Difference between revisions of "AI War:AI War"

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* AI Reinforcements: [[AI War - AI Reinforcements#AI Alert Level|How Does The AI Alert Level Affect Where The AI Reinforces?]]
 
* AI Reinforcements: [[AI War - AI Reinforcements#AI Alert Level|How Does The AI Alert Level Affect Where The AI Reinforces?]]
 
* AI Reinforcements: [[AI War - AI Reinforcements#How Do AI Reinforcements Work At An Individual Planet?|How Do AI Reinforcements Work At An Individual Planet?]]
 
* AI Reinforcements: [[AI War - AI Reinforcements#How Do AI Reinforcements Work At An Individual Planet?|How Do AI Reinforcements Work At An Individual Planet?]]
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* AI Reinforcements: [[AI War - AI Reinforcements#How Do Reinforcements Work After All The Planets "Fill Up?"|How Do Reinforcements Work After All The Planets "Fill Up?"]]
 
* AI Progress: [[AI War - AI Progress|What Happens If The AI Progress Is Lowered After Passing A Tech-Up Threshold?]]
 
* AI Progress: [[AI War - AI Progress|What Happens If The AI Progress Is Lowered After Passing A Tech-Up Threshold?]]
 
* AI Progress: [[AI War - AI Progress#When To Worry|When Should I Be Worried About The AI Progress Getting Too High?]]
 
* AI Progress: [[AI War - AI Progress#When To Worry|When Should I Be Worried About The AI Progress Getting Too High?]]

Revision as of 12:59, 12 April 2010

AI War: Fleet Command is a space-based RTS with incredible AI and the largest number of units (30,000+ in most games) of any game we know of. Up to eight players team up against two deadly AI civilizations in lengthy, multi-session campaigns spanning an 80-120 planet galaxy map. More About AI War

Community Wiki

The primary ArcenWiki is maintained by Arcen Games staff only, since it serves as a manual and a source of official information about the game. However, many of our players expressed a desire to contribute strategies and other play advice, so we have a public Community Wiki set up for those purposes: http://www.arcengames.com/communitywiki/

Starting A New Campaign

General Gameplay

Multiplayer Co-Op

Interface

Defense

Offense

Economy

Ship-Specific Game Mechanics

Ship Strategies & Errata

AI

Higher Difficulties Only

Design Philosophy

Story

Settings

Technical Support