Difference between revisions of "AI War:AI War"

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(cleaned up the Whats new in 4.0 section and added links to "CTRLS" button)
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* [[AI War - Base "Fleet Command" Game Features|What exactly are the features in the base game of AI War?]]
 
* [[AI War - Base "Fleet Command" Game Features|What exactly are the features in the base game of AI War?]]
 
* [[AI War - The Zenith Remnant|What exactly is added via The Zenith Remnant expansion?]]
 
* [[AI War - The Zenith Remnant|What exactly is added via The Zenith Remnant expansion?]]
* [[AI War - Children of Neinzul|What will be in the Children of Neinzul micro expansion?]]
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* [[AI War - Children of Neinzul|What exactly is added via the Children of Neinzul micro expansion?]]
* [[AI War - Third Expansion|When will the third expansion for AI War be coming out?]]
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* [[AI War - Light of the Spire|What exactly is added via the Light of the Spire expansion?]]
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* [[AI War - Third Expansion|When will the fourth expansion for AI War be coming out?]]
  
 
== Interface ==
 
== Interface ==

Revision as of 15:25, 4 November 2010

AI War: Fleet Command is a space-based RTS with incredible AI and the largest number of units (30,000+ in most games) of any game we know of. Up to eight players team up against two deadly AI civilizations in lengthy, multi-session campaigns spanning an 80-120 planet galaxy map. More About AI War

Community Wiki

The primary ArcenWiki is maintained by Arcen Games staff only, since it serves as a manual and a source of official information about the game. However, many of our players expressed a desire to contribute strategies and other play advice, so we have a public Community Wiki set up for those purposes: http://www.arcengames.com/communitywiki/

Starting A New Campaign

General Gameplay

Multiplayer Co-Op

Expansions

Interface

Defense

Offense

Economy

Ship-Specific Game Mechanics

Ship Strategies & Errata

AI

Higher Difficulties Only

Design Philosophy

Story

Settings

Release History

Please note that there are generally prerelease beta versions available at any given time of the year, and there have been literally hundreds of those in between all of the official releases noted below.

What's New In 4.0


Why doesn't the AI build turrets anymore? link to guardians (in development)

Where are the strong vrs weak data link to ref tab page (in development)

Shields are replaced by Armor (in development)

Chance to miss is gone (in development)

Economy -- What's changed (in development)

Command station types (in development)

Res Node Upgrades (in development)

Engineers and Manufactories now run free (in development)

Engineering Units don't teleport anymore (Mk3 and Exp are the exception))

  For The Enemy (Highlights)

AI Command Stations (in development)

Guard Posts -- More types and why (in development)

Common Guard Post types (in development)

Beware the Counter Strike Guard Post (in development)

Special Forces Guard Post -- What's so special? (in development)

Core Guard Post types (in development)

Guardians: What Are Guardians? (in development)


Technical Support