supplemented by [[AI_War:Ships_and_Structures#Starships|starship]]s and support vessels. A comprehensive ship compendium is being added, of which you can currently begin browsing by visiting the basic triangle ships: [[Fighter]]s, [[Bomber]]s, and [[Missile Frigate]]s.''
  
 
* Advanced Research Stations: [[AI War:Advanced Research Stations|Does Losing One Of These Matter After I've Held It Once?]]
 
* Advanced Research Stations: [[AI War:Advanced Research Stations|Does Losing One Of These Matter After I've Held It Once?]]
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* Warp Gates: [[AI War:Gate Raids#Warp Gates|How Does A Warp Gate Work?]]
 
* Warp Gates: [[AI War:Gate Raids#Warp Gates|How Does A Warp Gate Work?]]
  
== AI ==
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=== AI ===
 
* AI Story: [[AI War:AI Story|How Does The AI Think?]]
 
* AI Story: [[AI War:AI Story|How Does The AI Think?]]
 
* AI Story: [[AI War:AI Story#What Does AI Progress Really Represent?|What Does AI Progress Really Represent?]]
 
* AI Story: [[AI War:AI Story#What Does AI Progress Really Represent?|What Does AI Progress Really Represent?]]
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* AI Reinforcements: [[AI War:AI Reinforcements#How Do Reinforcements Work After All The Planets "Fill Up?"|How Do Reinforcements Work After All The Planets "Fill Up?"]]
 
* AI Reinforcements: [[AI War:AI Reinforcements#How Do Reinforcements Work After All The Planets "Fill Up?"|How Do Reinforcements Work After All The Planets "Fill Up?"]]
 
* AI Waves: [[AI War:Why_Do_Enemy_Waves_Get_So_Large%3F#How_Wave_Sizes_Are_Calculated|How Are Wave Sizes Calculated?]]
 
* AI Waves: [[AI War:Why_Do_Enemy_Waves_Get_So_Large%3F#How_Wave_Sizes_Are_Calculated|How Are Wave Sizes Calculated?]]
* AI Progress: [[AI War:AI Progress|What Happens If The AI Progress Is Lowered After Passing A Tech-Up Threshold?]]
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* AI Progress: [[AI War:AI Progress Strategy|What Happens If The AI Progress Is Lowered After Passing A Tech-Up Threshold?]]
* AI Progress: [[AI War:AI Progress#When To Worry|When Should I Be Worried About The AI Progress Getting Too High?]]
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* AI Progress: [[AI War:AI Progress Strategy#When To Worry|When Should I Be Worried About The AI Progress Getting Too High?]]
* AI Progress: [[AI War:AI Progress#What Causes AI Progress Changes?|What Causes AI Progress Changes?]]
+
* AI Progress: [[AI War:AI Progress Strategy#What Causes AI Progress Changes?|What Causes AI Progress Changes?]]
* AI Progress: [[AI War:AI Progress#AI Only|Does The AI Progress Go Up When I Lose A Command Station?]]
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* AI Progress: [[AI War:AI Progress Strategy#AI Only|Does The AI Progress Go Up When I Lose A Command Station?]]
 
* Cross-Planet Attacks: [[AI War:Cross_Planet_Attacks#How Do Cross-Planet Attacks Work?|How Do Cross-Planet Attacks Work?]]
 
* Cross-Planet Attacks: [[AI War:Cross_Planet_Attacks#How Do Cross-Planet Attacks Work?|How Do Cross-Planet Attacks Work?]]
 
* Border Aggression: [[AI War:Border Aggression|How Does Border Aggression Work?]]
 
* Border Aggression: [[AI War:Border Aggression|How Does Border Aggression Work?]]
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* Exogalactic Strikeforces: [[AI War:How Exogalactic Strikeforces Work|How Do Exogalactic Strikeforces Work?]]
 
* Exogalactic Strikeforces: [[AI War:How Exogalactic Strikeforces Work|How Do Exogalactic Strikeforces Work?]]
  
== Higher Difficulties Only ==
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=== Higher Difficulties Only ===
 
* [[AI War:Resource Defense|How Do I Defend Against The AI Destroying All My Resources?]]
 
* [[AI War:Resource Defense|How Do I Defend Against The AI Destroying All My Resources?]]
 
* [[AI War:No Warning On Waves?|Why Are Waves Coming In Without Warning?]]
 
* [[AI War:No Warning On Waves?|Why Are Waves Coming In Without Warning?]]
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== Design Philosophy ==
 
== Design Philosophy ==
 +
 
* [[AI War:Design Complexity|Why The Complex Interrelation Of Ship Damage Mechanisms?]]
 
* [[AI War:Design Complexity|Why The Complex Interrelation Of Ship Damage Mechanisms?]]
 
* [[AI War:Design Complexity#Why Does The Game Force Variety On The Player? |Why Does The Game Force Variety On The Player? ]]
 
* [[AI War:Design Complexity#Why Does The Game Force Variety On The Player? |Why Does The Game Force Variety On The Player? ]]
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* [[AI War:Minimizing Micromanagement|How Does The Game Minimize Micromanagement?]]
 
* [[AI War:Minimizing Micromanagement|How Does The Game Minimize Micromanagement?]]
 
* [[AI War:Controlling The Tempo|Why Does The Human Player Always Have The "Tempo?"]]
 
* [[AI War:Controlling The Tempo|Why Does The Human Player Always Have The "Tempo?"]]
 +
* [[AI War:The New System That Began In 4.0|The New System That Began In 4.0]]
  
 
== Story ==
 
== Story ==
 +
 
* [[AI War:Overall Mission|What Is My Overall Mission?]]
 
* [[AI War:Overall Mission|What Is My Overall Mission?]]
 
* [[AI War:AI Story|How Does The AI Think?]]
 
* [[AI War:AI Story|How Does The AI Think?]]
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== Settings ==
 
== Settings ==
 +
 
* [[AI War:TBS-Friendly Pause|What Is TBS-Friendly Pause?]]
 
* [[AI War:TBS-Friendly Pause|What Is TBS-Friendly Pause?]]
 
* [[AI War:Alternate Planet Names|How Do I Use altplanetnames.txt?]]
 
* [[AI War:Alternate Planet Names|How Do I Use altplanetnames.txt?]]
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== Player-Created Strategy Resources ==
 
== Player-Created Strategy Resources ==
 +
 
* [[AI War:Ships and Structures|Ships and Structures]]
 
* [[AI War:Ships and Structures|Ships and Structures]]
 
* [[AI War:Admiral's General Strategy In AI War|Admiral's General Strategy In AI War]]
 
* [[AI War:Admiral's General Strategy In AI War|Admiral's General Strategy In AI War]]
 
* [[AI War:Factors Affecting The Strategic Value of Systems|Factors Affecting The Strategic Value of Systems]]
 
* [[AI War:Factors Affecting The Strategic Value of Systems|Factors Affecting The Strategic Value of Systems]]
* [[AI War:All About Tweaking The Difficulty Level|All About Tweaking The Difficulty Level]]
+
* [[AI War:Glossary|Glossary]]
* [[Glossary]]
 
  
 
* [http://www.arcengames.com/forums/index.php/topic,8598.0.html List of fleet tactics and overall strategies]
 
* [http://www.arcengames.com/forums/index.php/topic,8598.0.html List of fleet tactics and overall strategies]
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== Release History ==
 
== Release History ==
 +
 
Please note that there are generally prerelease beta versions available at any given time of the year, and there have been literally hundreds of those in between all of the official releases noted below.
 
Please note that there are generally prerelease beta versions available at any given time of the year, and there have been literally hundreds of those in between all of the official releases noted below.
  
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* May 13, 2009: [[AI War:0.940 Release|0.940 (First Public Prerelease)]]
 
* May 13, 2009: [[AI War:0.940 Release|0.940 (First Public Prerelease)]]
  
== The New System That Began In 4.0 ==
+
== Technical Support ==
Brace yourself: but the entire combat, repair, economic, and construction models have been almost completely rewritten. To the novice player these changes are subtle enough that it feels like basically the same game. To the more experienced player, these changes are a dream come true, shaving off rough edges left and right and leaving something simpler and more elegant in its place. We had a corps of 95 community members giving us feedback, after all, so there's been a lot of vetting of this from both newer and experienced players. The main benefits of these particular changes are simplicity, transparency-to-the-player, and internal accuracy in outlier situations. •As part of the new combat model, the old concept of "shields" (as distinct from "force fields") has been removed, and the random-hit-chance and range-related components of the hit chance calculations are gone. In place of this is a new, simpler, and far better [[AI War:Combat System#Armor|"armor"]] system that affects damage output instead of hit chance. •One key simplification in this new version is the removal of all the internal ship-specific damage multipliers. In their place, we now have a small number of new [[AI War:Combat System#Hull Types|"hull types"]] and ships get visible bonuses against them. This also removes the "Strong Vs and Weak Vs" display in favor of both the raw hull attack multipliers display and a new [[AI War:STATS_Button_Overview#Reference_Tab |Reference tab]] when really detailed data is needed (presumably not often). •Following on with those massive changes, every last ship in the game has been rebalanced to a heavy degree, sometimes pretty much completely
 
 
 
 
 
 
 
*[[AI War:Combat System|Combat System Overview]]
 
*[[AI War:Economic System|Economic System Overview]]
 
*[[AI War:End Game|End Game - AI Home World Assault Changes]]
 
*[[AI War:Home World| My Home World has a lot of New Structures - What do they do?]]
 
*[[AI War:Mini-Map_Overview| The MiniMap Grows Up]]
 
*[[AI War:STATS Button Overview|The "STATS" Button -- What is Inside?]]
 
**[[AI War:Missions_List|What Happened To The Missions List?]]
 
*[[AI War:CTRLS Button Overview|The "CTRLS" Button - Tame your engineers and ships.]]
 
**[[AI War:Control Nodes| I can't find the control nodes]]
 
 
 
* '''New Enemy Units'''
 
* Guardians: [[AI War:Guardians|What are Guardians?]]
 
* The Eye: [[AI War:AI Unit - The Eye |What does the AI Eye do?]]
 
* Counterattack Guard Posts: [[AI War:AI Unit - Warp CounterAttack GP|Counterattack Guard Posts Can Launch A Wave Almost Anywhere]]
 
* '''AI Core Planet Unique Features/Units'''
 
*Ai Core Guardians
 
*AI Core Guard Posts
 
*AI Core Shield Generators
 
  
 
*[[AI War:4.000_Release| The complete 4.00 release notes]]
 
 
== Technical Support ==
 
 
* [[AI War:MantisBT Overview|Bug Reporting and Suggestion Tracking using the new Mantis software]]
 
* [[AI War:MantisBT Overview|Bug Reporting and Suggestion Tracking using the new Mantis software]]
  
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* [http://arcengames.com/forums/index.php/topic,7.0.html FIREWALLS - Configure, or use VPN]
 
* [http://arcengames.com/forums/index.php/topic,7.0.html FIREWALLS - Configure, or use VPN]
 
* [http://arcengames.com/forums/index.php/topic,5.0.html VOICE SUPPORT - Use Skype, Teamspeak, etc.]
 
* [http://arcengames.com/forums/index.php/topic,5.0.html VOICE SUPPORT - Use Skype, Teamspeak, etc.]
 
The new navigational bar is under construction!
 
{{AIWarRefNav}}
 

Revision as of 23:00, 29 November 2017

AI War: Fleet Command is the flagship video game of Arcen Games, first released in 2009. Up to eight players battle a pair of rampant artificial intelligences once used by warring human superpowers, in the aftermath of the AI's near complete victory over humanity. Human players must avoid the notice of AI powers while preparing for an attack against the AI homeworlds. The game takes place on a procedurally generated galaxy map with between 10 and 120 planets in a genre splicing mix of Real-Time Strategy, 4X, and Tower Defense.

AI War is known for its gameplay depth, the behavior of its AI opponents, and strong ties between fans and creators.

Upcoming and latest patch-notes.

More About

AI War: Fleet Command is a space-based RTS with incredible AI and the largest number of units (30,000+ in most games) of any game we know of. Up to eight players team up against two deadly AI civilizations in lengthy, multi-session campaigns spanning a 10-120 planet galaxy map. Over 120 hours of content means there is always something new to discover. Whether you're a newbie or a genre veteran when it comes to RTS, you'll discover something startlingly new and fun when you and your friends start executing coordinated attacks with thousands of ships!

  • Cooperative RTS game (1-8 players) with numerous unique ship types.
  • Challenging AI in 26 styles, 20 additional with the first two expansions; many with unique superweapons.
  • Insanely high unit counts: 30,000+ ships in most games.
  • Lengthy campaigns featuring up to 120 simultaneous planetary battlefields.
  • Different Every Time: 16 billion procedural maps, each with specific units.
  • A focus on deep strategy that you don't get in most RTS games.

Game Setup

Objectives

Players can refer to in-game objective list (accessed through "Message Log") which is dynamically updated during play.

Economy

Ship mechanisms

AI Mechanisms

General

Offense

Defense

Units

Shared Units

Human Units

AI Units

Races

  • Humanity: only playable race in AI War, mankind was nearly exterminated by the AI and is now seeking an opportunity to land a deadly strike at its opponent.
  • The AI: seemingly created by Humans during their civil war, the AI now seems preoccupied in another galaxy with grander design than Human's remains extermination.
  • Zenith: eons old alien race only represented by its technological remains and scattered beings.
  • Neinzul: insectoid aliens of eternal children with extremely short life span.
  • Spire: mineral alien specie whose empire sprawl many distant galaxies.

Expansions

AI War has six expansions which variously include additional units, critical paths, AI types, lore, and music. The game is in ongoing development and receives regular bug fixes and balance adjustments based on community feedback. Major version updates typically coincide with new expansions and sometimes fold improvements from expansion development into the base game.

  • The Zenith Remnant
  • Children of the Neinzul
  • Light of the Spire
  • Ancient Shadows
  • Vengeance of the Machine
  • Destroyer of Worlds

Strategy

The links below were part of the old version of this central page. They are very useful and interesting but may be outdated.

Introduction

General Gameplay

Multiplayer Co-Op

Expansions

Game Setup

Interface

Defense

Offense

Economy

Ship-Specific Game Mechanics

Ship Strategies & Errata

In an average game, the player's navy revolves around groups of fleet ships supplemented by starships and support vessels. A comprehensive ship compendium is being added, of which you can currently begin browsing by visiting the basic triangle ships: Fighters, Bombers, and Missile Frigates.

AI

Higher Difficulties Only

Design Philosophy

Story

Settings

Player-Created Strategy Resources

Release History

Please note that there are generally prerelease beta versions available at any given time of the year, and there have been literally hundreds of those in between all of the official releases noted below.

Technical Support