Difference between revisions of "AI War:AI War"

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* Starships: [[AI War - Starships|How Do I Best Use Them?]]
 
* Starships: [[AI War - Starships|How Do I Best Use Them?]]
 
* Starships: [[AI War - Starships#Scout Starships|What Are Scout Starships Good For?]]
 
* Starships: [[AI War - Starships#Scout Starships|What Are Scout Starships Good For?]]
 +
* Starships: [[AI War - Starships#Riot Starships|How Do I Use Riot Starships?]]
 
* SuperFortresses: [[AI War - SuperFortresses|What Do I Do About Them?]]
 
* SuperFortresses: [[AI War - SuperFortresses|What Do I Do About Them?]]
 
* Tachyon Beams: [[AI War - Tachyon Beams|Why Do Yellow Beams Come Out Of Nowhere And Hit My Ships?]]
 
* Tachyon Beams: [[AI War - Tachyon Beams|Why Do Yellow Beams Come Out Of Nowhere And Hit My Ships?]]

Revision as of 12:35, 9 February 2010

AI War: Fleet Command is a space-based RTS with incredible AI and the largest number of units (30,000+ in most games) of any game we know of. Up to eight players team up against two deadly AI civilizations in lengthy, multi-session campaigns spanning an 80-120 planet galaxy map. More About AI War

Community Wiki

The primary ArcenWiki is maintained by Arcen Games staff only, since it serves as a manual and a source of official information about the game. However, many of our players expressed a desire to contribute strategies and other play advice, so we have a public Community Wiki set up for those purposes: http://www.arcengames.com/communitywiki/

General

Multiplayer Co-Op

Interface

Defense

Offense

Economy

Ship-Specific Game Mechanics

Ship Strategies & Errata

AI

Higher Difficulties Only

Design Philosophy

Story

Settings

Technical Support