Difference between revisions of "AI War:AI War"

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(cleaned up the Whats new in 4.0 section and added links to "CTRLS" button)
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*[[AI War - Mini-Map_Overview| The MiniMap Grows Up]]
 
*[[AI War - Mini-Map_Overview| The MiniMap Grows Up]]
 
*[[AI War - STATS Button Overview|The "STATS" Button -- What is Inside?]]
 
*[[AI War - STATS Button Overview|The "STATS" Button -- What is Inside?]]
 +
*[[AI War - CTRLS Button Overview|The "CTRLS" Button - Tame your engineers and ships.]]
 +
*[[AI War - Control Nodes| I can't find the control nodes]]
  
 
* New Enemy Units
 
* New Enemy Units
 
*[[AI War - AI Unit - The Eye |What does the AI Eye do?]]
 
*[[AI War - AI Unit - The Eye |What does the AI Eye do?]]
 
  
  
 
*[[AI_War_-_4.000_Release| The complete 4.00 release notes]]
 
*[[AI_War_-_4.000_Release| The complete 4.00 release notes]]
  
*{{TBD}}[[AI War - AI No Turrets|Why doesn't the AI build turrets anymore?]] link to guardians
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[[AI War - AI No Turrets|Why doesn't the AI build turrets anymore?]] link to guardians{{TBD}}
*{{TBD}}[[AI War - Strong vrs Weak|Where are the strong vrs weak data]] link to ref tab page
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[[AI War - Strong vrs Weak|Where are the strong vrs weak data]] link to ref tab page{{TBD}}
*{{TBD}}[[AI War - Combat Mechanics Overview|Shields are replaced by Armor]]
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[[AI War - Combat Mechanics Overview|Shields are replaced by Armor]]{{TBD}}
*{{TBD}}[[AI War - cmo section|Chance to miss is gone]]
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[[AI War - cmo section|Chance to miss is gone]]{{TBD}}
*{{TBD}}[[AI War - CTRLS Button Overview|"CTRLS" Button - Tame your engineers and ships]]
+
[[AI War - Economy Overview|Economy -- What's changed]]{{TBD}}
*{{TBD}}[[AI War - Control Nodes|I can't find the control nodes]] link to "CTRLS" button
+
[[AI War - xx|Command station types]]{{TBD}}
 
+
[[AI War - xx|Res Node Upgrades]]{{TBD}}
*{{TBD}}[[AI War - xx|Economy -- What's changed]]
+
[[AI War - xx|Engineers and Manufactories now run free]]{{TBD}}
*{{TBD}}[[AI War - xx|Command station types]]
+
[[AI War - xx|Engineering Units don't teleport anymore (Mk3 and Exp are the exception))]]
*{{TBD}}[[AI War - xx|Res Node Upgrades]]
 
*{{TBD}}[[AI War - xx|Engineers and Manufactories now run free]]
 
*{{TBD}}[[AI War - xx|Engineering Units don't teleport anymore (Mk3 and Exp are the exception))]]
 
  
 
   For The Enemy (Highlights)
 
   For The Enemy (Highlights)
  
 
+
[[AI War - AI Command Stations Overview|AI Command Stations]] {{TBD}}
 
+
[[AI War - Guard Posts Overview|Guard Posts -- More types and why]] {{TBD}}
*{{TBD}}[[AI War - xx|AI Command Stations]]
+
[[AI War - xx|Common Guard Post types]] {{TBD}}
*{{TBD}}[[AI War - xx|Guard Posts -- More types and why]]
+
[[AI War - xx|Beware the Counter Strike Guard Post]] {{TBD}}
*{{TBD}}[[AI War - xx|Common Guard Post types]]
+
[[AI War - xx|Special Forces Guard Post -- What's so special?]] {{TBD}}
*{{TBD}}[[AI War - xx|Beware the Counter Strike Guard Post]]
+
[[AI War - xx|Core Guard Post types]] {{TBD}}
*{{TBD}}[[AI War - xx|Special Forces Guard Post -- What's so special?]]
+
Guardians: [[AI War - Guardians Overview|What Are Guardians?]]{{TBD}}
*{{TBD}}[[AI War - xx|Core Guard Post types]]
 
*{{TBD}}Guardians: [[AI War - Guardians|What Are Guardians?]] major new section
 
  
 
== Technical Support ==
 
== Technical Support ==

Revision as of 07:02, 2 November 2010

AI War: Fleet Command is a space-based RTS with incredible AI and the largest number of units (30,000+ in most games) of any game we know of. Up to eight players team up against two deadly AI civilizations in lengthy, multi-session campaigns spanning an 80-120 planet galaxy map. More About AI War

Community Wiki

The primary ArcenWiki is maintained by Arcen Games staff only, since it serves as a manual and a source of official information about the game. However, many of our players expressed a desire to contribute strategies and other play advice, so we have a public Community Wiki set up for those purposes: http://www.arcengames.com/communitywiki/

Starting A New Campaign

General Gameplay

Multiplayer Co-Op

Expansions

Interface

Defense

Offense

Economy

Ship-Specific Game Mechanics

Ship Strategies & Errata

AI

Higher Difficulties Only

Design Philosophy

Story

Settings

Release History

Please note that there are generally prerelease beta versions available at any given time of the year, and there have been literally hundreds of those in between all of the official releases noted below.

What's New In 4.0


Why doesn't the AI build turrets anymore? link to guardians (in development)

Where are the strong vrs weak data link to ref tab page (in development)

Shields are replaced by Armor (in development)

Chance to miss is gone (in development)

Economy -- What's changed (in development)

Command station types (in development)

Res Node Upgrades (in development)

Engineers and Manufactories now run free (in development)

Engineering Units don't teleport anymore (Mk3 and Exp are the exception))

  For The Enemy (Highlights)

AI Command Stations (in development)

Guard Posts -- More types and why (in development)

Common Guard Post types (in development)

Beware the Counter Strike Guard Post (in development)

Special Forces Guard Post -- What's so special? (in development)

Core Guard Post types (in development)

Guardians: What Are Guardians? (in development)


Technical Support